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I agree that he's probably inferior to Jan-Piet in most crews, though.
Ivan is probably the only character that strikes me as bad. It isn't his lack of speech defense or the -1 resolve, but the two 80% speech checks. You can't always go aggressive, and his just unreliable when solving encounters, as his not flexible. His one of the only characters you have to actually build around if you want to use him.
For crew, I'd recommend Emilia or Philipe, both have an AoE heal, and can fit into any team comp. They also have an uncertain attack, which is pretty massive as far as combat goes.
Top Tier:
Anna & Charles.
Boosting your main type of Token is insanely powerful because of the feedback effect. But Anna is particularly strong, because there are so many Research Papers that grant extra Study Tokens. Plus, both of them are very strong in Encounters and have useful Perks.
Second Tier:
Bia, Dolores, Molly, Emilia.
Dolores qualifies because she also improves a Token, and in a semi-controlled way. As spindart showed, you can make your Collect Tokens insanely good if you make Dolores spin the wheel a zillion times. Plus she's great in Encounters.
Bia is a straight killer. She just murders the crap out of everyone, and after a couple of boss fights she's just amazing. Remember that boosting Stats also boosts your Adventure Wheel spins. I'm not sure she's one of the highest-scoring Captains, but IMO she's one of the easiest to win with.
Molly is also a murderer, but she also has that thoroughly ridiculous THREE extra Collects per level of Rogue. It's possible to achieve truly preposterous amounts of Gold with her... and if you manage to get the Star of Africa...!!!
Emilia is probably my favorite Captain and one of my favorite characters. A free Tool is *incredibly* useful, especially once you get to know the Expeditions pretty well and can try to plan ahead. Plus a free Study Token from every Nature challenge, which are pretty abundant in most Expeditions. Add the fact that she's one of the best tank/support characters in Encounters, and the +2 Studies in Berlin from her lvl 3 ability... she's just awesome.
Third Tier:
Agatha, Kiwi, Hatice, Yvonne, Ivan, Hildegaard.
Agatha is very good in Encounters. +1 Insight and +1 Study from teaching are solid but not very exciting bonuses. Archaeologist and Tactician are two of the more useful Perk trees, IMO.
Kiwi's -2 Supply capacity is not really even a thing, IMO. The Preparation Paper that gives you +2 capacity is useful, but it's very possible to win without it, as long as you get her to Survivalist 4, and publish the Scout Paper that generates Supplies. She's also great in Encounters.
Hatice is capable of racking up huge amounts of Collect Tokens without even really having to do anything. She really shines if you team her up with Beguilers and Tacticians so your crew can nail every Wits challenge. She's also very very deadly in Encounters, as long as you keep her out of harm's way. Since her basic attack has range 3, that's not usually too difficult.
Yvonne also has a Captian ability that improves over time, but much more slowly than Anna, Charles, or Dolores. However, she's one of my favorites to use in Encounters, so I guess I'm gonna put her in this tier. In general, I think bonuses that rely on a certain type of Resolution are a little weaker. You will sometimes have to choose between getting your bonus Tokens and getting a better outcome. Plus, it straight-up makes Encounters harder to win.
Like I said in my other post, the problem with Ivan is that -1 Resolve doesn't do anything, until it causes your game to end. :D But if you get past the first Expedition or two and get some Resolve in the bank, +1 Encounter Token is a *fantastic* bonus. But remember that Ivan is not as tough as he looks, and he WILL fold faster than Superman on laundry day if you let any fast-talkers get close to him. Getting him a strong Memento should be a top priority.
Hildegaard's Captain perk is very very good. 1 point of Research is worth a hell of a lot more than 1 point of Status or Gold. Although I have a hunch that Naturalist might be one of the slightly less useful Perk trees, ICBW about that. Diplomat is certainly very very useful.
Fourth Tier:
Philippe, Earl, Pedrinho, Jan-Piet, Kwame.
Philippe is a strong support character, but his Captain ablity is at best likely to net you a small handful of Study Tokens, *if* your game is going well. I only put him in this Tier instead of the bottom because I really really like him in Encounters, and his Perks are pretty good.
Earl is okay. 6 Collect Tokens is a lot, especially if you've boosted them with Entourage or Treasures. And it's fun to be able to earn Gold from the World Map. Spending Insight with Captain Earl is more interesting than with most Captains.
Pedrinho is one of my favorite characters, but as a Captain he's blah. 1 extra Collect is not bad, but I tend to prefer other types of bonuses because I don't much like being nailed down to one Attitude.
Jan-Piet is a good addition to most teams, but he's not a great Captain. Gold from Status Tokens is nice, but it should be more than 5, and the other half of his ability leaves me cold.
Kwame - free helpers is awesome!!! I really really want to boost him to Tier 3, but: 1. it takes too long to earn a helper, and you don't know when you'll get your next one, so it's a bit unsatisfying IMO. 2. You need to stay very focused on Friendly outcomes if you want the Perk to pay off big. Again, right now I'm more interested in versatile teams. But Kwame is definitely a blast. I'd say he's Tier 3 if you're willing to totally commit to Friendliness.
Fifth Tier:
Harry, Victor, Maria.
I haven't seen Harry's perk being useful. I've only tried him as Captain a few times, so maybe others have had better luck. But Treasure Hunts are just not common enough. If you want to get rich, focusing on Collect Tokens seems like a much much smarter course, since there are tons of ways to improve them, or to finagle more. He ought to *also* receive +1 Grit and Speech Defense for every Treasure Hunt, or something like that.
Victor and Maria's perks aren't necessarily worthless, but they *are* very boring.
here's page 1 of my leaderboards if you'd like to see what kind of scores I've gotten, and what kind of crews I favor, etc.
http://steamcommunity.com/sharedfiles/filedetails/?id=570414904
Good and bad captains aren't just about renown output though. Molly can make life a lot easier if you got into battle-heavy expeditions, and Kiwi is great for exploring more in each location. Other captains can be great if you are partial to certain skills or resources, so they can be more or less enjoyable to play depending on your own strategy and style.
Aside from the nicely detailed breakdown above, Lord Reliant had a character guide and analysis that you might like to check out. Really helps comparing characters and abilities at a glance.
PS. I will fight anyone who badmouths Ivan.
Jan-Piet's perk allows you to focus on status early on and get your entourage going while still getting enough money to buy equipment. The other part of his perk is also more usefull than you might think, +2 campaign from campaigning insight actually gives him a leg up over everyone in that department as he gets more than even speakers. Again this allows him to stack up earlier as he can get a good amount of status early from Paris.
Hildegard is even stronger early, the 2-6 research on campaign is really strong early as it basically a free study token with every campaign token. This makes her good in getting research papers done early while focusing on campaign and stacking the entourage. It does indeed become (nearly) comepletely useless lategame but it can really help you out early.
Harry's perk also isn't as bad as it might seem. If you unlock Bombay with the preparation tree completed you become so rediculously rich. My crew had such good equipment that I needed only two attacks to defeat Rivaleux.
also, Flamestalker, i'm sure you're right about Jan-Piet. I got attached to him quite early, so I played him a ton back when my skill level was much lower. I haven't played him as much lately. One thing I have barely experimented with is hiring Insight-oriented Specialists instead of Perk-oriented ones. I could see where Jan-Piet could become really really good at Insight.
and yeah, Hildie could probably be considered 2nd tier. on reflection i'd probably promote Hildie to 2nd and Jan-Piet to 3rd. Also, Victor's and Maria's abilities actually pay off pretty well, so I could see promoting them.
and I forgot that you can eventually trade Insights for Treasure Hunts. haha, maybe Harry should get promoted too, and the bottom tier should be empty. :P
No personal opinion about any of them, actually. My Kwame and Charles runs have mostly been terrible and I haven't played Anna since my first couple of runs in the game! Haven't had them on good teams, I think. I've gotta try them again at some point, but I tend to veer off naturally high-output characters. It's fun to see how much you can squeeze out from the underdogs. ;)
There's one garunteed treasure hunt per map, and one of the bonus Insight sinks (don't remember which one) gives another one, which doubles to two if you complete the top left research. If you save your insight untill you unlock it, you'll end up rolling in money.
Basically it comes down to the captain's perk's scaling ability. Anna and Charles are the traditional scaling beasts whereas "+1 collect for each friendly encounter" is on the opposite end of scaling.
With the recent updates we got the long overdue Anna nerf while at the same time Bia, Molly and Kwame got a beautiful boost that put them near Anna's level.
But like I said, we should probably wait for update 10. The tech tree bias towards scientists should be gone by then as well.