Valkyria Chronicles™

Valkyria Chronicles™

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HawkPeft Nov 20, 2014 @ 3:22pm
So, tanks...
Does anyone else not use the tank? I mean, unless I specifically need to use the tank, or theres large areas without cover I'll move my tank to act as cover, but otherwise, the ground troops are so much better, am I alone in this thinking?
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Showing 1-15 of 40 comments
Cathulhu Nov 20, 2014 @ 3:28pm 
What a surprise, a tank designed to take out tanks sucks against infantry, just like they did in real life.
I do use it, against tanks. Everything has its use in this game, it's not one beats everything. There is no I in Team.
Romulus Nov 20, 2014 @ 3:33pm 
I agree. The 2 cp cost and low ap means I tend to rely on my infantry the majority of the time.

Although I do find the Shamrock alot more useful.
Last edited by Romulus; Nov 20, 2014 @ 3:34pm
HawkPeft Nov 20, 2014 @ 3:52pm 
Well, that was rather hostile, and I use the lancers to take out tanks, the tanks are even worse at fighting tanks than infantry, I've yet to even move the shamrock.
Last edited by HawkPeft; Nov 20, 2014 @ 3:53pm
Romulus Nov 20, 2014 @ 3:54pm 
Originally posted by HawkPeft:
Well, that was rather hostile, and I use the lancers to take out tanks, the tanks are even worse at fighting tanks than infantry, I've yet to even move the shamrock.

I prefer to just use scouts + damage boost order to take out tanks in the rear.
Jhe Nov 20, 2014 @ 3:56pm 
They'd be okay if they weren't an absolute ♥♥♥♥♥ to handle.

Want to point your camera right? Let me turn the whole tank around and consume CP for you

(ノಠ益ಠ)ノ彡┻━┻
HawkPeft Nov 20, 2014 @ 3:56pm 
Hmm, I never tried that, I don't use orders either, except retreat.
Romulus Nov 20, 2014 @ 3:57pm 
Originally posted by Jhe:
They'd be okay if they weren't an absolute ♥♥♥♥♥ to handle.

Want to point your camera right? Let me turn the whole tank around and consume CP for you

(ノಠ益ಠ)ノ彡┻━┻

even using a controller the movement of tanks suck and they get stuck so many times it pisses me off.
Romulus Nov 20, 2014 @ 3:58pm 
Originally posted by HawkPeft:
Hmm, I never tried that, I don't use orders either, except retreat.

The higher level orders are pretty useful. My scout can take out a tank with 4 shots from the rear.
Marbur Nov 20, 2014 @ 4:04pm 
The tanks are good as guard in front of spawning enemies and on some missions I need the smoke grenade.
Perhaps if they would reduce the CP cost to 1 when only moving, it could make sense to use the tanks more often.:cerberus:
✨Nutkun7993✨ Nov 20, 2014 @ 4:06pm 
Enemy can perform 1 CP on heavy tank when they only want to attack, 2 CPs when they want to both move and attack. Which is not fair I want to do that with my tank too.
Last edited by ✨Nutkun7993✨; Nov 20, 2014 @ 4:16pm
Stoibs Nov 20, 2014 @ 5:05pm 
Originally posted by Jhe:

Want to point your camera right? Let me turn the whole tank around and consume CP for you

(ノಠ益ಠ)ノ彡┻━┻
Enter aiming mode if you want to look around to get your bearings ;)

But yeah I rarely use my tanks either. Welkin is just sitting at Spawn shouting orders 99% of the time. Maybe sometimes the Shamrock gets an activation every now and then if he's in a position and it's cheaper CP-wise to get him to catch an enemy tank's radiator.
The 2 CP cost in general however is just too much when I can get more accomplished when used seperatly on troops. This whole 120fps ruining tanks movement thing is actually a bit of a non-issue to be honest save for a mere handful of situations where you need to use them. (Only jumped into config and changed my fps down for tanks about 4 times in my 27+ hours so far..)

Actually this is the same with lancers now that I think about it; as already stated Demolition orders on just Scouts/Shocktroopers/Engineers are better anti-tank measures anyway with more versatility and movement.
The combination of Scouts being OP and some of these Orders completely changing the game kind of ruins some of the strategy I feel when a Rifleman is doing a tank buster's job more efficently... :S


Vash Nov 20, 2014 @ 5:31pm 
As far as killing Tanks with the "appropriate" units goes... It's even worse when you get DLC Ace weapons, like ZM Kar 9(g) on Alicia. Killing tanks with half the clip when shooting at the radiator without orders on the most mobile class. :csdmeh:

(This depends on the tank, but still lol)
Last edited by Vash; Nov 20, 2014 @ 5:42pm
Stoibs Nov 20, 2014 @ 5:34pm 
^
Oh really? I haven't done the DLC's yet on this initial playthrough because I heard the weapons were OP... I wasn't aware they were THAT op.. :O
Romulus Nov 20, 2014 @ 5:38pm 
Originally posted by Vashzaron:
As far as killing Tanks with the "appropriate" units goes... It's even worse when you get DLC Ace weapons, like ZM Kar 9(g) on Alicia. Killing tanks with half the clip when shooting at the radiator without orders on the most mobile class. :csdmeh:

When even Lancers can do more damage to tanks from the front/CP than the Elderweiss, you definitely have a balancing issue.
Akkarinn Nov 20, 2014 @ 5:45pm 
I like the Tanks, gives moble cover for my units and can wipe out multiple enemy troops with one well placed mortar shot. There the perfect "You die now" to a defence of scouts and shocktroops defending a area for the cost of 2 CP.
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