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Crouching (sandbags or trenches) gives immunity to headshots and gives a -20% malus to the attack power of any incoming attack no matter the direction of the attack.
Evading is the dodge mechanic. It also gives immunity to headshots and a -70% malus to the attack power of incoming attack (if they hit). Each unit has an evasion stat and every time they're shot at (no matter if you're standing in the open or crouching at a sandbag), the unit has a chance to evade (their evasion stat in percent).
That said, there are ways to prevent an unit to evade:
- shooting from behind at more than 25 range or so.
- shooting while not being spotted by any enemy (can be extremely complicated to tell, usually all sight lines blue or no sight lines at all is enough but sometimes there can be other more complicated factors to take into account).
- undodgeable shot potential.
Also, units crawling in grass don't evade (they're already lying as low as possible).
Thanks, everyone!