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(artwork on the new items aren't final)
We released into Early Access with 4 main Bosses. Update EA.0.2 increased this number to 6.
and for 1.0 release we should most likely aim for something like this:
To be clear, I don't have any of these new bosses implemented, but I'm pretty confident that there's enough room within the design space of the game to allow for 5 more large bosses. And perhaps for a dozen or two regular ones too.
I do miss the Giant Head. It was probably my favorite Elite fight in the first game (I was somewhat slow as a kid, maybe that's why). I feel like apart from Watcher that's the only thing I miss from the first game.
I really love Decimillipede as an elite fight, and it wasn't hard to "translate" the concept into NET.CRAWL given that we already have Downtime as a keyword. The power of the meme and Anton's and Alex's talents certainly helped too.
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