Cabin Crew Life Simulator

Cabin Crew Life Simulator

View Stats:
 This topic has been pinned, so it's probably important
Demo feedback
Love this game already, so excited and can't wait for the release.

After playing the demo i noticed a couple of things (i know its a demo but thought id give feedback)
1. i accidentally dropped a pack of biscuits and a can of coke, they just dissipated into the floor never to be seen again, but considering the coke is supposed to be paid for, that's lost revenue
2. when landing the captain announces that the windows have to be closed, but when i clicked on the person and tell them to close the window, nothing happens with it.
3. the captain also says to dim the lights for landing, but that never came up in the tasks to do, it wasn't until i was looking around i found the panel on the wall with the dim lights etc ( this feature i find really cool)
4. also you had a lot of products for me to get from the catering plane, but not enough spaces to put it all, so i left a lot of it behind.
5. the noise with the phone, i'm not entirely sure what i'm supposed to do with it once i take the phone from the passenger
6. my screen although set to full screen was not full, half of the tablet was cut off.

All in all, i really like the game, added to my wish list and cannot wait for the release, you guys have done amazing work!
< >
Showing 1-13 of 13 comments
ZackiChanke  [developer] Oct 15, 2024 @ 11:58pm 
Thank you for your detailed feedback. We're trying our best to improve the game day by day. We'll keep your suggestions in mind as we continue developing and see how they fit with the overall vision. If you guys have any more ideas, feel free to comment here.
Bumm Oct 16, 2024 @ 1:12am 
Can't wait to try this tomorrow ! I'm very excited!
Disco Dan82 Oct 16, 2024 @ 3:54am 
LOTS of work to do, ripping that band-aid off early. but I get what the Dev is going for, some respect for the cabin crew. Service might seem easy but it starts BEFORE takeoff. Pre-load that trolley and be ready for a-holes that don't fasten seat belts.

a few bugs and short-falls that I hope to see implemented before release:
I gave up at trolley service. I couldn't open the 3rd drawer to serve chocolate.
It was hard to find the right spot to close doors.
The air-bridge is not complete with the skirting to the aircraft.
It wasn't clear on the difference between trolley and top drawer items
I'd like to see labels of what drawer I'm looking at
Add "handing out headphones"
Too many people without seat belts, upright chairs and tables
Add using devices prior to takeoff.
over head compartments check was too sparse.
check tickets on way in to EVERY passenger... annoying, but they do it, plus extra level of difficulty.
Where is the safety talk? mini-game / quick time event?
I couldn't fin the o2 tank or the megaphone quickly.... I nearly quit.

surely that's enough until next time. Honestly, take your time and make us feel sorry for the cabin crew. don't spare details because they work harder than we know!
Eve Oct 19, 2024 @ 2:22pm 
- There are lots of elements that you get when you fly real life still missing, but I'm assuming those are already on the to-do list.
- The clicking feels pixel-accurate sometimes, which doesn't feel particularly great here. Getting the snake into the trash was so tedious because of this.
- it took me way too long to notice you can store things under the coffee/tea pots.
- is it meant to be a crappy people experience? The ratio with people not adjusting windows, seatbelts, tables and window blinds is ashtonising.
- You can have doors open and nothing happens as long as you don't step out yourself.
- No particular score section for how carefully you do your tasks, I sometimes forgot to close the lockers above when landing and there was no issue/penalty.

Lots to improve, but the "core" idea here is great.
Kingmark53 Nov 13, 2024 @ 3:04pm 
Really fun Demo.
i agree some of the feedback provided already the core of the game is great.
i think there needs to be a score system either. i think one that grows with each task would be great.
Things that could be added in future updates
-i think you need to have a section on the trolley for trash instead of walking up and down the isle with a bin. but its an early build so that's fine for now.
- small details will matter for this game i think having sound clips of Hello,good morning,good afternoon etc as you walk past the gate agent could be included for more realistic feel.
- A progress bar for taxi would be great so you know how long you have to complete tasks before and after landing.
- Safety talk during the taxi would be great to include even if just us activating it.
- After Landing restock of bathroom supplies
- Mid flight bathroom checks and cleaning during flight
- amenities requests from passengers
- waking passengers up from sleep before landing
- Telling captain everything is OK and ready
- serving the pilots drink and food and making sure orders a different for both pilots
More tasks basically even doing the cross checks etc.
Things you have done well so far
- using flight system
- Coffee and tea prep
- Loading and unloading trolley before and after service
- escape slides worked
- i really like the idea of building your career
- having customers do random stuff before taxi making you go and fix them is good.
- people walking on with headphones is very realistic

i didn't experience any tech issues in my first flight. i will do another but i think its very smooth. Skipping taxi is great but im an aviation fan so i want to complete the flight fully from start to finish.
m0r1arty Nov 28, 2024 @ 12:43pm 
All in all a great alpha release!

Having a companion who also does the same tasks at the same time and deducts points for errors they fix or speeding up the processes overall would be good to add a competitive edge and increase the desire to be effective and efficient. This could be tied into the players pace and awareness of the systems they have already used so as to not shun new players.

I've only played it twice and so I'm not sure how useful it is to say that the passenger with the mobile phone didn't seem to be easy to resolve and I dropped their phone only to hear it but not be able to pick it up again.

Same goes with the snake that came from the overhead storage. I had to eventually open the doors (Both of them) mid-flight and chuck it out there (As well as the trash as I didn't find the trash can on that occasion). Since everyone seemed comfortable with the doors being open I tried them a few times armed and unarmed. Got the chute to inflate and walked on it. Eventually smiled whilst I had teeth but was a bit more adult about the whole thing the second time around and only opened the door as we were coasting towards the gate.

I've yet to steal a passengers luggage. Knowing that I can't leave the airport to flog it off stopped me from trying out a third time but I liked the little easter eggs and can imagine that there will be more than a few of them in the main game proper (Adult stuff locked behind an old school quiz Al Lowe style I should hope).

I doubt this will be ready for Christmas but I hope to see it soon enough, I only looked this up as my niece is considering being an air steward when she is older and I thought this would be a nice gift :)
chaoschris021 Nov 28, 2024 @ 6:19pm 
According to the announcement on Discord, they will have a Christmas update for the demo.
tim.pelzer Dec 24, 2024 @ 1:56pm 
Its so so nice
So a couple notes I have.
1. I would suggest adding the ability to move slower with Ctrl or something, right now the movement feels a little too fast when trying to just go from one customer to the next.
2. It says to use 1-4 to open the trays, but it didn't work for me.
3. At the end of the first flight my controls stopped working. I could move around but I couldn't look around at all. changing the mouse speed didn't help.
4. Maybe make it clearer that the way to take care of a noisy phone is throw it away.
Varaosa Feb 22 @ 8:58am 
Yush, i just like to ask to get multiprofile support that allow to create multiple new game career players in game save slots or have option to use save/load option in the game?
Oh something i forgot to mention, many of the passengers sit in a way that I can't see if their belt is on or not due to it clipping through them
What is up with the poor optimization? Even though this is in Unity, it made me feel like I'm playing a "modern" UE5 game where optimization doesn't seem to exist.

The performance is absolutely atrocious even at medium settings, a RTX 3060 with 12GB VRAM is not enough for this potato graphics. Seriously?

Most importantly, the cover shows hot thigh-high stockings but in-game it's disgusting knee-highs instead, false advertisement! :winter2019sadbulb:
https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/2959610/capsule_616x353.jpg
Last edited by RedAISkye; Feb 26 @ 5:32am
craig971 Apr 5 @ 12:10pm 
There is no good, if any, flight attendant sim out there. You have clearly put so much time and money into this. It's such a refreshing sim so far. Please continue to build on this game. Don't do as many developers do and give up and walk away. The foundations are solid. Don't stop developing this game as there is no competition out there. This could be an amazing game for us sim addicts and be a great seller for you. Keep it up Guys and Gals.
< >
Showing 1-13 of 13 comments
Per page: 1530 50