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For example, a chess computer plays smarter at higher levels. It has to be smarter because it can't cheat at chess, everyone would see that it cheated.
But in this game, it's like allowing the chess AI to have extra pieces on the board eg; the AI gets an extra queen for every level of difficulty.
Don't get me wrong, I'd LOVE for the AI to be better and there is a LOT of room for it to improve, but think of all the little decisions you make when making a turn, including all the things you DON'T do (leaving something 'as is' IS a decision) and try to imagine the program required to match a human brain for that.
A group of artificial intelligence experts could certainly design a better one (like the ones at Google trying to make an AI that can beat pros at Starcraft), but it would cost a lot more and take a lot more time to do so. Because the mechanics of the game change up until the game is ready to be released, you don't have that much time to develop a competent AI that can handle all of the latest mechanics in the game. They even changed the spying mechanics after the game was released, and so they had to rewrite how the AI handles spies just to keep up with that (and they missed some stuff like how the AI never offers a prisoner exchange).
That said, in this game in particular there is room for relatively easy improvements such as getting the AI to manage their economy better and having them not throw their fleets away attacking amoebae they underestimate, and WhatIsSol has made some significant improvements in his unofficial code patch which I highly recommend using. Since the devs seem to have stopped working on the game, Sol's UCP is our best hope for a challenging AI at this point, but as I said ultimately it's going to have to cheat to be a challenge to the best players regardless.
(Playing with 4X rebalance mod and UCP)
P.S. I do agree with what people are saying though - I also want the AI to play better instead of getting bonuses to compensate its very limited skill. Eg. playing on Hard, when invading Silikoid, I found they had turned several planets with completely human populations into Inferno planets (no food output)...
How is giving the AI extra shields not cheating?
I also want the AI to be a lot better at making decisions, make no mistake about that.
If you want a completely level playing field and a more challenging opponent (perhaps even one smarter than you?), play a human (or five).
I don't like the game. It's very mediocre and not worth playing without mods like 5x and UCP, and even with those mods it's near the bottom of my list of 4x games. That said it took me less than a minute to glance at the game files and see where the difficulty offsets were defined, and it is indeed only a 10% bonus on hard, 25% on very hard. If you are going to criticize the game, at least attack the actual flaws.
Multiplayer is completely out of the question in the 4x genre as far as I'm concerned. I don't see how anyone can enjoy it or ever play a game for nearly as much time as needed. From what I understand from some people I talked to, they tend to play on the fastest speeds with advanced starts on the smallest maps, and basically rush to victory, which doesn't sound like a 4x experience at all to me.