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Arid and Swamp is the same for these races as they are for all races it's just that you can terraform them a lot easier to the uber, essentially getting a slightly weaker Gaia a lot quicker than other races.
Volcanic / Inferno is difference as it does not unlock the food slots and are generally a bit weaker than the other choices. The only real advantage is that you can make better use of the Volcanic planets. And if you're using say Spuds bug fix mod these planets won't suffer pollution issues, so there is that.
Swamp has better farming than arid, but IIRC a lower overall population cap.
Savanna and jungle are better than either of those, though.
Klackons have an equivalent one (arid to cavernous).
Here is an actual snippet from the yaml files that specify their values.
For Grassland, Tropical and Cavernous we have:
biomeSoilFactor: 3.5
viableFarmingFactor: 1
viableIndustryFactor: 1
For Inferno we have:
biomeSoilFactor: 0
viableFarmingFactor: 0
viableIndustryFactor: 1
And finally, for Gaia we have:
biomeSoilFactor: 4
viableFarmingFactor: 1
viableIndustryFactor: 1
All got 40 pollution reduction, except for Inferno that have 100.
Cavernous:
https://www.dropbox.com/s/1spctuy0fov6yhv/MoOBiomeCavernous01.jpg?dl=0
Gaia:
https://www.dropbox.com/s/j1vahqsucfj9w0h/MoOBiomeGaia01.jpg?dl=0
And as you can see, both have same amount of slots, all 16 out of 16 unlocked. The only difference is as I mentioned before, the biomeSoilFactor, which only changes how much food each food slot provides. It has no effect on the amount of slots, at all.
The 5 extra population from Advanced City Planing actually does not give any new slots, it just changes the max population from 16 to 21 in the case of those two planets in the screenshots. The food and production slots would remain the same.
Exoclyps, can you explain how biomeSoilFactor works? I think it influence somehow on the food tiles productivity... But how exactly???
Hi, what is the name of this "Spuds bug fix mod"? I can't find it in workshop. My Inferno planets only have -30 or-40 to pollution only (can't remember the number but around there)
Also this thread is from 2017 so yah.
Inferno planets do have worse pollution tolerance than volcanic but they also allow you many more pops. In the end a fully built up and populated inferno will beat other planet types for the lithoids. Especially since their unique building is very good.
I'm currently using UCP and 5x already
But I'm a bit confuse since wiki Biome Tolerance for Volcano is 500 and Inferno is 100,
but in actual game my Volcano is 500 while Inferno is only 40.
Is this correct or is this bug?