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You'll probably notice this at B-something Desert (I have approximate memory of some terms) and have a Sniper placed at the right of your base shoot someone near enemy base.
As for Lancer, their accuracies go from "can't hit at point blank range" to "can hit at point blank range". The other three classes are fine, they have many shots and it's not hard to land a few head shots at reasonable distance.
Note that the chance you hit the crosshair center is not affected by distance. See the wiki for detailed explanation:
http://valkyria.wikia.com/wiki/Accuracy
I think you need to remember that you are commanding a Militia army, not a professional one. A lot of the people you have comes from the 2nd or 3rd conscription pick. You are having everything from 12 year old children to 50-60 year old men with bad backs fighting for you because there is no one else to pick from. You are scraping the bottom of the barrel here.
"Early game sniper rifles has bad zoom and thus you shouldn't upgrade from GSR-1 until mid-game. If you did upgrade yeah they will become fairly inaccurate at long range." Wait, so Upgrading guns makes them more inaccurate?
Yeah, that was one of the problem areas Nox. Had a "snipe out" on that map, and even with the "aim up" order, My snipers missed EVERY shot, 6 shots total, and the enemy Snipers literally nailed the first shot both times to wipe out my Snipers. This happened 4 times before I finally just pulled my snipers out of the fight completely and rushed everything with shocktroopers
Cool, a troll.
It's a mistake in game parameters. They just screwed up a couple numbers for GSR-2 and GSR-3.
That's....dissapointingly stupid and annoying.
Like, and keep in mind, I'm not complaiging because the game is hard. I've played hard games before. What I see as the problem is the AI does NOT have the accuracy issues I run into. You know the Desert mission with the giant ass tank?
I had twin lancers ready to nail the turrets, and I kid you not. They were close enough that with half of their movement "bar" they could have been touching the thing....and they missed every shot. 75% of the rockets missed the minigun turret, and just hit "the tank".
And yet, in that same mission the enemy AI takes their lancers, and snipes me from 4x the distance. Not my tank. My LANCER, which was crouching behind cover. Does it without missing a shot until my lancers both got wiped
Unfortunately, that's just bad luck (2 dead center hits in a row) and confirmation bias (try to remember every time enemy Lancer missed by a mile). Objectively Squad 7 has better stats than enemies.
Incidentally, the hard mods for the game (busard's Gallian Crossfire and my addition of infantry ammo on top of it) address the issue of accuracy (among others).
Here are a couple of screenshots of low-level accuracy (Skirmish 1 and Vasel campaign missions):
Sniper:
https://steamuserimages-a.akamaihd.net/ugc/398929747401710102/848E2983844DD1D0EB264494797D0FF89F46C635/
Scout:
https://steamuserimages-a.akamaihd.net/ugc/398929747401711181/9C527B7DA0BD742EDC1850701D6AD2A7D2DD3A85/
Shocktrooper:
https://steamuserimages-a.akamaihd.net/ugc/398929747401771909/A1DBF348232CF7227220255BE7C36B06CEAF1BE4/
Lancer:
https://steamuserimages-a.akamaihd.net/ugc/398929747401797384/B4128E785514F1CAE39B3DCF6791D5CC5A1CADDA/
Now, of course, it's not the only change and the game is plenty hard for other reasons, but if you don't mind - give it a go.
Although I wouldn't recommend trying to load your vanilla save, both for equipment reasons (if you've already upgraded grenades and are using Ace rifles + some tank parts, there will be issues) and for being forced into hard combat without sufficient prep.
Enemy lancers also have much better innate accuracy vs your lancers to compensate for their weapon’s meh accuracy (~30-60%, depending on their level). If they’re attacking your infantry instead of your tank, chances are they’re either out of range, something is obstructing their aim against the tank, or they feel they can one shot your infantry if they’re weak enough
Yeah. That happened to me too. I couldn't destroy any turrets my first time there and promptly wiped. Which forced me to learn how to drive the tank and use it as cover to get close.
Note that trooper also kills reliably if you can get close enough, because of their high number of shots and damage. But they can't sneak up from behind as easily as scouts for close range head shots, yeah.
Anyway, note that I said the chance to hit "crosshair center" does not involve distance. I didn't say chance to hit "aim circle". That means a lancer still has a small but non-trival chance to hit a radiator or headshot at sniper range, and is in fact often worth a shot if there is nothing else to shot.
You may get some more "stupid" missions after the map, but they are all designed to teach some important skills before they let you run free on subsequence maps. Don't give up! Things will get better.