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Looking at the numbers, other weapons are better in specific areas, but the death ray is generally good in all areas. Armor penetration, damage/accuracy at range, size etc.
The only real weakness it has is that it is a beam and so it hits shields multiple times and gets its damage reduced by, I think, 4 times the shield's strength. So I'd say unless you're a facing ships with very thick shielding, death rays are a safe bet.
Spoilsport :p
I designed a titan with a full "special" row and 3 stacks of fully buffed zeon missiles and 2 stacks of anti missile rockets. It crushed ....... my GPU. 120 missiles per ship 20 ships, that is a lot of sprites on the map.
That's what telepathic trait is for. Build a battleship early, and go terrorize the Galaxy.
If we consider Heavy Plasma cannons with High Energy focus, the damage is 30 x 2 (heavy) x 1.5 (HEF) = 90. Assuming it fires against class X shields, that's 65. 5 procs makes it 325 damage for one cannon, ignoring damage falloff (it doesn't seem too significant for Plasma cannons)