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I know that the devs don't want to p*ss off anyone by nerfing Anna, but it has to be done. Just 20% less bonus from papers and everything's peachy!
This narrows the number of viable permutations of party constellations down considerably, in terms of high score hunting of course.
Realistically you can only get about 4 trees with Anna. And you forgot Dracul from Transivannia for Charles.
The renown scale is a bit different: you need about 10 gold for 1 renown, 8 status for 1 renown, and about 3 curio for 1 renown. (about, and of course, there are some modifiers)
Anna is getting a nerf very soon. I am however in a bit of a tough spot when it comes to captain perks. The sad thing about Anna's and Charles' captain perk, is that they're fun. :P For that reason, I prefer to tinker on the numbers than the mechanic itself. I'm slowly but steadily power creeping others. But Anna is on an impossible high level. :P
I hav the magical ability to see everyone's highscore, and Anna is good for 80% or more of the highscores in the top. The other seem way better mixed (even though some have a bit better medians and avarages). Charles, while having a pretty good avarage, is not close to being as consistent as Anna. There are plenty who still need a good buff, but Charles, Dolores, Hildegard, Agatha and Yvonne seem to be higher tier.
What I plan to do with everyone's favorite Russian lady is twofold: nerf her ability (soon!) and fix the research tree. The problem with Anna is also how consistently she can get a huge number of study tokens due to Research and Preparation stacking so insanely well. The number of Anna + Emilia's is quite telling...
So yes! This will happen! And it will happen soon! If you see more of these things, or have more suggestions, let me know! These posts are EXTREMELY valuable to me, since I don't have the time to both play 2 games per day and create cool new stuff. :)
Yeah you have the high tier pretty much covered.. Anna, Anna, Anna, Charles, Dolores, Agatha, Yvonne. I recently discovered the power of Jan Piet, though. I'd put him in there simply because of what he can do with Preparation + level up bonus to Cape Town insight tokens. Something to the tune of 5 Study, 4 Campaign and 2 Gold tokens. I had some success with him!
Suggestions? More level 3 scenarios, and hopefully if we can get this game to more players, MORE CHARACTERS!
Um, I am currently not yet finished with this post, but feel free to comeback in about 2 hours and I will be done with it. There are more stuff I am currently writing (accidently hit post when I was writing it). I will be writing more about every character, and as well as maybe convince you for a gold or status buff because scouts and fighters need love too. :(
FYI, I do agree with the higher tier of characters, and will be mentioning them. Although Charles really seem underrated by the community atm, because plenty of people are going for a friendly run while he is much stronger with a devious run.
Also, what do you think about applying Yvonne's scaling on other token from encounter perks.
Also, for everyone's highscore, do you mean global or personal highscore?
Part of the reason Anny works so well is because her abiltiy has many synergies close to where it automatically leads, and part of that is the current science trees. But it also makes her a rather more unique experience than say Bia whose captain perk could be equalled by your first 100 status specialist entourage.
Anna currently does two things as captain:
- Add a very synergistic advancement on top of the normal progression that due to the ease of access and impact is among one of the most powerful extras one can get in the game.
- She influences and shapes your playstyle to a high degree, meaning there si suddenly another aspect to keep in mind and pursue, and added goal and with that a shifting of priorites.
Charles and some others are the same, with the most significant part of it being that the bonus scales vs. those that don't.
I think that it is a much more useful approach to pursue that for every character, making the captain choice highly game-defining (and maybe adding a random button) and then rebalancing the numbers around that new higher level.
Also Annas captain skill is highly dependent on the research scaling and variety and that currently needs to be reworked. There's currently 9 research projects available that give extra study tokens, 1 that gives extra research on encounter tokens and another 2 that help getting mroe study tokens on the world map. There's 7 researches for extra collect tokens, but all hidden in the later tech trees and a bit deeper in, and 5 for campaign tokens. Plus the added 2 techs for boosting encounter tokens.
There is no item that increases gold income, and the entourage is of a lower increase to its own resource output and more random.
I think this is a major factor in why Anna works so well. Her captain skill is reliable and boosts itself much better than any other. Reworked research trees can indirectly weaken that aspect significantly.
And I think that is the crux. In RE:IS many aspects interact with another to a degree where one factor pushing it over the top isn't necessarily the one being the problem. And If now Anna is nerfed to put her in line with other concurrent captains, and then the research trees are redisgned to be mroe interesting and even, that will be and effective double nerf whcih makes the one starting leader with the most visibly interesting perk a bad choice, especially when new to the game.
20 free entourage bonus on study is a really big bonus.
Please actually read my post or understand the game before responding to a balance change TY. Although, simplifying you language will make you understand your own post easier too. :D
Also, there are so many more token bonuses coming from special entourages/treasures than just the tech-tree.
"There is no item that increases gold income,"
There are, and plenty.
"...and the entourage is of a lower increase to its own resource output and more random."
less random actually, since you know what you are getting.
"I think this is a major factor in why Anna works so well. Her captain skill is reliable and boosts itself much better than any other."
Read my post please, and it's not reliable in terms of what you are getting, and thus not reliable for planning your victory or getting a highscore.
Although Anna significantly force your playstyle and it's definately unique, it is just too damn efficient, making her the ONLY choice if you want to hit that highscore. Also, I didn't even say to remove the perk, just make it so that it scales with every catagory on the tech-tree rather than every research paper. If anything, it adds MORE depth, because now there's a choice on getting more efficient research papers or less efficient catagory buffs but have stronger study tokens.
Just because we disagree doesn't mean I don't understand what you say, and jsut because you don't understand what I say doesn't mean I don't. But classy to open up witha polite insult, shows what level you plan to discuss at.
So as a TL:DR:
The problem with Anna isn't Anna, but the number of game elements that align with her perk.
Change the game around her, and that is already planned and you change how her perk works and how good it is. Charles has basically the same perk, yet due to these other game elements his is less efficient. that alone indicates that there are more problems than just the scaling of the perk.
And your suggestion is therefore similarly short-sighted. A different scaling doesn't affect those other elements and will therefore not solve the problem itself.
Also I would encourage you to think a bit about what I say before rebutting, so you might understand it.
Though one mistake, I did make. "ith "no items that increases gold income" I meant shop items, as in items purchasable by gold, and didn't write it clearly.
Atm we're testing with a nerfed anna bonus (lower numbers), and I already announced a research tree rework, which might also impact her power. If it doesn't prove enough, I will look into the other options given here. :)
Gold is currently the easiest resource to gather (thanks to the Battle tokens) and most important for survival. It shows up more at the Impossible leaderboards because of this, I think. There are plenty of options here. ;) The encounter boosting perks will receive some love as well (Bia and Kwame are the first ones to get it.)
Well, you're encouring aggressive and devious gameplay (with OP Anna) and you expect friendly conduct on the boards.
Some people might be confused due to mixed signals :P
"The problem with Anna isn't Anna, but the number of game elements that align with her perk. Change the game around her, and that is already planned and you change how her perk works and how good it is."
Before I thought you just didn't read my post, but now I am starting to wonder if you what Over-Powered actually means.
Just for fun , and make things more transparent how wrong that logic is, let me put it in another scenerio.
"The problem with Hitler (Anna) isn't Hitler (Anna), but the number of inferior human races (game elements) that occupy this world (align with her perk). Change the world (the game) around him (her), and (that is already planned??? the devs never planned this, there are other problems with the tech tree) and you change how good his intention is to the world is (her perk works and how good it is)."
See, when Hitler wanted to kill every inferior human races out there and it didn't align with the goals of every other human beings on the planet, us the other human beings didn't go along with his goals and killed ourselves because other people didn't want to die. And we aren't gonna change how everyone else lived or died just because of 1 person wanted to do things differently.
Much like with Anna, getting the most resources via most tokens was the goals of the game, and it didn't matter who you were playing. But unlike Anna, every other character in the game get less than 70% of the rewards as Anna, even if they can play at the same skills and have the same synergetic team comps. Now, should everyone be playing a different game or forced to play Anna in order to get the same results? No? Because this is what you are suggesting everyone else to do. (Honestly if you answered yes, I want you to play a different game, because everyone should adapt to how I feel too right?) Why would you want the developers to write the entire game differently just so that they can accomendate 1 character in the game? It takes significantly more time for the developer, and it's a slap on the face for the rest of us who bought a game that was different.
And as for how I explained this in my original post, I didn't go right off the bat saying ANNA IS OP BECAUSE BLAH BLAH BLAH. No. I started my post with a little thank you to the developers, a credibility of who I am, then WENT ON TO EXPLAIN HOW THE DAMN GAME WORKS. Then I talked about how Anna was OP because of how well she synergies with the elements of the game in a way that no others can. And judging by the quote I pulled out from you above, you don't seem like you know what the defination of OVER POWERED is, which is one thing being more powerful than everything else, so it is overly powered. And no the game is fine, it's not "oh lets change the game because 1 character works too differently" and forget the other 19 (18 to be honest) in the game.
Lore-wise I like Anna, but I like Harry for being the rogue that climbed to the top more and would rather play as a Captain on my adventures. However, playing Harry as captain is not nearly as rewarding as playing Anna, and I don't have nearly as enjoyable time doing so. And frankly, there are 20 characters in the game, there are people who like other characters more lore-wise than Anna, and why should those people be gimped on success when they play their favourite character lore-wise?
When the biggest deciding factor of "how high my score is" is decided by "whether I have Anna as my Captain or not" the game isn't fun for many people, even some of those people that like Anna as a character.
PS:
"Though one mistake, I did make. "ith "no items that increases gold income" I meant shop items, as in items purchasable by gold, and didn't write it clearly."
Now you are just covering your ass, because there's no purchasable items that give study or status neither, which is what you claimed in your original post...