Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's one of those maps that's really hard the first time, but then once you realize how it works and where new enemies appear it becomes much easier (there's another map like this a few chapters down the road which is much worse about it). That said, knowing where and when reinforcements appear, there's nothing to stop you from parking a few units at an angle where they won't take interception fire, waiting for the spawn, then wiping them out and retreating/hiding behind a tank. Or for that matter from stocking up enough command points before breaking the last generator to destroy the Batomys before ending the turn when the generator died.
Step two destroy the generators (use your scout's grenades to knock down the walls)
when Selvaria shows up use the tank to block her from shooting your guys.
Spawn in three lancers, an engineer, Alicia, and Rosie. Put the lancers up top near the tank, Alicia and Rosie on the bottom row in the trench, and the engineer near the first base. Move the Edelweiss up towards the walls, use the Lancers to destroy the Batomys' guns, Engineer to resupply, and Alicia and Rosie to mop up the first wave of foot soldiers. Move Rosie up to where the sniper spawns, kill him, then have her crouch up in the trench near the top of the hill, and move the engineer down near the bottom of the same trench. Use the Edelweiss to knock down the walls, and keep moving towards the main camp. The Lancers can move around freely, as they're destroying the guns, but I kept them near the trench Alicia/Rosie is spawned into until all the guns have been destoryed, then I moved them to the far rear trench(B4 I think on the map), and kept them behind the walls. I spawned in a second scout and a sniper before destorying the second generator, and them along with Rosie and Alicia can basically destory the reinforements apart from Selvaria. After it's just the Batomys and Selvaria left, move everyone into hiding places because Selvaria will destory everyone if she is in range(she sniped my Lancers a bunch of times even in trench cover). By the eight turn this should all be accomplished and the Batomys should be starting to go up the hill towards the main base. Your engineer should also be at the far rear trench along with the Lancers, and when the Batomys fires to destroy the third wall, use your engineer to nade the generator, then your Lancers should be able to destory the Batomys in the same turn. Boom, map cleared AND a sweet A rank for tons of cash and XP.
Used scouts grenades on generators. Did not knew they were so effective in this. Saved me a lot of command points, so I managed to destroy the tank in one turn.Annoying mission, still.
Maximilian could easily wait you out by simply sitting in his tank and never firing the main cannon until Selvaria has wiped out your squad. The only reason the mission is even beatable is because Sylvaria is actually dumb as a brick and won't leave Maximilian's side even though he's completely invincible as long as he doesn't fire. How is the player supposed to know that without first suffering a defeat or a phyrric victory? All it takes to fail the mission is to leave the left side radiator last because Selvaria won't let you reach it, but there is no way to know that's going to happen. What were they thinking!? This mission really pissed me off! :/
This one I won easily first time for a B rank.
that one I was pretty much forced to take the loss, and restart and camp the spawns.
I did kinda hate Selvaria and the Emporer thru the game
I am taking over the world because people tried to kill me as a baby. I think. I'm unclear of his motives. and Selvaria loves him, because.
It seems to be standard in japanese strategy/tactical games to put invincible enemies on the missions, which you need to avoid. Fire Emblem did it also, but at least there the super bad guy moves pretty slowly, so you can avoid him. That is another problem if you have units near his spawn point.
The one where you need to destroy two ultra tanks coming from different sides? Yeah, that one was also annoying, but I managed beat it second try. Cheap tactics. Most annoying thing were those snipers atop the cliff.
The game does a good job to tell you what to do. The only thing you have to figure out on your own is that the Eidelweiss is immune to Selvaria's attacks.
Otherwise:
1. Kill turrets and don't position units in fornt of the Destroyers main cannon (firing arc shown during briefing).
2. Knock down walls to slow down the Destroyer and make it fire upon the debris. Firing its main cannon will open up the radiator hatches.
3. Use a scout to mount the tank and throw grenades into the radiator hatches. Scouts can run through half the map in one turn so they can spring out of cover, throw grenade, and then get back to cover.
4. Hide from Selvaria's attacks behind tanks and walls.
It was a fun mission imo.