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It's part of the unique genre mix of real-time strategy with turn-based strategy this game provides.
Plan ahead like a grown up if you can't holt it for an hour.
People with this kind of deficiency are a very small margin and thus don't matter.
There are simply not enough people with this kind of handicap, to justify adding a pause button just for them.
Why would you need a pause button so much when:
-Time stops when you take aim (and taking aim doesn't force you to shoot, you can cancel it)
-Time stops when you're in command mode, which happens between each character action.
-As long as your characters aren't taking interception fire, you can leave them waiting there for as long as you want and they'll be totally safe.
-You can even hide in grass, or behind a wall depending on the situation, to break enemy sight line and stay safe.
It's not a real time action game and no enemy will move during your phase. The only thing that actually runs in real time is interception fire, and you aren't going to be under interception fire all the time.
In other words there is no pause button because the lack of pressing buttons is what pauses the game.
You are asking for an oxymoron, it's a turn based game where you would have to DELIBERATELY choose to go into movement phase while in the line of sight of enemies to be in an instance where leaving the game unattended would yield you a bad outcome. In absolutely EVERY OTHER case the game can be left and returned to with no issues, and even if you did by chance activate movement phase and have to leave you can simply just aim or finish the turn and THEN do what you need to.
the "Grown up" argument is completely justified, the only kind of person who could possibly even consider asking for such a fundamentally worthless addition to a game is someone who clearly doesn't have a developed brain (or a functioning one) there is no excuse for this level of absurdity.