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I came back to it later with the spring shoes and the glider. Much easier with those.
Please consider at least add a visual cue for the timer. And possibly add the possibly to raise the timer a bit.
I found out that seemingly it needs to be done in 30 seconds. Which means it needs a near-perfect run, no errors or slowdown allowed. Please consider the option to defuse this a bit...
Rule 1: No timed puzzles in cozy, casual games. Go with an alternative, such as color coded puzzles where plates need to be activated in the right order, for example.
Rule 2: If the developer's 'artistic vision' (you can't see me, but I'm rolling my eyes), requires timed puzzles, they should not be part of the critical path. They can be used to earn achievements or non-functional bling, such as fur colors or, say, hot pants, but must not be required to finish the game.
Rule 3: If still determined to have timed puzzles and make them part of the critical path, either add a difficulty level that turns off timers and damage, or make the timed puzzle self-adjusting based on failure count.
For example, if someone has hit the pressure plate 10 times and still hasn't gotten the golden acorn, you can safely say you have a needlessly frustrated gamer on your hands. Start increasing the timer automatically until the gamer has the needed time, even if it's 10 minutes. This is a better design, but see Rule 1.
As far as Squirreled Away goes, the timed pressure plates are a bad call. So is the weed-whacking minigame. Taking damage from hedgehogs and thorn bushes is simply unnecessary. The bulldog is probably a mistake too.
I enjoyed the dog personally (stink-bombing him didn't require twitchy reflexes), but I recognize when something's amiss in a game's design. In this case it would be wise to add a setting to make the dog affectionate and non-disruptive, or again, make him self-adjusting, such that getting bit too many times causes the dog to simply walk off and leave you alone.
Squirreled Away is just a few tweaks from greatness.
Amen to that.
I have all Acorns except for the pressure plate one and for now I have resigned to the thought that I won't be able to complete the game because I'm horrendously bad at such puzzles.
I absolutely agree with bolte, such a task seems completely out of place in this game. Same goes, by the way, for the acorns that jump up to a roof (the one that goes on the roof of the café and then there was one in the Japanese themed area). Especially the café one frustrated me to no end and took me several tries.