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I do use it, against tanks. Everything has its use in this game, it's not one beats everything. There is no I in Team.
Although I do find the Shamrock alot more useful.
I prefer to just use scouts + damage boost order to take out tanks in the rear.
Want to point your camera right? Let me turn the whole tank around and consume CP for you
(ノಠ益ಠ)ノ彡┻━┻
even using a controller the movement of tanks suck and they get stuck so many times it pisses me off.
The higher level orders are pretty useful. My scout can take out a tank with 4 shots from the rear.
Perhaps if they would reduce the CP cost to 1 when only moving, it could make sense to use the tanks more often.
But yeah I rarely use my tanks either. Welkin is just sitting at Spawn shouting orders 99% of the time. Maybe sometimes the Shamrock gets an activation every now and then if he's in a position and it's cheaper CP-wise to get him to catch an enemy tank's radiator.
The 2 CP cost in general however is just too much when I can get more accomplished when used seperatly on troops. This whole 120fps ruining tanks movement thing is actually a bit of a non-issue to be honest save for a mere handful of situations where you need to use them. (Only jumped into config and changed my fps down for tanks about 4 times in my 27+ hours so far..)
Actually this is the same with lancers now that I think about it; as already stated Demolition orders on just Scouts/Shocktroopers/Engineers are better anti-tank measures anyway with more versatility and movement.
The combination of Scouts being OP and some of these Orders completely changing the game kind of ruins some of the strategy I feel when a Rifleman is doing a tank buster's job more efficently... :S
(This depends on the tank, but still lol)
Oh really? I haven't done the DLC's yet on this initial playthrough because I heard the weapons were OP... I wasn't aware they were THAT op.. :O
When even Lancers can do more damage to tanks from the front/CP than the Elderweiss, you definitely have a balancing issue.