Valkyria Chronicles™

Valkyria Chronicles™

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HumanDude Nov 29, 2024 @ 8:54pm
Do Non Important Units Perma Die?
Playing level with Selvaria Bles and my sniper got killed across the map by her. I couldn't get her sense Selvaria Bles was camping her with her instant kill so she died. Is she just perma dead now? I could just go back and recruit her again correct?
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Showing 1-10 of 10 comments
HumanDude Nov 29, 2024 @ 9:23pm 
So yeah seems this is the case. Sense I don't like losing my people to bs I had to restart the level. Issue is she is literally breaking the sequence when shes suppose to move and attack. At least to my attempts she does not move until all 3 radiators are destroyed. Perhaps I have run into a bug sadly.
jeffers0329 Nov 30, 2024 @ 6:33am 
Yeah, if units are permakilled, you won't get them back until NG+ or you reload your save. It's worth noting this is the only way to get generic units on your roster if you lose enough troops
Woldy Nov 30, 2024 @ 11:36am 
Yea, anyone who is not considered a 'leader' aka folks you dont see in cutscenes will permanantly die if they are incapacitated and finished off by an enemy.
Last edited by Woldy; Nov 30, 2024 @ 11:36am
HumanDude Nov 30, 2024 @ 2:24pm 
Originally posted by Woldy:
Yea, anyone who is not considered a 'leader' aka folks you dont see in cutscenes will permanantly die if they are incapacitated and finished off by an enemy.
Didn't know they could be finished off too.
Woldy Dec 1, 2024 @ 5:22am 
Originally posted by HumanDude:
Originally posted by Woldy:
Yea, anyone who is not considered a 'leader' aka folks you dont see in cutscenes will permanantly die if they are incapacitated and finished off by an enemy.
Didn't know they could be finished off too.
They have to be finished off to be permanantly killed.
When a units HP hits 0 they get incapacitated and fall on the ground. If an enemy then steps on them (just like when the player calls the medic), they finish them off and they perma die. A little cutscene of the character in question plays where they say something sad and then the screen fades to white.
Lanzagranadas Dec 11, 2024 @ 6:00am 
Selvaria doesn't instant kill.

There's a difference between KO and death. A unit with 0 HP will remain KO, and only will die IF:
1. Three turns pass.
2. Any enemy unit "touches" him/her (which enemies don't do on purpose, it just can happen if the KO unit is on their path)

Will survive if before that:
1. An ally "touches" him/her (calls Medic for evac)
2. You issue a retreat order or something to remotely evacuate that character
3, You finish the mission before three turns pass since the character was incapacitated.

There's no XCom-like BS such as casually getting instant killed by a sniper in VC games. If I remember correctly, the only thing that can instant kill is getting crushed by the Marmota in one specific chapter, and all you have to do to avoid it is to keep your distance.
Last edited by Lanzagranadas; Dec 11, 2024 @ 6:02am
Woldy Dec 11, 2024 @ 6:28am 
Originally posted by Lanzagranadas:
2. Any enemy unit "touches" him/her (which enemies don't do on purpose, it just can happen if the KO unit is on their path)
Oh lemme tell you, they do, do it on purpose on occation if they feel like it.
Had someone who got shot by a sniper i hadnt noticed and a scout proceeded to dash all the way across the map into the very nook the soldier was lying KO in.
HumanDude Dec 11, 2024 @ 2:03pm 
Originally posted by Lanzagranadas:
Selvaria doesn't instant kill.

There's a difference between KO and death. A unit with 0 HP will remain KO, and only will die IF:
1. Three turns pass.
2. Any enemy unit "touches" him/her (which enemies don't do on purpose, it just can happen if the KO unit is on their path)

Will survive if before that:
1. An ally "touches" him/her (calls Medic for evac)
2. You issue a retreat order or something to remotely evacuate that character
3, You finish the mission before three turns pass since the character was incapacitated.

There's no XCom-like BS such as casually getting instant killed by a sniper in VC games. If I remember correctly, the only thing that can instant kill is getting crushed by the Marmota in one specific chapter, and all you have to do to avoid it is to keep your distance.

No instant kills kind of happen. I've had enemies kill my unit then run over and execute them when it was out of the way. Plus on Selvaria she was just camping my sniper so to get her out of there was kind of impossible but only cause i didn't know about the aim canceling her crossfire. The only BS I can say is lancers having way too high of accuracy and just sniping any unit I have thats just goofy.
Woldy Dec 11, 2024 @ 4:09pm 
Originally posted by HumanDude:
Originally posted by Lanzagranadas:
Selvaria doesn't instant kill.

There's a difference between KO and death. A unit with 0 HP will remain KO, and only will die IF:
1. Three turns pass.
2. Any enemy unit "touches" him/her (which enemies don't do on purpose, it just can happen if the KO unit is on their path)

Will survive if before that:
1. An ally "touches" him/her (calls Medic for evac)
2. You issue a retreat order or something to remotely evacuate that character
3, You finish the mission before three turns pass since the character was incapacitated.

There's no XCom-like BS such as casually getting instant killed by a sniper in VC games. If I remember correctly, the only thing that can instant kill is getting crushed by the Marmota in one specific chapter, and all you have to do to avoid it is to keep your distance.

No instant kills kind of happen. I've had enemies kill my unit then run over and execute them when it was out of the way. Plus on Selvaria she was just camping my sniper so to get her out of there was kind of impossible but only cause i didn't know about the aim canceling her crossfire. The only BS I can say is lancers having way too high of accuracy and just sniping any unit I have thats just goofy.
just use your tank as cover. she cant shoot through it.
Lanzagranadas Dec 12, 2024 @ 8:44am 
Originally posted by HumanDude:
No instant kills kind of happen. I've had enemies kill my unit then run over and execute them when it was out of the way.

It's not really instant kill since two instances need to converge for the character to actually die. You need to be very unlucky to have a (non-leader) character incapacitated, and then in the same turn ran over by an enemy who decided to pass through that same spot. If it happens on a later turn, it's on the player to do something about it.

Of course, you can somewhat trigger an instant kill by leaving an unit unprotected in an awful spot like right in front of several enemies, but that can be avoided by finding cover or at least picking more out of the way stationing posts. Or use Leaders for the more risky tasks, since they are immortal so worst case scenario they'll just retreat. The AI's pathfinding is quite limited.

Anyway, even if you do happen to get an instant death (no chance to do anything between the warning and the actual death) and you don't want it, you can quit the mission, Load your last save back to Book Mode, or meet any of the Failure requirements. Everything that happened during that mission, included characters deaths, will be undone if you don't actually finish the mission.
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