Valkyria Chronicles™

Valkyria Chronicles™

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So I finally found out what perks Elite Snipers and Elite Engineers get
Scouts get awesome Grenade Launchers, Stormtroopers even awesomer Flamethrowers when going elite. I really wondered what Snipers and Engineers get... as there was basically no info online. So in the end I did some testing so you guys know what you are paying all those precious XP for:

Snipers: About 33% more zoom for their scopes. Pretty big deal for hitting, once you get A accuracy sniper rifles you basically get a 100% chance for headshots, even without accuracy potentials.

Engineers: Seems like everyone thinks they get no perk at all for hitting level 11... But they do. Elite Engineers fully restore the ammo of any unit, instead of just 1 shot per CP. You just headshotted half a squad with with Marina or killed that heavy tank with Hector and are running dry while still being flooded by targets? Fret not, just take yer Elite Engineer that is on route to the Edelweiss anyway and get them fully resupplied straight away.
Ultima modifica da Glorious Tachikoma Overlord; 5 dic 2014, ore 17:32
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You thought you found but you didn't.

Snipers don't get more zoom by reaching elite. The zoom is entirely dependent on the weapon (some sniper rifles have better zoom than others) and the sniper level has no effect on it (only Eagle Eye potential has an effect on it).

Engineers fully resupply even at level 1.


The only bonuses snipers and engineers get at elite are +10 HP, +50 AP, +10 accuracy and +5~10 evasion.
And what for a lancers?
Messaggio originale di Anver:
And what for a lancers?

Gain a *rights* to use Mortar Lance. Don't get confuse with Scout and Shocktrooper, those classes are instantly gained both rights and weapon to use, Lancer need to wait until chapter 10.
Ultima modifica da ✨Nutkun7993✨; 6 dic 2014, ore 7:04
Messaggio originale di busards:
You thought you found but you didn't.

Snipers don't get more zoom by reaching elite. The zoom is entirely dependent on the weapon (some sniper rifles have better zoom than others) and the sniper level has no effect on it (only Eagle Eye potential has an effect on it).

Engineers fully resupply even at level 1.


The only bonuses snipers and engineers get at elite are +10 HP, +50 AP, +10 accuracy and +5~10 evasion.

Polite way to reply to OP that he wasted his time and found nothing :tdealwithit:
How do you even get to the (Wrong) conclusion that an engineer only gives you back 1 of ammo when he's not an elite? Like... my head is about to explode :rfacepalm:
Messaggio originale di Rednavi =T$CElite=:
How do you even get to the (Wrong) conclusion that an engineer only gives you back 1 of ammo when he's not an elite? Like... my head is about to explode :rfacepalm:
I could have sworn that my snipers/lancers only got one refreshed shot each per supply drop. Either I was confused for whatever reason and didn't notice the full resupplying (which would be very wierd indeed) or it was something that was changed with the PC port, as I'm playing the PS3 version right now, even though the port should in theory be patch 1.2 as well.
Messaggio originale di Ragnar Blackmane:
Messaggio originale di Rednavi =T$CElite=:
How do you even get to the (Wrong) conclusion that an engineer only gives you back 1 of ammo when he's not an elite? Like... my head is about to explode :rfacepalm:
I could have sworn that my snipers/lancers only got one refreshed shot each per supply drop. Either I was confused for whatever reason and didn't notice the full resupplying (which would be very wierd indeed) or it was something that was changed with the PC port, as I'm playing the PS3 version right now, even though the port should in theory be patch 1.2 as well.

Isn't Patch 1.2 was added to welcome DLC and...... lower enemy HP?
Messaggio originale di Ragnar Blackmane:
Messaggio originale di Rednavi =T$CElite=:
How do you even get to the (Wrong) conclusion that an engineer only gives you back 1 of ammo when he's not an elite? Like... my head is about to explode :rfacepalm:
I could have sworn that my snipers/lancers only got one refreshed shot each per supply drop. Either I was confused for whatever reason and didn't notice the full resupplying (which would be very wierd indeed) or it was something that was changed with the PC port, as I'm playing the PS3 version right now, even though the port should in theory be patch 1.2 as well.

I'll have to pay attention. I thought they were only getting 1 ammo too... Thanks for the info lmao.
After getting my Sniper and Engineer classes to Elite, I first learned that engineers could now carry three grenades rather than 1 and then also carry a more stronger ragnaid. As for snipers, they get a smaller hit radius when aiming, thus ensuring more accurate head shots.
Ultima modifica da gamesms2; 22 mag 2015, ore 1:38
Messaggio originale di gamesms2:
As for snipers, they get a smaller hit radius when aiming, thus ensuring more accurate head shots.
This what +10 Accuracy does :P

Messaggio originale di busards:
The only bonuses snipers and engineers get at elite are +10 HP, +50 AP, +10 accuracy and +5~10 evasion.
Adding onto this, I can confirm that Lancers also gain at LEAST 10 Accuracy from Level 1 to Level 20... It is likely that everyone gets the same base Elite bonus, with Scouts and Troopers getting double the AP and likely additional HP.
Ultima modifica da ShinkuTear; 22 mag 2015, ore 2:18
If you want the full detail of characters stats at level 1, gain per level and gain at elite, here you go:
http://pasted.co/275e4e5c

I didn't note the AP gain at elite though. But it's only + 50~100 AP:
- Scouts go from 800 AP to 900 AP
- Troopers from 350 AP to 450 AP
- Lancers from 350 AP to 400 AP
- Engineers from 600 AP to 650 AP
- Snipers from 250 AP to 300 AP

Engineers and Snipers really get the least benefits from elite (compared to the other classes who get alternative weapons and a good boost to at least one stat).



Messaggio originale di gamesms2:
After getting my Sniper and Engineer classes to Elite, I first learned that engineers could now carry three grenades rather than 1 and then also carry a more stronger ragnaid.
Nope, even at level 1, engineers have 3 grenades and their large ragnaid heals 250 HP (and their engineer's tools 1000 BHP). Engineers and snipers really get nothing but some stat increase at elite.
Messaggio originale di busards:
Engineers and Snipers really get the least benefits from elite (compared to the other classes who get alternative weapons and a good boost to at least one stat).
I'd say mortars are kinda useless for lancers too. They overlap with scout rifle grenades, except shoot at lesser range and lancers have two times less AP. Moreover lancer is the only infantry class which can deal with tanks right out of the box.
Messaggio originale di strigvir:
I'd say mortars are kinda useless for lancers too.
Here is a video that may change your mind about mortars:
https://www.youtube.com/watch?v=XG3yeyelQAo
Shame I didn't make a video of every kill done by scouts.
Most of the examples are pretty situational and/or require a proc/OP lance. The point is you forgo anti-tank capability of the only class capable dealing with tanks for some limited anti-infantry bonuses. It would be an okay weapon if could be switched at any time during the combat.
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Data di pubblicazione: 5 dic 2014, ore 17:30
Messaggi: 26