Renowned Explorers: International Society

Renowned Explorers: International Society

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hammerspace Jun 8, 2016 @ 12:08am
are there any guides campfire stories? (or even basic lists)
are there any guides for campfire stories out there?
I noticed they can make a huge difference.

for example: Ivan's personal story changes him from a physical attacker into a social monster.
And I noticed that the campfire stories have different colors.
gold: personal stories
red: free perk
blue: either free tokens based on perk level or chose a character with a certain perk level and that character gets a bonus on certain rolls.
purple: renown
green: i only have 1 green card and it increases the amount of rewards I get from secrets.

What kind of story would you usually consider best for the first expedition?
more resources?
Getting molly's card: +30 gold tokens should allow one to buy some decent equipment to make future quests easier
Agatha's card: 6 secrets
and even the basic cards seem like a nice extra bonus for the first expedition.



Last edited by hammerspace; Jun 8, 2016 @ 1:28am
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Showing 1-15 of 35 comments
Kallac Jun 8, 2016 @ 3:01am 
I'll work on getting it into the wiki, but I've still got some unlocking to do myself.

The personal story cards can be a little tougher to describe, since some of their reward is contained in an additional event that comes at a later time, and might even depend on what other characters are present.
hammerspace Jun 8, 2016 @ 3:22am 
True, I think I had Ivan get some free athletics training from molly's card
and later I can a skill challenge that earned me 8 gold tokens

But listing the initial effect can help.
KTsuruya Jun 8, 2016 @ 4:38am 
Agatha's crew story also can randomly bomb up to 10 Study tokens out of you if it "goes off," and as near as I can tell, that continues to be true indefinitely.

I would never do Agatha's crew story without a party of teetotallers.
strange Jun 8, 2016 @ 5:45am 
Originally posted by Kallac:
The personal story cards can be a little tougher to describe, since some of their reward is contained in an additional event that comes at a later time, and might even depend on what other characters are present.

Indeed, story cards can have a few different outcomes depending on the characters involved. Their unique personalities really come into play here. While fun, this is very challenging to track down and document, considering how many different combinations there are. I'm keeping a record of the ones I find (as usual), but I feel it might be too early to start listing them out. Cards still haven't gone through a possible balancing pass, so their effects are subject to change too.

As a side-note, always be mindful to mark spoilers in these threads, as stories can be very exciting to discover on one's own. :)
Last edited by strange; Jun 8, 2016 @ 5:46am
KTsuruya Jun 8, 2016 @ 5:47am 
I've been keeping track of the different micro-traits that enter in during personal stories, as well as the ones that enter in in world events, over in my thread. I even have one trait that seems to only affect crew stories fully-documented!
Flamestalker Jun 8, 2016 @ 6:01am 
Originally posted by A Sad Space Rock:
Agatha's crew story also can randomly bomb up to 10 Study tokens out of you if it "goes off," and as near as I can tell, that continues to be true indefinitely.
Hopefully it isn't as bad as it was in the Alpha, it would fire every 2-6 nodes. I went to the Caribbean and lost nearly all my research (more than 50 tokens) before I ragequited that game.
Last edited by Flamestalker; Jun 8, 2016 @ 6:01am
KTsuruya Jun 8, 2016 @ 6:33am 
Originally posted by Flamestalker:
Originally posted by A Sad Space Rock:
Agatha's crew story also can randomly bomb up to 10 Study tokens out of you if it "goes off," and as near as I can tell, that continues to be true indefinitely.
Hopefully it isn't as bad as it was in the Alpha, it would fire every 2-6 nodes. I went to the Caribbean and lost nearly all my research (more than 50 tokens) before I ragequited that game.

It didn't seem quite that bad but this was in an Anna-led All Scientists attempt so watching that many Study tokens blow up has convinced me that Agatha's crew story is a total liability. Part of the reason I ran its trait test so immediately was so I could ban Agatha from the party forever except for weeklies that hard-require her or hard-DQ Emilia and Maria (my now solidly preferred archaeologists).
The Agatha event _should_ only fire once per expedition, so if it's more than that, let me know :)
KTsuruya Jun 8, 2016 @ 7:31am 
Originally posted by Rutger:
The Agatha event _should_ only fire once per expedition, so if it's more than that, let me know :)

I'll go run an Agatha test on Easy-Discovery right now so I can hit as many nodes as possible without fear. Will edit with results.

EDIT: Cursory test (rush first expedition, then painstakingly walk every encounterless node on second, then walk through them again) indicates that it's only firing once per expedition now, at least, or at least only fired once *for me*. I would absolutely believe anyone who refuted this further down though because I /swear/ I had it fire twice once.

I will also note that this was with one drinker and one teetotaller. If no one tests two-drinkers by the time I get up I'll test two-drinkers myself.
Last edited by KTsuruya; Jun 8, 2016 @ 8:06am
xploring Jun 8, 2016 @ 7:49am 
Only started to unlock new card today. Is it normal for different characters to have the same card? I was expecting/hoping they are all unique since there are only 3 per character.

Which ones apply only to current expedition and which ones are permanent? The free perk, combat stat and insight bonus should be permanent but the renown one temporary I guess? What the about the spin bonus and secret report?
Reiga Jun 8, 2016 @ 7:57am 
Originally posted by kcyw:
Only started to unlock new card today. Is it normal for different characters to have the same card? I was expecting/hoping they are all unique since there are only 3 per character.

Yeah, there is some overlap. If people want I can write up a list of all of them.

Originally posted by kcyw:
Which ones apply only to current expedition and which ones are permanent? The free perk, combat stat and insight bonus should be permanent but the renown one temporary I guess? What the about the spin bonus and secret report?


Spin bonuses and secret report carry on all the way through so the earlier you can play them the better.
Last edited by Reiga; Jun 8, 2016 @ 7:57am
xploring Jun 8, 2016 @ 10:04pm 
Thanks Liort. List would be good of course but you did so much with the treasure list already. I guess the card information can easily viewed in the new game screen, unless there are some hidden/undocumented stuff.
xploring Jun 9, 2016 @ 9:28am 
I have just played Field Research card at the last expedition of my run and wondered if I made a mistake by doing that. Which cards apply for the current expedition only? I assumed the renown-perk ones are... Why is the renown bonus between Renowned Archaeologist and Tactical Ouevre(sp?) so different? 45 vs 100 per level even in best case scenario...
Last edited by xploring; Jun 9, 2016 @ 9:29am
Reiga Jun 9, 2016 @ 9:48am 
Originally posted by kcyw:
I have just played Field Research card at the last expedition of my run and wondered if I made a mistake by doing that. Which cards apply for the current expedition only? I assumed the renown-perk ones are... Why is the renown bonus between Renowned Archaeologist and Tactical Ouevre(sp?) so different? 45 vs 100 per level even in best case scenario...

Cards that give renown and just tokens are a "use now and that's it" type. Cards that affect wheel rewards and perks are a "these last for the rest of the game once played" type.

Quick rundown of what cards each person gets, in spoiler tags:


Scientists

Emilia

Emilia the Botanist: Upgrade your Discovery after visiting enough Nature challenges

Polymath: 50/150/300/500/1000 Renown if you have a crew member with lvl 1/2/3/4/5 In Naturalist, Engineer and Archaeologist.

Field Research: +4 Study per level of Naturalist in your crew

Anna

Prof. Proskuriakova: Anna tries to teach someone Naturalist and Engineer perks Anna has as well. One way or another...

Tech Experiment: +2 Collect and +2 Study per level of Engineer in your crew

Polymath: 50/150/300/500/1000 Renown if you have a crew member with lvl 1/2/3/4/5 In Naturalist, Engineer and Archaeologist.

Phillipe

Clockwork Body: Phillipe gains -10 Spirit. Phillipe gaints +2 Collect and +2 Study on Rogue and Engineer spins.

Dangerous Engineer: One crew member gains +3 Attack per level of Engineer

Dodgeball: All crew members gain Quick Thinker – Reflexes

Agatha

German Import: Agatha surprises the crew with something to heighten their spirit at the cost of making them slightly less focussed. 6 Secret.

Renowned Archaeologist: +15 Renown for each level of Archaeologist of your highest level Archaeologist. Bonus triples from level 5.

Tactical Insight: +3 Campaign when spending Insight with a level 3 Tactician.

Earl

Weird Patents: Renown received from gold increased by 5% every time you find a Discovery

Dangerous Engineer: One crew member gains +3 Attack per level of Engineer

Scavenger: Choose one level 4 Survivalist who gains +1 Supplies on Survivalist Spins.

Scouts

Kiwi

Talented Scout: Kiwi gains +2 Collect and +2 Study whenever she succeeds on Survivalist, Quick Thinker or Rogue spins.

Lucky Gold: +25% Gold from Collect and Treasure Hunts

Scavenger: Choose one level 4 Survivalist who gains +1 Supplies on Survivalist Spins.

Pedrinho

Brazilian Blend: Choose one crew member that gains +1 Collect and +1 Study when spending Insight.

Eye of the Tiger: Choose one Survivalist who gains an extra Survivalist perk of choice. 3 supplies.

Campaign Charm: Choose one level 3 Beguiler who gains +4 Campaign on Beguiler Spins.

Hattice

Merchant Family: +2 Collect when spending Insight with a Quick Thinker

Stories of Suspense: Level 2 Quick Thinkers gain +5 Speech. +2 Campaign whenever a level 2 Quick Thinker succeeds on the Adventure Wheel.

Tech Experiment: +2 Collect and +2 Study per level of Engineer in your crew

Harry

Orphaned Child: Gain +1-2 Status from Collect every time Harry succeeds on a Rogue or Beguiler spin.

Master Thief: Choose one level 3 Rogue which gains +4 Collect on Rogue spins.

Lucky Gold: +25% Gold from Collect and Treasure Hunts

Molly

Competitive Streak: 30 Collect Tokens

Tactical Oeuvre: 100 Renown per Tactician level in your crew.

Master Thief: Choose one level 3 Rogue which gains +4 Collect on Rogue spins.

Fighters

Ivan

Vow of Peace: Ivan loses 50% Attack but gains half his armour as Speech. Ivan's Try to Excite hit chance improved to 100%. Gain an extra 1 Encounter token if you resolve an encounter friendly.

Field Research: +4 Study per level of Naturalist in your crew

Ultimate Athlete: +2 Collect and +2 Study for each level of Athlete of your highest level Athlete. Bonus doubles from level 5

Bia

Bia's Spy Circle: During every expedition, Bia can exchange Collect for Secrets.

Tactical Oeuvre: 100 Renown per Tactician level in your crew.

Fighter Training: One crew members gains Athlete: Stamina or Tactician: Defense

Dolores

Tournament Training: +2 Collect at the end of each expedition for each level of Athlete in your crew.

Dodgeball: All crew members gain Quick Thinker – Reflexes

Ultimate Athlete: +2 Collect and +2 Study for each level of Athlete of your highest level Athlete. Bonus doubles from level 5

Jan-Piet

Sailor Stories: +2 Campaign at the end of each expedition for each level of Beguiler in your crew. Jan-Piet gains Beguiler - Storytelling,

Renowned Researchers: +150 Renown for each completed research tree when played.

Fighter Training: One crew members gains Athlete: Stamina or Tactician: Defense

Victor

The Veteran: All expeditions unlock one level earlier. Gain an item: Decorated Rapier.

Signed Mandate: 150 Renown per level 2 Diplomat in your crew.

Tactical Insight: +3 Campaign when spending Insight with a level 3 Tactician.

Speakers

Charles
Letter to the Queen: +1 Treasure Hunt when a level 2 Diplomat spends Insight in London.

Eye of the Tiger: Choose one Survivalist who gains an extra Survivalist perk of choice. 3 supplies.

Etiquette Course: All crew members gain the Dipomatic perk: Etiquette

Yvonne

Yvonne's Fame: +25 Renown each time you recruit a Journalist helper.

Campaign Charm: Choose one level 3 Beguiler who gains +4 Campaign on Beguiler spins.

Secret Report: +50% Gold, +50% Status and +50% Research from Secret.

Maria

Lady with the Fiery Words: Gain an extra 3 Campaign if you resolve an encounter Friendly. Gain an extra 1 Encounter if you resolve an encounter Devious.

Secret Report: +50% Gold, +50% Status and +50% Research from Secret.

Renowned Archaeologist: +15 Renown for each level of Archaeologist of your highest level Archaeologist. Bonus triples from level 5.

Hildegard

Mentor Explorer: Choose one crew member (not Hildegard) who gains +1 Campaign and +2 Study on Beguiler, Quick Thinker and Tactician spins.

Renowned Researchers: +150 Renown for each completed research tree when played.

Etiquette Course: All crew members gain the Dipomatic perk: Etiquette

Kwame

Cultured Diplomats: Diplomats gain +2 Speech but -2 Attack per level of Diplomat. Kwame pleads for a cultural leader who gains Renown and Campaign on Cultural challenges.

Signed Mandate: 150 Renown per level 2 Diplomat in your crew.

Stories of Suspense: Level 2 Quick Thinkers gain +5 Speech. +2 Campaign whenever a level 2 Quick Thinker succeeds on the Adventure Wheel.
Last edited by Reiga; Jun 9, 2016 @ 12:46pm
xploring Jun 9, 2016 @ 9:55am 
Thanks Liort!

Renowned Archaeologist

In my game it says 15.
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Date Posted: Jun 8, 2016 @ 12:08am
Posts: 35