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Procedurally generated islands where you need to gather parts of a machine while being hunted by steampunk robots. It's not very polished unfortunately, buildings function like giant chests where you interact with the door and it opens an inventory for you to loot items. It's not terrible but the lack of polish means it doesn't engage your interest as much as it needs to.
'The Light Keeps us Safe'
Made by the same developers as SYABH. Unfortunately it's had a very rocky launch with many collision detection bugs which has upset fans. Hopefully the developers will patch things up because it has you surviving in a post-apocalyptic world against machines trying to wipe humanity out after covering the world with a storm that creates perpetual darkness.
'Light Bearers'
Cute little teddy bearers try to survive in a nightmarish multiplayer arena of Team-Tag against evil shadow creatures controlled by a player. Just like the school yard game, everyone who gets caught joins the monster's team and has to help capture their former allies. It's F2P but as with all multiplayer games that never advertised themselves the server's are largely empty despite the game being really fun. Something Monstrum 2 runs the risk of falling prey to.
Often when flat games come to VR after, they are just quick n dirty done but if the interaction is cool and not awkward, and works with vr controllers than im up for it.
Layers of fear 1 is amazing how much the details and enviremonts change subtle etc havent played 2 yet