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As with every rework, it has led to other redesigns, such as a complete overhaul of the input system.
The UX of controlling ped's identity has been reworked. I've decided to integrate ID Cards as an interactive 3D object. You'll be able to hover fields on the card such as the first name, last name, birthday, ethnicity, ... Clicking on them will ask directly a question to the ped controlled to verify the information and ensure it's not fake.
I finally managed to motivate myself to finalize the female model. I've used the male model as a base for it, which saved me a lot of time in designing it.
To complete the mechanic of "Checking Ped Pockets" feature, I've finally added new props models for drugs (weed, hash and MDMA).
Peds' height now directly impacts their scale in-game. In the first draft, I decided to randomize peds heights. But the result gave me a strange visual effect. The reason is that, in real life, the distribution of people's height respects the gaussian law, which wasn't the case with my approach of height fully randomized. So I've implemented a fake normal height distribution by using the Box-Muller transform formula. The result is much more immersive, even if it it seems like a minor detail.
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