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When a units HP hits 0 they get incapacitated and fall on the ground. If an enemy then steps on them (just like when the player calls the medic), they finish them off and they perma die. A little cutscene of the character in question plays where they say something sad and then the screen fades to white.
There's a difference between KO and death. A unit with 0 HP will remain KO, and only will die IF:
1. Three turns pass.
2. Any enemy unit "touches" him/her (which enemies don't do on purpose, it just can happen if the KO unit is on their path)
Will survive if before that:
1. An ally "touches" him/her (calls Medic for evac)
2. You issue a retreat order or something to remotely evacuate that character
3, You finish the mission before three turns pass since the character was incapacitated.
There's no XCom-like BS such as casually getting instant killed by a sniper in VC games. If I remember correctly, the only thing that can instant kill is getting crushed by the Marmota in one specific chapter, and all you have to do to avoid it is to keep your distance.
Had someone who got shot by a sniper i hadnt noticed and a scout proceeded to dash all the way across the map into the very nook the soldier was lying KO in.
No instant kills kind of happen. I've had enemies kill my unit then run over and execute them when it was out of the way. Plus on Selvaria she was just camping my sniper so to get her out of there was kind of impossible but only cause i didn't know about the aim canceling her crossfire. The only BS I can say is lancers having way too high of accuracy and just sniping any unit I have thats just goofy.
It's not really instant kill since two instances need to converge for the character to actually die. You need to be very unlucky to have a (non-leader) character incapacitated, and then in the same turn ran over by an enemy who decided to pass through that same spot. If it happens on a later turn, it's on the player to do something about it.
Of course, you can somewhat trigger an instant kill by leaving an unit unprotected in an awful spot like right in front of several enemies, but that can be avoided by finding cover or at least picking more out of the way stationing posts. Or use Leaders for the more risky tasks, since they are immortal so worst case scenario they'll just retreat. The AI's pathfinding is quite limited.
Anyway, even if you do happen to get an instant death (no chance to do anything between the warning and the actual death) and you don't want it, you can quit the mission, Load your last save back to Book Mode, or meet any of the Failure requirements. Everything that happened during that mission, included characters deaths, will be undone if you don't actually finish the mission.