Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unlocking Observation forces you to choose a perk right at the beginning of a campaign when usually you don't know what perk you will need by the end (because we don't know what perks we can get from specialist entourage). That really sucks. Even for runs focusing on reaserch, I am still hesitant on unlocking Observation because of that.
And I wish they can add a counter on how many techs you can unlock from your existing research count. It's a pain looking it up on the forum then getting a calculator to work it out.
If you want to skip to the end, there's a straw-man proposal for how to restructure the Observations and History fields.
The Observation unlock bonus is really good and inventive suggestion. It's a bit too good in a way and doesn't fit with the science theme of the Observation tree. Maybe only for Naturalist, Engineer or Archaeologist? Then that's too weak as you would have probably at least two of those to unlock Observation. Don't know.
Good one, but I have no problem with how it is now.
I like how it's further down but you still need to choose right after starter to get the whole tree/field bonus. I would prefer this to be one of the tech in Nature Science. I don't know what to swap in with though.
A bit too general for me, I would prefer it to be for study only to fit it in the Science-related theme of Observation. If it applies to all three tokens, it feels too strong and becomes a must-have from my pov. 0-2 seems a lot compared with related treasures and helper, but not too much for my intermediate skill level. I don't know much about balancing.
It's nice to have, good for beginners but veterans don't really care. Ok either way for me. I like supplies so it will be tempting for me.
These are really good for Science game so this field is pretty much a must-have with these two bonus when going for Science. I am not sure if I prefer it this way. For me, it would be better if there are reasons to get this field or not, not overwhelmingly one way or the other.
I like History field unlock bonus and the African jobs unlock, but the Lecture Expert is too strong for me. Because you can buff standard tokens with helpers but you can't with the big tokens, it eclipses Asian jobs and make them rather unattractive. Combined with Cultural Awareness and Tales from the Wild and African jobs become a bit too strong... Can make things interesting in the decision to work for which jobs...
Hunger for fame, too good for me. Maybe only from campaign. 5 insights is a lot, even if you spend it immediately. 2 maybe. Actually a once-off bonus is not good as the entire tree unlock bonus because it won't continue to pay off over the duration of the run so there's no incentive to get it early. A small renown boost for status would fit in with the theme how History is currently... Balancing is hard, I don't have more concrete suggestion.