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The personal story cards can be a little tougher to describe, since some of their reward is contained in an additional event that comes at a later time, and might even depend on what other characters are present.
and later I can a skill challenge that earned me 8 gold tokens
But listing the initial effect can help.
I would never do Agatha's crew story without a party of teetotallers.
Indeed, story cards can have a few different outcomes depending on the characters involved. Their unique personalities really come into play here. While fun, this is very challenging to track down and document, considering how many different combinations there are. I'm keeping a record of the ones I find (as usual), but I feel it might be too early to start listing them out. Cards still haven't gone through a possible balancing pass, so their effects are subject to change too.
As a side-note, always be mindful to mark spoilers in these threads, as stories can be very exciting to discover on one's own. :)
It didn't seem quite that bad but this was in an Anna-led All Scientists attempt so watching that many Study tokens blow up has convinced me that Agatha's crew story is a total liability. Part of the reason I ran its trait test so immediately was so I could ban Agatha from the party forever except for weeklies that hard-require her or hard-DQ Emilia and Maria (my now solidly preferred archaeologists).
I'll go run an Agatha test on Easy-Discovery right now so I can hit as many nodes as possible without fear. Will edit with results.
EDIT: Cursory test (rush first expedition, then painstakingly walk every encounterless node on second, then walk through them again) indicates that it's only firing once per expedition now, at least, or at least only fired once *for me*. I would absolutely believe anyone who refuted this further down though because I /swear/ I had it fire twice once.
I will also note that this was with one drinker and one teetotaller. If no one tests two-drinkers by the time I get up I'll test two-drinkers myself.
Which ones apply only to current expedition and which ones are permanent? The free perk, combat stat and insight bonus should be permanent but the renown one temporary I guess? What the about the spin bonus and secret report?
Yeah, there is some overlap. If people want I can write up a list of all of them.
Spin bonuses and secret report carry on all the way through so the earlier you can play them the better.
Cards that give renown and just tokens are a "use now and that's it" type. Cards that affect wheel rewards and perks are a "these last for the rest of the game once played" type.
Quick rundown of what cards each person gets, in spoiler tags:
Scientists
Emilia
Emilia the Botanist: Upgrade your Discovery after visiting enough Nature challenges
Polymath: 50/150/300/500/1000 Renown if you have a crew member with lvl 1/2/3/4/5 In Naturalist, Engineer and Archaeologist.
Field Research: +4 Study per level of Naturalist in your crew
Anna
Prof. Proskuriakova: Anna tries to teach someone Naturalist and Engineer perks Anna has as well. One way or another...
Tech Experiment: +2 Collect and +2 Study per level of Engineer in your crew
Polymath: 50/150/300/500/1000 Renown if you have a crew member with lvl 1/2/3/4/5 In Naturalist, Engineer and Archaeologist.
Phillipe
Clockwork Body: Phillipe gains -10 Spirit. Phillipe gaints +2 Collect and +2 Study on Rogue and Engineer spins.
Dangerous Engineer: One crew member gains +3 Attack per level of Engineer
Dodgeball: All crew members gain Quick Thinker – Reflexes
Agatha
German Import: Agatha surprises the crew with something to heighten their spirit at the cost of making them slightly less focussed. 6 Secret.
Renowned Archaeologist: +15 Renown for each level of Archaeologist of your highest level Archaeologist. Bonus triples from level 5.
Tactical Insight: +3 Campaign when spending Insight with a level 3 Tactician.
Earl
Weird Patents: Renown received from gold increased by 5% every time you find a Discovery
Dangerous Engineer: One crew member gains +3 Attack per level of Engineer
Scavenger: Choose one level 4 Survivalist who gains +1 Supplies on Survivalist Spins.
Scouts
Kiwi
Talented Scout: Kiwi gains +2 Collect and +2 Study whenever she succeeds on Survivalist, Quick Thinker or Rogue spins.
Lucky Gold: +25% Gold from Collect and Treasure Hunts
Scavenger: Choose one level 4 Survivalist who gains +1 Supplies on Survivalist Spins.
Pedrinho
Brazilian Blend: Choose one crew member that gains +1 Collect and +1 Study when spending Insight.
Eye of the Tiger: Choose one Survivalist who gains an extra Survivalist perk of choice. 3 supplies.
Campaign Charm: Choose one level 3 Beguiler who gains +4 Campaign on Beguiler Spins.
Hattice
Merchant Family: +2 Collect when spending Insight with a Quick Thinker
Stories of Suspense: Level 2 Quick Thinkers gain +5 Speech. +2 Campaign whenever a level 2 Quick Thinker succeeds on the Adventure Wheel.
Tech Experiment: +2 Collect and +2 Study per level of Engineer in your crew
Harry
Orphaned Child: Gain +1-2 Status from Collect every time Harry succeeds on a Rogue or Beguiler spin.
Master Thief: Choose one level 3 Rogue which gains +4 Collect on Rogue spins.
Lucky Gold: +25% Gold from Collect and Treasure Hunts
Molly
Competitive Streak: 30 Collect Tokens
Tactical Oeuvre: 100 Renown per Tactician level in your crew.
Master Thief: Choose one level 3 Rogue which gains +4 Collect on Rogue spins.
Fighters
Ivan
Vow of Peace: Ivan loses 50% Attack but gains half his armour as Speech. Ivan's Try to Excite hit chance improved to 100%. Gain an extra 1 Encounter token if you resolve an encounter friendly.
Field Research: +4 Study per level of Naturalist in your crew
Ultimate Athlete: +2 Collect and +2 Study for each level of Athlete of your highest level Athlete. Bonus doubles from level 5
Bia
Bia's Spy Circle: During every expedition, Bia can exchange Collect for Secrets.
Tactical Oeuvre: 100 Renown per Tactician level in your crew.
Fighter Training: One crew members gains Athlete: Stamina or Tactician: Defense
Dolores
Tournament Training: +2 Collect at the end of each expedition for each level of Athlete in your crew.
Dodgeball: All crew members gain Quick Thinker – Reflexes
Ultimate Athlete: +2 Collect and +2 Study for each level of Athlete of your highest level Athlete. Bonus doubles from level 5
Jan-Piet
Sailor Stories: +2 Campaign at the end of each expedition for each level of Beguiler in your crew. Jan-Piet gains Beguiler - Storytelling,
Renowned Researchers: +150 Renown for each completed research tree when played.
Fighter Training: One crew members gains Athlete: Stamina or Tactician: Defense
Victor
The Veteran: All expeditions unlock one level earlier. Gain an item: Decorated Rapier.
Signed Mandate: 150 Renown per level 2 Diplomat in your crew.
Tactical Insight: +3 Campaign when spending Insight with a level 3 Tactician.
Speakers
Charles
Letter to the Queen: +1 Treasure Hunt when a level 2 Diplomat spends Insight in London.
Eye of the Tiger: Choose one Survivalist who gains an extra Survivalist perk of choice. 3 supplies.
Etiquette Course: All crew members gain the Dipomatic perk: Etiquette
Yvonne
Yvonne's Fame: +25 Renown each time you recruit a Journalist helper.
Campaign Charm: Choose one level 3 Beguiler who gains +4 Campaign on Beguiler spins.
Secret Report: +50% Gold, +50% Status and +50% Research from Secret.
Maria
Lady with the Fiery Words: Gain an extra 3 Campaign if you resolve an encounter Friendly. Gain an extra 1 Encounter if you resolve an encounter Devious.
Secret Report: +50% Gold, +50% Status and +50% Research from Secret.
Renowned Archaeologist: +15 Renown for each level of Archaeologist of your highest level Archaeologist. Bonus triples from level 5.
Hildegard
Mentor Explorer: Choose one crew member (not Hildegard) who gains +1 Campaign and +2 Study on Beguiler, Quick Thinker and Tactician spins.
Renowned Researchers: +150 Renown for each completed research tree when played.
Etiquette Course: All crew members gain the Dipomatic perk: Etiquette
Kwame
Cultured Diplomats: Diplomats gain +2 Speech but -2 Attack per level of Diplomat. Kwame pleads for a cultural leader who gains Renown and Campaign on Cultural challenges.
Signed Mandate: 150 Renown per level 2 Diplomat in your crew.
Stories of Suspense: Level 2 Quick Thinkers gain +5 Speech. +2 Campaign whenever a level 2 Quick Thinker succeeds on the Adventure Wheel.
Renowned Archaeologist
In my game it says 15.