Renowned Explorers: International Society

Renowned Explorers: International Society

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Why is Anna the queen of highscore?
EDIT: TL;DR:
Anna is OP because her tokens are too strong, the amount isn't an issue because other scientists can get more, but their tokens aren't as potent.

Wonder why the highest score runs you see, some even reaching up to over 15k renown, are all lead by Anna? Here's the answer:

First of all, I would like to say well-done for making such an awesome game, and I had a very enjoyable time playing this. Also, I do admire the fact that you guys truly do care for the game you made as you guys are willing to update the content every 2 weeks or so and are constantly actives on the forums. With that being said, there are a few areas in the game that could be better balanced give the players more viablilty when attempting highscores as oppose to playing 1 or 2 specific setup when doing so. I mean, is there any reason to not pick Anna as captain right now when attempting a highscore?

Before go on with the explanation, I do like to point out that I do have a fairly decent understanding at the game, as I have made past the 10k renowned mark on Adventure/Impossible (as you can see here: http://steamcommunity.com/sharedfiles/filedetails/?id=552246497), and achieved most of the achievements (didn't bother with the captains achievements yet). So, I do have some ideas of what I am talking about when I speak about balance in this game. Also, I will be providing a solution (may not be the best solution, but feel free to try it out or give feedback)


To explain why Anna is overpowered, let me first explain how you get a high renown in general. And in order to explain how to get a highscore, let me explain how to get renown interacts with the resources and treasures in the game.

In this game, only about 10% to 35% of your actual renown comes from your treasures, the rest comes from your resources. And for your resources, about 20 gold, 10 status, and 5 research will yield 1 renown respectively (this was concluded from my own experiements, developers please confirm this). Also, on a resource level, campaign and its upgrades will yield the same amount of its resource (status) as collect and its upgrade (gold), while study will yield 1/3 of its resource (research) as the other 2. And for special entourage, they provide similar bonus to all 3 in the same ratio.

EDIT: 10 gold, 8 status, and 3 research per renown, so still fastest for status, but marginally.


Now what if study now gives more gold than collect, more status than campaign while providing 300%+ researches? And this is the question that made Anna gamebreakingly overpowered. With 20+ upgrades to study, Anna as captain will single handedly out resource any other captain in the game, and more resources means more renown.

To give you a perspective of how OP Anna is: my pre-Shangri La Anna had 19-31 gold, 6-31 research and 16-24 status PER STUDY. that over 100% efficiency on both the gold and status on collect and campaign respectively. (10-15 for campaign and collect, and 4-6 for study without bonuses) And to add more to the OPness, I was getting 12 bonus study per successful adventure wheel action with Anna. So with definitively more resources to Anna, of course she will be the queen of highest renown.

I personally think Anna ended up this way due to the oversight of how many bonus from successful action rolls one person can stack. But since you guys are actively trying to make this game better, this is a nice start.


For those aruging against nerfing Anna, here's what the leaderboard's captain choice will look like if Anna is left alone: Anna, Anna, Anna, Anna, Anna, Anna, Anna, Anna, Anna, Anna, Charles, Anna, Anna, Anna, Anna, Anna, Anna...

And less people will be less interested in buying this game because this will have heard about this from their friends. Because lets be honest, no one likes a game with 1 way to play that significantly outclass the others.

Because currently, there is no point in playing others as captains other than for achievements.


Well, what can the developers do about this?

3 Things: One, nerf Anna. Two, powercreep the others. Or three, change how resources interact with renown.

In terms of Anna, it wouldn't be wise to just hit her numbers, because Charles will just take her place as soon as her numbers are hit, because Charles is just Anna for campaign, but with less opportunities for upgrades. I suggest instead of Anna getting an upgrade to study on every research paper, have it be every catagory unlocked on the tech tree. So this way, she would have less opportunities to upgrade, and she will need to take less favourable traits in order to use her captain's perk. However, if this is still too much, try to limit her bonus to study (so she's limited on other resources, thus making her runs harder), or just scrap the whole thing and give her a raw percent boost (I suggest 50%, as opposed to the 100%+ atm) otherwise.

As for Charles, give him a similar treatment, change it so that his bonus comes with every entourage hall unlocked rather than the special entourages acquired, have his bonus be limited to campaign (abit this is significantly more useful than science, which is why the other nerf was suggested), or just give him 50% bonus (50% is still ridiculously powerful, but it's much better than the 100%+ we have right now) to campaign instead.



Other Captain Perks:


Other than the perks of Anna and Charles, the rest of the captain's perks (CP for short in future texts) seems non-existant (Oh look a bonus 150 gold with victor in our 4th exploration, let me just wipe my tears of jealousy with pages torn from my 1350 gold book with bonus gold I got from Anna's captain's perk), even more so with token on encounter captain's perks with the changes to Yvonne (why isn't the Yvonne changes applied on all the token on encounter captain's perks?). So here's a list of what I suggest. Granted these are only suggestions, whether or not the developers follow them is the developer's disgression, but the developers are looking for ideas, the suggestions are here. Granted, some of these may seem heavily buffed, but a CAPTAIN'S PERK needs to FEEL IMPORTANT like a CAPTAIN. I MEAN it's CAPTAIN'S PERK, not cabin boy's perk.


Emilia:
Right now she's being used in conjunction with Anna for those 15k renown runs, but with Anna nerfs, she should be fine. CP wise, she's a bit weak, but her character is really strong, keep her as she is for now or experiment with her?

Anna:
... See above

Phillipe:
Promoting safe play is nice, but it doesn't seem to be as rewarding as his peers in the science tree. (Agatha can get 40 per run while at most Phillipe is less than that, and it's harder to maintain his perk too) So, I suggest 1 study + 1 collect or campaign?

Agatha:
Second only to Anna in the scientist tree, fine otherwise.

Carl:
About 40 collects per run vs Agatha's 40 study, hmm... Wonder which one I should take? /s
But in all seriousness, 6-8 collect per paper? (alternatively, buff collect)

Kiwi:
No idea why the general consenses says she's OP, she isn't. But she's fine atm where she is.

Pedrinho:
Apply Yvonne's scaling.

Hatice:
Fine compared to emila, but weak in general.

Harry:
Really underwhelming, only provides 50-200 gold or so per exploration. Heavily buff the numbers or change it to general gold buff.

Molly:
I suggest a buff, since I been suggesting 50% for Anna and Charles's rework. EDIT: appearently developers don't want a rework, so buff the numbers.

Ivan:
Apply Yvonne's scaling.

Bia:
Apply Yvonne's scaling.

Dolores:
Fine as it is.

Jan-Piet:
Average due to gold to renown conversion, but no problem with his passive otherwise.

Victor:
Increase the number or introduce a scaling. Suggest 50% extra every 2 adventures.

Charles:
... See above.
Edit: Although the developer mentioned that Charles isn't consistant on the highscore ladder, but I believe this might be an issue of Anna doing a better job than Charles at the exact same thing. So if only Anna gets nerfed, we might see the rise of Charles.


Yvonne: (Although, why is a Montreal Canadian dressed like she's from the Yukons?)
Fine where she is.

Maria:
Increase the number or introduce a scaling. Suggest 50% extra every 2 adventures.

Hildegard:
Fine where she is.

Kwane:
Apply Yvonne's scaling.



Resource interactions with renown:


EDIT:
There are no scouts or fighters in that the developers listed that are higher tier of captains, so maybe this is some insentive to buff gold bonuses? (or he could have just not listed them...)

But in all honesty, with the scaling being 10 gold, 8 status, and 3 research for 1 renown, it's very transparent that gold is the least efficient in getting a high score, and thus the classes that uses gold as it's major income AKA scouts and fighters.

Granted, gold>status>research in terms of their usefulness in the game, but fighters and scouts should be more viable on the highscore ladder.

So I personally suggest bringing the 3 resources to renown ratio closer. 4-5 research per renown perhaps? With gold and status being equal, because of the status scaling treasure and maps in the game.


PS: Would anyone like a guide on how to get 10k renown runs with Anna? For my personal runs I made way too many mistakes, but I believe the max renown cap to be at least 16k.
Last edited by GoWithTheFlow; Nov 11, 2015 @ 5:27pm
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Showing 1-15 of 40 comments
El Guapo Nov 11, 2015 @ 3:56am 
Please post your leaderboard in my thread. Would love to see the party compositions you played!

I know that the devs don't want to p*ss off anyone by nerfing Anna, but it has to be done. Just 20% less bonus from papers and everything's peachy!
This narrows the number of viable permutations of party constellations down considerably, in terms of high score hunting of course.
Ralcrow Nov 11, 2015 @ 5:20am 
Yeah the reason Anna and Charles have a direct impact on Study and Campaign tiles respectively, meaning both can get more outta farming those particular tiles early on when you need it to gain enough to dominate. They are indeed OP.
Ralcrow Nov 11, 2015 @ 5:23am 
Keep in mind Charles can only gain a total of 11 buffs to campaign vs 30 buffs to Anna's study tokens. (You can only add 4 from Turkish Baths, 4 from Stockholm and 3 from Rio for Charles whereas Anna has 6 tech trees with 5 study papers each she can harvest from)
Last edited by Ralcrow; Nov 11, 2015 @ 5:24am
GoWithTheFlow Nov 11, 2015 @ 5:30am 
Originally posted by Asalieri:
Keep in mind Charles can only gain a total of 11 buffs to campaign vs 30 buffs to Anna's study tokens. (You can only add 4 from Turkish Baths, 4 from Stockholm and 3 from Rio for Charles whereas Anna has 6 tech trees with 5 study papers each she can harvest from)

Realistically you can only get about 4 trees with Anna. And you forgot Dracul from Transivannia for Charles.
Ralcrow Nov 11, 2015 @ 5:35am 
Originally posted by ItsKay:
Originally posted by Asalieri:
Keep in mind Charles can only gain a total of 11 buffs to campaign vs 30 buffs to Anna's study tokens. (You can only add 4 from Turkish Baths, 4 from Stockholm and 3 from Rio for Charles whereas Anna has 6 tech trees with 5 study papers each she can harvest from)

Realistically you can only get about 4 trees with Anna. And you forgot Dracul from Transivannia for Charles.
He counts for the bonus? And, yeah, I haven't managed to get more than 3 trees with Anna, but I am trying not to use her in favor of other captains. I'm sure if I put some effort into it and luck out on some early wheel spins, I could probably crank up her output. (hell, now I want to TRY and get all the tech trees completed with her!) STILL, that would be 20 for Anna to 12 for Charles
AbbeyAdriaan  [developer] Nov 11, 2015 @ 5:36am 
Thanks for this post! In some important ways, you people know more about the game than I do. ;)
The renown scale is a bit different: you need about 10 gold for 1 renown, 8 status for 1 renown, and about 3 curio for 1 renown. (about, and of course, there are some modifiers)

Anna is getting a nerf very soon. I am however in a bit of a tough spot when it comes to captain perks. The sad thing about Anna's and Charles' captain perk, is that they're fun. :P For that reason, I prefer to tinker on the numbers than the mechanic itself. I'm slowly but steadily power creeping others. But Anna is on an impossible high level. :P

I hav the magical ability to see everyone's highscore, and Anna is good for 80% or more of the highscores in the top. The other seem way better mixed (even though some have a bit better medians and avarages). Charles, while having a pretty good avarage, is not close to being as consistent as Anna. There are plenty who still need a good buff, but Charles, Dolores, Hildegard, Agatha and Yvonne seem to be higher tier.

What I plan to do with everyone's favorite Russian lady is twofold: nerf her ability (soon!) and fix the research tree. The problem with Anna is also how consistently she can get a huge number of study tokens due to Research and Preparation stacking so insanely well. The number of Anna + Emilia's is quite telling...

So yes! This will happen! And it will happen soon! If you see more of these things, or have more suggestions, let me know! These posts are EXTREMELY valuable to me, since I don't have the time to both play 2 games per day and create cool new stuff. :)
Last edited by AbbeyAdriaan; Nov 11, 2015 @ 5:37am
Ralcrow Nov 11, 2015 @ 5:46am 
Originally posted by AbbeyAdriaan:
Thanks for this post! In some important ways, you people know more about the game than I do. ;)
The renown scale is a bit different: you need about 10 gold for 1 renown, 8 status for 1 renown, and about 3 curio for 1 renown. (about, and of course, there are some modifiers)

Anna is getting a nerf very soon. I am however in a bit of a tough spot when it comes to captain perks. The sad thing about Anna's and Charles' captain perk, is that they're fun. :P For that reason, I prefer to tinker on the numbers than the mechanic itself. I'm slowly but steadily power creeping others. But Anna is on an impossible high level. :P

I hav the magical ability to see everyone's highscore, and Anna is good for 80% or more of the highscores in the top. The other seem way better mixed (even though some have a bit better medians and avarages). Charles, while having a pretty good avarage, is not close to being as consistent as Anna. There are plenty who still need a good buff, but Charles, Dolores, Hildegard, Agatha and Yvonne seem to be higher tier.

What I plan to do with everyone's favorite Russian lady is twofold: nerf her ability (soon!) and fix the research tree. The problem with Anna is also how consistently she can get a huge number of study tokens due to Research and Preparation stacking so insanely well. The number of Anna + Emilia's is quite telling...

So yes! This will happen! And it will happen soon! If you see more of these things, or have more suggestions, let me know! These posts are EXTREMELY valuable to me, since I don't have the time to both play 2 games per day and create cool new stuff. :)

Yeah you have the high tier pretty much covered.. Anna, Anna, Anna, Charles, Dolores, Agatha, Yvonne. I recently discovered the power of Jan Piet, though. I'd put him in there simply because of what he can do with Preparation + level up bonus to Cape Town insight tokens. Something to the tune of 5 Study, 4 Campaign and 2 Gold tokens. I had some success with him!

Suggestions? More level 3 scenarios, and hopefully if we can get this game to more players, MORE CHARACTERS!

GoWithTheFlow Nov 11, 2015 @ 5:56am 
Originally posted by AbbeyAdriaan:
Thanks for this post! In some important ways, you people know more about the game than I do. ;)
The renown scale is a bit different: you need about 10 gold for 1 renown, 8 status for 1 renown, and about 3 curio for 1 renown. (about, and of course, there are some modifiers)

Anna is getting a nerf very soon. I am however in a bit of a tough spot when it comes to captain perks. The sad thing about Anna's and Charles' captain perk, is that they're fun. :P For that reason, I prefer to tinker on the numbers than the mechanic itself. I'm slowly but steadily power creeping others. But Anna is on an impossible high level. :P

I hav the magical ability to see everyone's highscore, and Anna is good for 80% or more of the highscores in the top. The other seem way better mixed (even though some have a bit better medians and avarages). Charles, while having a pretty good avarage, is not close to being as consistent as Anna. There are plenty who still need a good buff, but Charles, Dolores, Hildegard, Agatha and Yvonne seem to be higher tier.

What I plan to do with everyone's favorite Russian lady is twofold: nerf her ability (soon!) and fix the research tree. The problem with Anna is also how consistently she can get a huge number of study tokens due to Research and Preparation stacking so insanely well. The number of Anna + Emilia's is quite telling...

So yes! This will happen! And it will happen soon! If you see more of these things, or have more suggestions, let me know! These posts are EXTREMELY valuable to me, since I don't have the time to both play 2 games per day and create cool new stuff. :)


Um, I am currently not yet finished with this post, but feel free to comeback in about 2 hours and I will be done with it. There are more stuff I am currently writing (accidently hit post when I was writing it). I will be writing more about every character, and as well as maybe convince you for a gold or status buff because scouts and fighters need love too. :(

FYI, I do agree with the higher tier of characters, and will be mentioning them. Although Charles really seem underrated by the community atm, because plenty of people are going for a friendly run while he is much stronger with a devious run.

Also, what do you think about applying Yvonne's scaling on other token from encounter perks.

Also, for everyone's highscore, do you mean global or personal highscore?
Last edited by GoWithTheFlow; Nov 11, 2015 @ 6:38am
Ferrus Animus Nov 11, 2015 @ 6:07am 
I don't think nerfs are a good solution. And if applied need to be measured carefully.

Part of the reason Anny works so well is because her abiltiy has many synergies close to where it automatically leads, and part of that is the current science trees. But it also makes her a rather more unique experience than say Bia whose captain perk could be equalled by your first 100 status specialist entourage.

Anna currently does two things as captain:
- Add a very synergistic advancement on top of the normal progression that due to the ease of access and impact is among one of the most powerful extras one can get in the game.
- She influences and shapes your playstyle to a high degree, meaning there si suddenly another aspect to keep in mind and pursue, and added goal and with that a shifting of priorites.

Charles and some others are the same, with the most significant part of it being that the bonus scales vs. those that don't.
I think that it is a much more useful approach to pursue that for every character, making the captain choice highly game-defining (and maybe adding a random button) and then rebalancing the numbers around that new higher level.

Also Annas captain skill is highly dependent on the research scaling and variety and that currently needs to be reworked. There's currently 9 research projects available that give extra study tokens, 1 that gives extra research on encounter tokens and another 2 that help getting mroe study tokens on the world map. There's 7 researches for extra collect tokens, but all hidden in the later tech trees and a bit deeper in, and 5 for campaign tokens. Plus the added 2 techs for boosting encounter tokens.
There is no item that increases gold income, and the entourage is of a lower increase to its own resource output and more random.
I think this is a major factor in why Anna works so well. Her captain skill is reliable and boosts itself much better than any other. Reworked research trees can indirectly weaken that aspect significantly.

And I think that is the crux. In RE:IS many aspects interact with another to a degree where one factor pushing it over the top isn't necessarily the one being the problem. And If now Anna is nerfed to put her in line with other concurrent captains, and then the research trees are redisgned to be mroe interesting and even, that will be and effective double nerf whcih makes the one starting leader with the most visibly interesting perk a bad choice, especially when new to the game.
GoWithTheFlow Nov 11, 2015 @ 6:11am 
Originally posted by Asalieri:
Originally posted by ItsKay:

Realistically you can only get about 4 trees with Anna. And you forgot Dracul from Transivannia for Charles.
He counts for the bonus? And, yeah, I haven't managed to get more than 3 trees with Anna, but I am trying not to use her in favor of other captains. I'm sure if I put some effort into it and luck out on some early wheel spins, I could probably crank up her output. (hell, now I want to TRY and get all the tech trees completed with her!) STILL, that would be 20 for Anna to 12 for Charles

20 free entourage bonus on study is a really big bonus.
GoWithTheFlow Nov 11, 2015 @ 6:20am 
Originally posted by Ferrus Animus:
I don't think nerfs are a good solution. And if applied need to be measured carefully.

Part of the reason Anny works so well is because her abiltiy has many synergies close to where it automatically leads, and part of that is the current science trees. But it also makes her a rather more unique experience than say Bia whose captain perk could be equalled by your first 100 status specialist entourage.

Anna currently does two things as captain:
- Add a very synergistic advancement on top of the normal progression that due to the ease of access and impact is among one of the most powerful extras one can get in the game.
- She influences and shapes your playstyle to a high degree, meaning there si suddenly another aspect to keep in mind and pursue, and added goal and with that a shifting of priorites.

Charles and some others are the same, with the most significant part of it being that the bonus scales vs. those that don't.
I think that it is a much more useful approach to pursue that for every character, making the captain choice highly game-defining (and maybe adding a random button) and then rebalancing the numbers around that new higher level.

Also Annas captain skill is highly dependent on the research scaling and variety and that currently needs to be reworked. There's currently 9 research projects available that give extra study tokens, 1 that gives extra research on encounter tokens and another 2 that help getting mroe study tokens on the world map. There's 7 researches for extra collect tokens, but all hidden in the later tech trees and a bit deeper in, and 5 for campaign tokens. Plus the added 2 techs for boosting encounter tokens.
There is no item that increases gold income, and the entourage is of a lower increase to its own resource output and more random.
I think this is a major factor in why Anna works so well. Her captain skill is reliable and boosts itself much better than any other. Reworked research trees can indirectly weaken that aspect significantly.

And I think that is the crux. In RE:IS many aspects interact with another to a degree where one factor pushing it over the top isn't necessarily the one being the problem. And If now Anna is nerfed to put her in line with other concurrent captains, and then the research trees are redisgned to be mroe interesting and even, that will be and effective double nerf whcih makes the one starting leader with the most visibly interesting perk a bad choice, especially when new to the game.


Please actually read my post or understand the game before responding to a balance change TY. Although, simplifying you language will make you understand your own post easier too. :D


Also, there are so many more token bonuses coming from special entourages/treasures than just the tech-tree.


"There is no item that increases gold income,"
There are, and plenty.


"...and the entourage is of a lower increase to its own resource output and more random."
less random actually, since you know what you are getting.


"I think this is a major factor in why Anna works so well. Her captain skill is reliable and boosts itself much better than any other."

Read my post please, and it's not reliable in terms of what you are getting, and thus not reliable for planning your victory or getting a highscore.


Although Anna significantly force your playstyle and it's definately unique, it is just too damn efficient, making her the ONLY choice if you want to hit that highscore. Also, I didn't even say to remove the perk, just make it so that it scales with every catagory on the tech-tree rather than every research paper. If anything, it adds MORE depth, because now there's a choice on getting more efficient research papers or less efficient catagory buffs but have stronger study tokens.
Last edited by GoWithTheFlow; Nov 11, 2015 @ 6:38am
Ferrus Animus Nov 11, 2015 @ 7:12am 
Originally posted by ItsKay:
Please actually read my post or understand the game before responding to a balance change TY. Although, simplifying you language will make you understand your own post easier too. :D

Just because we disagree doesn't mean I don't understand what you say, and jsut because you don't understand what I say doesn't mean I don't. But classy to open up witha polite insult, shows what level you plan to discuss at.

So as a TL:DR:
The problem with Anna isn't Anna, but the number of game elements that align with her perk.
Change the game around her, and that is already planned and you change how her perk works and how good it is. Charles has basically the same perk, yet due to these other game elements his is less efficient. that alone indicates that there are more problems than just the scaling of the perk.
And your suggestion is therefore similarly short-sighted. A different scaling doesn't affect those other elements and will therefore not solve the problem itself.

Also I would encourage you to think a bit about what I say before rebutting, so you might understand it.
Though one mistake, I did make. "ith "no items that increases gold income" I meant shop items, as in items purchasable by gold, and didn't write it clearly.
AbbeyAdriaan  [developer] Nov 11, 2015 @ 7:21am 
Thanks for the continued feedback all! Let's keep it cool and polite though. ;)

Atm we're testing with a nerfed anna bonus (lower numbers), and I already announced a research tree rework, which might also impact her power. If it doesn't prove enough, I will look into the other options given here. :)

Gold is currently the easiest resource to gather (thanks to the Battle tokens) and most important for survival. It shows up more at the Impossible leaderboards because of this, I think. There are plenty of options here. ;) The encounter boosting perks will receive some love as well (Bia and Kwame are the first ones to get it.)
Last edited by AbbeyAdriaan; Nov 11, 2015 @ 7:21am
El Guapo Nov 11, 2015 @ 7:24am 
Originally posted by AbbeyAdriaan:
Let's keep it cool and polite though. ;)

Well, you're encouring aggressive and devious gameplay (with OP Anna) and you expect friendly conduct on the boards.
Some people might be confused due to mixed signals :P
GoWithTheFlow Nov 11, 2015 @ 8:22am 
Originally posted by Ferrus Animus:
Originally posted by ItsKay:
Please actually read my post or understand the game before responding to a balance change TY. Although, simplifying you language will make you understand your own post easier too. :D

Just because we disagree doesn't mean I don't understand what you say, and jsut because you don't understand what I say doesn't mean I don't. But classy to open up witha polite insult, shows what level you plan to discuss at.

So as a TL:DR:
The problem with Anna isn't Anna, but the number of game elements that align with her perk.
Change the game around her, and that is already planned and you change how her perk works and how good it is. Charles has basically the same perk, yet due to these other game elements his is less efficient. that alone indicates that there are more problems than just the scaling of the perk.
And your suggestion is therefore similarly short-sighted. A different scaling doesn't affect those other elements and will therefore not solve the problem itself.

Also I would encourage you to think a bit about what I say before rebutting, so you might understand it.
Though one mistake, I did make. "ith "no items that increases gold income" I meant shop items, as in items purchasable by gold, and didn't write it clearly.



"The problem with Anna isn't Anna, but the number of game elements that align with her perk. Change the game around her, and that is already planned and you change how her perk works and how good it is."

Before I thought you just didn't read my post, but now I am starting to wonder if you what Over-Powered actually means.

Just for fun , and make things more transparent how wrong that logic is, let me put it in another scenerio.

"The problem with Hitler (Anna) isn't Hitler (Anna), but the number of inferior human races (game elements) that occupy this world (align with her perk). Change the world (the game) around him (her), and (that is already planned??? the devs never planned this, there are other problems with the tech tree) and you change how good his intention is to the world is (her perk works and how good it is)."

See, when Hitler wanted to kill every inferior human races out there and it didn't align with the goals of every other human beings on the planet, us the other human beings didn't go along with his goals and killed ourselves because other people didn't want to die. And we aren't gonna change how everyone else lived or died just because of 1 person wanted to do things differently.

Much like with Anna, getting the most resources via most tokens was the goals of the game, and it didn't matter who you were playing. But unlike Anna, every other character in the game get less than 70% of the rewards as Anna, even if they can play at the same skills and have the same synergetic team comps. Now, should everyone be playing a different game or forced to play Anna in order to get the same results? No? Because this is what you are suggesting everyone else to do. (Honestly if you answered yes, I want you to play a different game, because everyone should adapt to how I feel too right?) Why would you want the developers to write the entire game differently just so that they can accomendate 1 character in the game? It takes significantly more time for the developer, and it's a slap on the face for the rest of us who bought a game that was different.

And as for how I explained this in my original post, I didn't go right off the bat saying ANNA IS OP BECAUSE BLAH BLAH BLAH. No. I started my post with a little thank you to the developers, a credibility of who I am, then WENT ON TO EXPLAIN HOW THE DAMN GAME WORKS. Then I talked about how Anna was OP because of how well she synergies with the elements of the game in a way that no others can. And judging by the quote I pulled out from you above, you don't seem like you know what the defination of OVER POWERED is, which is one thing being more powerful than everything else, so it is overly powered. And no the game is fine, it's not "oh lets change the game because 1 character works too differently" and forget the other 19 (18 to be honest) in the game.

Lore-wise I like Anna, but I like Harry for being the rogue that climbed to the top more and would rather play as a Captain on my adventures. However, playing Harry as captain is not nearly as rewarding as playing Anna, and I don't have nearly as enjoyable time doing so. And frankly, there are 20 characters in the game, there are people who like other characters more lore-wise than Anna, and why should those people be gimped on success when they play their favourite character lore-wise?

When the biggest deciding factor of "how high my score is" is decided by "whether I have Anna as my Captain or not" the game isn't fun for many people, even some of those people that like Anna as a character.


PS:

"Though one mistake, I did make. "ith "no items that increases gold income" I meant shop items, as in items purchasable by gold, and didn't write it clearly."

Now you are just covering your ass, because there's no purchasable items that give study or status neither, which is what you claimed in your original post...
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Date Posted: Nov 11, 2015 @ 3:52am
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