Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second, the dev isn't even reading the forums anymore so you're late anyway.
Also the term roguelike has a game based namesake "Rogue". This is not like rogue, nor like any actual roguelike ergo this is not a roguelike
"rogue-like" originally meant a literal clone of the game Rogue that modified and expanded upon it's mechanics. However, I believe the release of Spelunky and Binding of Isaac lead to the widespread misuse of the definition. These games were inspired by rogue-likes, but not actual rogue-likes, but that important distinction was lost and people just started calling them rogue-likes too. Naturally, other developers started copying these popular "rogue-likes" and it became an unstoppable trend.
People tried to fight this perceived misuse of the term by coming up with new terms like "rogue-like-like" and "rogue-lite" which only exacerbated the situation and created even more confusion. I think this is fundamentally due to the continued use of the word "rogue" in all the terms.
A perfect example of the issue here can be made if you look at early first-person shooters: Most were called Wolfenstein or Doom clones because most of them copied or at least looked like those games. However, we eventually just started calling them "first-person shooters" because they had evolved past those games and were nothing like them anymore. Just imagine all the arguments we would be having today if we still called FPS games "Doom clones" about how most of these games aren't really like Doom, etc. etc.
Language evolves over time and meanings change. So I'm afraid it's too late to ask people to stop "misusing" the term because it doesn't mean what it once did to most people anymore. However, I do think it's time for a better term to replace it. Just like the term FPS replaced "Doom clone". The best replacement term I've seen so far is "run-based" because it seems to concisely encapsulate the concepts of replayability, procedural content and perma-death very well.
So maybe you can start kindly asking people to refer to their games as "run-based" instead? But as Yaridovich has already pointed out, the developer for this game is long gone. So no real point in ranting about it here. Too late to change this game's title anyway.
You're not quite right there, Edward Mcmillen himself never called Isaac a roguelike, and went on record stating it wasnt one. There's also the fact that the term roguelite originated with the game rogue legacy(we literally have the google search metrics in graph form to prove this, as it was wholly unused until rogue legacy came out). However I do agree the term is misused and wholly bastardized.
I never said the creators of those games claimed they were rogue-likes. I was talking about the communities around them misusing the label because of the perceived inspiration. I think this was simply due to not having a better way to describe this new kind of genre at the time -- again, very similar to the use of "Doom clone" in the 90's -- So they simply stole/repurposed "rogue-like".
Not exactly sure what relevance the origin of the term "rogue-lite" has to what I was saying though. It's still a terrible term in any case.