Master of Orion

Master of Orion

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ThomasARK Feb 26, 2017 @ 2:45pm
Planet type upgrades? what?
What do the different planet upgrades do? Ie. volcanic to inferno?
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Showing 1-15 of 16 comments
bilbous Feb 26, 2017 @ 5:37pm 
volcanic to inferno is the only transformation volcanic planets get. the Silicoids are the only base race that can do it. It opens slots in production and research and allows for more population. Some of the other races have other so-called uber planets. If you do a forum search for uber you aught to be able to find them listed somewhere.
bilbous Feb 26, 2017 @ 6:51pm 
I am only marginally aware of them To be honest they tend to go unoticed when my planet list gets long. I don't look at biome much.
Exoclyps Feb 26, 2017 @ 7:09pm 
The Ubers are generally inbetween Terran and Gaia in performance. Same slots, but a little less farming.

Arid and Swamp is the same for these races as they are for all races it's just that you can terraform them a lot easier to the uber, essentially getting a slightly weaker Gaia a lot quicker than other races.

Volcanic / Inferno is difference as it does not unlock the food slots and are generally a bit weaker than the other choices. The only real advantage is that you can make better use of the Volcanic planets. And if you're using say Spuds bug fix mod these planets won't suffer pollution issues, so there is that.
Syrris Feb 26, 2017 @ 9:10pm 
Mrrshan can terraform arid to savanna and sakkra can terraform swamp to jungle, yes.

Swamp has better farming than arid, but IIRC a lower overall population cap.

Savanna and jungle are better than either of those, though.

Klackons have an equivalent one (arid to cavernous).
ThomasARK Feb 26, 2017 @ 9:13pm 
i was more interested in actually game effects. +population, changes to polution tolerance, industry/science etc..
Stardustfire Feb 26, 2017 @ 10:24pm 
Exo isnt quit right, even in slots gaia beat Über, at least for Klackons. checked it because it was suspicios to me that a race über only was class 4 where gaia is class 5. and the result was that über is waste of a good planet, (and when i think back at the klackon racial in moo2 its super idiotical that there über gives less space than gaia) only expection is vulcan to inferno, because vulcan is normaly not upgradeable and by make it an über our stony friends can make something usefull of it.
Last edited by Stardustfire; Feb 26, 2017 @ 10:26pm
Exoclyps Feb 27, 2017 @ 12:12am 
I'm not wrong here. If you doublecheck you'll see that all slots are unlocked, even with Cavernous, which is the Klackon uber planets.

Here is an actual snippet from the yaml files that specify their values.
For Grassland, Tropical and Cavernous we have:
biomeSoilFactor: 3.5
viableFarmingFactor: 1
viableIndustryFactor: 1

For Inferno we have:
biomeSoilFactor: 0
viableFarmingFactor: 0
viableIndustryFactor: 1

And finally, for Gaia we have:
biomeSoilFactor: 4
viableFarmingFactor: 1
viableIndustryFactor: 1

All got 40 pollution reduction, except for Inferno that have 100.
Stardustfire Feb 27, 2017 @ 7:25am 
well u can throw at me logs from whatever files u want, i stay on the infos i get in the game and there cavernous got less work slots than a gaia on a planet with the exact same stats
bilbous Feb 27, 2017 @ 8:03am 
Slots are somewhat static. You can see the full allotment on colonization, terraforming just opens up closed slots. The one caveat I am aware of is the advanced city planning which adds 5 slots to every planet. I think this affects newly acquired planets subsequent to completing the research but I haven't tried to verify it. I am not even sure about the 5 slots distribution, where exactly those slots go. I do know it means more population capacity.
Exoclyps Feb 28, 2017 @ 1:07am 
Stardustfire, you actually made me get evidence from inside the game. I went and got two screenshots. Both are without mods ofcourse. Also as you can see both are medium size. The starting planet, I just ran with default Klackons twice, once for Cavernous and once for Gaia.

Cavernous:
https://www.dropbox.com/s/1spctuy0fov6yhv/MoOBiomeCavernous01.jpg?dl=0

Gaia:
https://www.dropbox.com/s/j1vahqsucfj9w0h/MoOBiomeGaia01.jpg?dl=0

And as you can see, both have same amount of slots, all 16 out of 16 unlocked. The only difference is as I mentioned before, the biomeSoilFactor, which only changes how much food each food slot provides. It has no effect on the amount of slots, at all.


The 5 extra population from Advanced City Planing actually does not give any new slots, it just changes the max population from 16 to 21 in the case of those two planets in the screenshots. The food and production slots would remain the same.
Lexx May 14, 2020 @ 6:12pm 
Sorry for offtop
Exoclyps, can you explain how biomeSoilFactor works? I think it influence somehow on the food tiles productivity... But how exactly???
Jack May 14, 2020 @ 7:30pm 
Originally posted by Exoclyps:
The Ubers are generally inbetween Terran and Gaia in performance. Same slots, but a little less farming.

Arid and Swamp is the same for these races as they are for all races it's just that you can terraform them a lot easier to the uber, essentially getting a slightly weaker Gaia a lot quicker than other races.

Volcanic / Inferno is difference as it does not unlock the food slots and are generally a bit weaker than the other choices. The only real advantage is that you can make better use of the Volcanic planets. And if you're using say Spuds bug fix mod these planets won't suffer pollution issues, so there is that.

Hi, what is the name of this "Spuds bug fix mod"? I can't find it in workshop. My Inferno planets only have -30 or-40 to pollution only (can't remember the number but around there)
Prometheus May 14, 2020 @ 11:17pm 
The bugfix mod is UCP. If you aren't using UCP and 5X then you are doing this game wrong.

Also this thread is from 2017 so yah.

Inferno planets do have worse pollution tolerance than volcanic but they also allow you many more pops. In the end a fully built up and populated inferno will beat other planet types for the lithoids. Especially since their unique building is very good.
Jack May 15, 2020 @ 12:22am 
Yup that's the reason why I choose lithoids for my play ^^

I'm currently using UCP and 5x already
But I'm a bit confuse since wiki Biome Tolerance for Volcano is 500 and Inferno is 100,
but in actual game my Volcano is 500 while Inferno is only 40.
Is this correct or is this bug?
WhatIsSol May 15, 2020 @ 3:23am 
That would be a change that 5X does
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Date Posted: Feb 26, 2017 @ 2:45pm
Posts: 16