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Oh I haven't done the forest mission yet. My last save was at the start of that chapter. I'm just talking in general, in any mission.
I remember snipers being extrmely useful/op in the PS3 version. I assume this is a straight port. Get Catherine the sniper for sure, i remember her being really good.
So basically you don't have to level, but it tends to make you stronger and challenges easier over time, the more you invest.
Before doing a Chapter mission, they should have described the location, bring units with an affinity for the location, for example, woodlands bring your nature lovers and the guys who get boosts on grass and dirt. Leave the "allergic to plants guys" at home. Factory map, do the reverse. Squad mostly female? Bring the lesbian and catholic girl who has a phobia to men.
I haven't unlocked a characters "hidden potential" yet, but bringing characters with positive potentials related to the map get more bonuses running around.
But some tips:
-If enemy is in cover and can't be killed in a single attack (ex: shocktroopers and lancers) then it's better to use an explosive (grenade, rocket launcer, etc.) to knock them out of cover and then headshot them
-Cover means the difference between life and death. For both you and your enemies. Open up the battle with a sniper headshotting everything that's not under cover. Always keep your troops crouching if you can. Usually, it'll take three or 4 turns to kill a unit that's under cover (or 5 to 6 if we're talking about the beefier classes) but critical hits can kill a unit in a single blow. When there's no sandbags, try hiding behind a wall/using your tank as a moving meatshield
-Critical hits. Alway aim for the head if they're human or radiators if they're a tank. Critical hits do a huge amount of damage
-ORDERS, ORDERS, ORDERS. Use and abuse your orders. One of the biggest mistakes that new players make is that they completely ignore using orders and instead choose to bum rush with units. Putting dodge and evade boost on a unit turns it into an unstoppable juggernaut that can walk through turret fire
Also, somewhat "cheaper" stuff:
-Save game on every turn. Don't be afraid to reload if your bazooka flies into the horizon instead of hitting an enemy
-Grind skirmish maps for exp
-Use the skirmish maps to unlock your character's hidden potentials.
Characters can be used more than once per turn
Aim for the head on troops, go for radiator's on tanks
Scouts are like athlete snipers
Shocktroopers are like infantry tanks
Orders can be overpowered, allowing a shocktrooper or even a scout to destroy a tank with a machinegun/rifle
Engineer are almost like scouts with extra grenades
Lancers and Snipers have their mobility so reduced they are only situational, they also have limited amunition.