Renowned Explorers: International Society

Renowned Explorers: International Society

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Perk tier list/reference?
In planning a crew, I feel like predicting what skills you want should be easy, but I'm always kind of uncertain. Partly because I forget which skills are useful on which expeditions. But even if you go to expeditions with precisely the skills the world map recommends, some skills end up feeling more useful than others.

For example, Rogue/Engineering are both very handy, largely for the same skill checks, in the Carribean, but then Rogues continue to be useful in Egypt whereas Engineers barely matter at all in the Scottish Highlands, where the game suggests you'll find engineer checks.

Based on this, it sort of seems like Rogue is just better; especially given that the natural rogues synergize so well with it (given that scout armor gives Grit bonuses for a large stat bonus to Rogue rolls), and a crew that went to the Carribean is probably well suited to go to Egypt for other reasons anyway.

Then Tactics is sort of an oddball; it makes some fights considerably easier, but since most of the tactics skill checks don't actually involve the Adventure Wheel, they don't really matter if you were going to win the fight anyway.

That's not even taking into account the variety of individual perks within a skill--I'm pretty sure I've seen Rogue->Sneaking give me a skill check bonus in at least 2 encounters, but I'm equally sure I've never seen one for Tactics->Distinction.

And then there's perks like Combustion. Earl can take it naturally by leveling up, but unless you've played the game too much, you can't really predict that that's going to make the Chemistry Kit, a normally great item, kind of redundant.

Is there a database of skill checks publicly available anywhere? Anyone have a general perception of x skills are better than y skills? Will all this be for naught if they release more expeditions?!

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Showing 1-2 of 2 comments
The BlackVision Sep 7, 2016 @ 2:27pm 
Check the wiki for renowned explorers, it's got a full perk listing I believe. I did a quick one myself on the forums for a challenge a little while back, but that was only 6 perk trees, not all of them, since it was for a specific challenge.

The main thing to be aware of is which skills in each perk tree are commonly found on items, entourage and characters - almost all the trees have at least one common particular one (eg. Combustion for engineering, Cooking for Survival, Electromagnets for naturalist, etc) and which are pretty much only available in one place, because THOSE are the hard to get ones.

That said, there are some trees that're definately harder to get a lot of perks in. Archeaology, for example, there's only one item for it at all, and if you don't go to the Celtic starter or Egypt, you aren't going to get any events for them either (and if you've got more naturalist than archeaology, you'll not get it in Egypt either).

However, those trees that are much harder to specialise in are generally powerful in other ways - eg. Tactics for numerous combat bonuses, Archeaology can actually get you an additional treasure in the right place which nothing else will even get a skill roll towards, etc.

I'd say it's about finding which places you really need what for - the world map guides are more of a general hint than anything else, but specialised knowledge or experience will trump the notes anyway; much like Pinkerton's treasure recommendations- once you know better than him, you don't need him anymore, but he can certainly get you started down the right track.


As a general guide, the commoner perks all available in multiple places in the game, and most of them are available on items or else are guarenteed entourages. One or two can be got easily from campfire cards, but those are also character-dependant, so I wouldn't include them as common, as such. I can recommend using the shop guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=544325277 for item listings with the perks, though the RE:IS wiki has a full skill listing which may be more helpful.

Also worth noting that all characters with 2 of the same perk tree have one common and one rare perk of them. Characters that divide them, it varies. Some get 1 rare 1 common, some get two common ones, etc. In general, where a character HAS got a rare perk, that's the one they share when someone admires them.

Also to note - only Engineering and Beguiler have trinkets with 2 perks on 1 item; however, all the engineers/beguilers who start with 2 perks, one of theirs gained through leveling or from the start will be on the item, so it's not quite so easy to stack lots of that perk.
Last edited by The BlackVision; Sep 7, 2016 @ 2:32pm
xploring Sep 7, 2016 @ 5:52pm 
Yeah, I forget which perks are needed for specific expeditions too when I was learning about the game. Try the wiki? But you are right, the expeditions' descriptions are inconsistent, some perks are more important than others even when they were both mentioned in the description. Survivalist tends to be useful in most expeditions.

http://renownedexplorers.gamepedia.com/Expeditions
Last edited by xploring; Sep 7, 2016 @ 5:53pm
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Date Posted: Sep 7, 2016 @ 12:53pm
Posts: 2