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Bah, I'll have to pay closer attention from now on.
Personally I turned Antaran victory off because once you're on top of the ranking they keep spawning every 50 turns with clockwork precision. The spawns are designed to be slightly stronger than your entire combined fleet, so you need to come up with some very gamey tactics such as deliberately staying understrength until the last moment in order to have a fighting chance. Defeating their fleets eventually absorbed so much of my attention that I couldn't really focus on anything else for no reward at all other than feeling like a badass when the news praises me for it.
Personally, I'll fight off as many attacks as I can, just for the fun of it, since the AI races ... except for the Meklars ... are pretty much pushovers in combat. I certainly won't turn the Antarans off, and miss out on the end battle. I usually don't need more than 2/3 of my fleet to defeat their incursions.
On the other hand, if most of my ships are busy beseiging an enemy race's systems, I won't break that off to oppose the Antarans. The planetary shields and local marines will have to do the job in that case. Some population will usually get killed off, but enough survive to keep the planet fairly viable.
At some point you turn the tables and go for them.
I would also have liked beating them to not have been a victory condition, just an end to the their threat and some usefull tech.