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1) instant reinforcements (in VC1 you need to wait a turn before new units arrive)
2) ability to get more or less anywhere with any type of unit in a couple moves (VC1 has large maps instead of 3-4 small zones)
3) Different class-ups (you just unlock more weapons and some extra stats by getting classes to lv. 11), only 5 classes in total
4) Much less environmental effects
5) Not much vehicle customization (you mostly just get different stats instead of fundamentally different capabilities)
6) Speaking of vehicles, no carrying your troops (no APC)
7) Potentials feel BAD. 10% activation rate with no mechanism to increase that (aka VC2's morale)
8) Lancers' earlygame accuracy in VC1 is kinda like that of Shocktroopers in VC2. Also Sniper accuracy is horrendous until you get halfway through the game.
9) VC1 hides most of the stats (like accuracy and evasion), so you'll have to dig through the game files if you want to learn them. Egregious example - Sniper Rifle upgrades 2 and 3 are worse than the basic sniper, because their zoom-in ability is worse.
Things you might find to be better:
1) no need to grind resources, evaluations, certificates and all that, just upgrades for money and levels for XP
2) everyone has a ragnaid and Engineers do ALL the things (fix sandbags, repair tanks, heal, resupply)
3) no need to do character-specific missions to unlock their potentials. Use someone in a couple battles, and you'll get it
4) Many orders actually have decent CP costs (1-2, rather than 4-ish) and are thus usable. They also don't require a gazillion of XP to learn. 17k or something to learn how to evacuate fallen ally? Really, VC2? Pretty much half a typical mid-game battle's worth? No thanks, I'll make do. *whisper* It cost you 2k in VC1, Welkin ya prick */whisper*
All that said, it's still fun and looks nice. You just have to kind of ignore extra rules and decision-making style you learned from VC2.