Squirreled Away

Squirreled Away

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Stack size...please increase 🥺
Any chance to consider increasing all the stack sizes?
(つ╥﹏╥)つ

I'm sure there was a design decision for it but some items it's frustrating, like 4 for crafted food. Games like this I love to just explore and gather. I return home end up having to drop things on the ground and go back out for sticks to make planks and drop another chest. The Some annoyance of limitation takes from the cozy vibe. Perhaps I am alone in this thought, or maybe I just try to stockpile too much.
Last edited by Dahl; Mar 30 @ 6:23am
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Showing 1-15 of 15 comments
Aleksandar Buntic  [developer] Mar 30 @ 6:30am 
Originally posted by Dahl:
Any chance to consider increasing all the stack sizes?
(つ╥﹏╥)つ

I'm sure there was a design decision for it but some items it's frustrating, like 4 for crafted food. Games like this I love to just explore and gather. I return home end up having to drop things on the ground and go back out for sticks to make planks and drop another chest. The Some annoyance of limitation takes from the cozy vibe. Perhaps I am alone in this thought, or maybe I just try to stockpile too much.

Thank you so much for sharing your experience with us. Sharing your feedback and suggestions make it easier for us to know aspect that we can explore in the future. And if we see that the stack sizes or other aspects are frustrating for the players, then we will look into that of course.

We have already had some internal discussions about quality of life features we want to see in the game.
Maybe just give the host an option to change stack sizes?
yeah, the stack sizes are so small in relation to the map size, and it would make more sense for stack sizes to be the same for all items. lots of running back and forth across multiple maps or spending all your time finding resources to build a nest in each one rather than actually progressing on quests.
+1 on increasing cache size, plus chest slots.
+1
Daxel Apr 4 @ 10:46pm 
Yes please
Livia Apr 5 @ 12:25pm 
+1
Vee Apr 8 @ 6:18am 
Fully Agree, inventory fills way too fast. We need more slots and higher value for each slot. Going home to drop things so often is annoying. I am still under 2 hrs played and considering refunding - seeing the dev reply makes me more optimistic
+ 291.896049439554444440
lou01 Apr 9 @ 2:06pm 
I'm a hoarder, too. So please, increase the chest size and slot numbers.
+1 to this. And, frankly, an option to have unlimited inventory capacity would be amazing,
Originally posted by Aleksandar Buntic:
Originally posted by Dahl:
Any chance to consider increasing all the stack sizes?
(つ╥﹏╥)つ

I'm sure there was a design decision for it but some items it's frustrating, like 4 for crafted food. Games like this I love to just explore and gather. I return home end up having to drop things on the ground and go back out for sticks to make planks and drop another chest. The Some annoyance of limitation takes from the cozy vibe. Perhaps I am alone in this thought, or maybe I just try to stockpile too much.

Thank you so much for sharing your experience with us. Sharing your feedback and suggestions make it easier for us to know aspect that we can explore in the future. And if we see that the stack sizes or other aspects are frustrating for the players, then we will look into that of course.

We have already had some internal discussions about quality of life features we want to see in the game.

Even if it was more of a late game upgrade that could be unlocked through a quest, it'd make building and being silly more enjoyable.
Inkblot Apr 18 @ 5:12am 
+1 If not on person Inventory at least Chests stack size, so I don't have to fill my base with chests
+1 - This game is almost unplayable in its current form. My girlfriend and
I are waiting until the stacks are increased and the inventory is increased. Otherwise its way too much time managing everything and you have to drop thing that you spent hours collecting. It's just not fun in the iteration and we would both love to play it if that is addressed
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