Valkyria Chronicles™

Valkyria Chronicles™

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Ashina Nov 4, 2018 @ 3:37am
Special Weapon good?
Rifles has Damage, Accuracy, and Effects
MG has Damage, Effects, and Clip
Lance has AT and Mortar
Sniper has Damage, Accuracy, and Effects

I only use the Accuracy Rifles, Clip MG(Originally I use the Damage ones), AT Lances, and Accuracy Snipers

is other weapon good, I mean I don't really like effects weapons that much since I aim for Accuracy and damage.
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Hoshi Nov 4, 2018 @ 6:21pm 
Damage and accuracy is what's important. Why waste time debuffing an enemy you could have just outright killed?

Now if you have already played through the game and want to test something different, maybe create a bit more of the challange for yourself they could be an interesting option.
Lanzagranadas Nov 4, 2018 @ 8:27pm 
Effects are a bad trade-off because those weapons suffer from poor range, accuracy and fire power compared to the other variants.

For Scout rifles, just keep in mind that at certain upgrade level, the Gallian-A (Power) will get 7 shots, while the Gallian-S (Accuracy) will allways have 5, so those two extra bullets typically compensate for the inferior accuracy.

With SMGs it's basically up to personal choice between Damage and Capacity, but anyway the best SMGs are probably the Royal ones, because they get superior range.
Ashina Nov 4, 2018 @ 10:09pm 
Originally posted by Lanzagranadas:
Effects are a bad trade-off because those weapons suffer from poor range, accuracy and fire power compared to the other variants.

For Scout rifles, just keep in mind that at certain upgrade level, the Gallian-A (Power) will get 7 shots, while the Gallian-S (Accuracy) will allways have 5, so those two extra bullets typically compensate for the inferior accuracy.

With SMGs it's basically up to personal choice between Damage and Capacity, but anyway the best SMGs are probably the Royal ones, because they get superior range.

Wait, Gallian A gives 7 shots?!
I'm interested now, Alicia has been using Empire's Weapon because she has good accuracy, I might invest on it for now on.

Oh yeah, about Scouts and Engineers, does Gallian S better suited for Enginners, since the range and accuracy could negate the engineer weak stats?
Lanzagranadas Nov 5, 2018 @ 7:04am 
Originally posted by Ashina:
Wait, Gallian A gives 7 shots?!
I'm interested now, Alicia has been using Empire's Weapon because she has good accuracy, I might invest on it for now on.

Yes, from Gallian-A10 (chapter 12) onwards, it gets 7 shots. Gallian-S has +20 range so it can be useful when you need to safely outrange an enemy Scout (you should be able to shoot them before they start shooting you), and can be good for Engineers as well.

ZM Kar is great for Alicia because of her superior Aim and HP but units with low accuracy might fail a lot with these weapons so Gallian-A is usually a safer choice for a strong, yet balanced rifle.
Apulz Nov 5, 2018 @ 9:11am 
For scouts use the Gallian-A series for most of the game, when u get the royal scout rifles use those, then farm the Edy dlc engineer mission and kill the ace like 6-7 times, this gets you the zm-kar 9 which is op as hell.
Last edited by Apulz; Nov 13, 2018 @ 3:25pm
Just a tip there will be boss battles late game so it can be useful to give engineers a bad quality debuff gun, You only need 1 of these per squard but. The most useful upgrades are armour and AT lances.
Liro Raériyo Nov 9, 2018 @ 3:53am 
the only real useful point of debuff guns in general is during the enemy phase, since they have instant reactions to a single shot and then immediately open fire or end turn and since most debuff weapons activate on the first shot...

its only really useful on interceptions, and even then, id only give it to engies since they are less used in direct combat anyway.
fallen14 Nov 15, 2018 @ 2:54am 
I think zm kar 8 in edy elc scout mission is best one for you. Of course zm kar 9 is most powerful one but damage is not really different and scout mission is most easist place to farm for scout weapon.
Slain087 Nov 17, 2018 @ 2:59pm 
Mortar Lances aren't great in VC1. There's a distinct lack of large enemy crowds at close enough range that would make it superior to Flamethrowers and/or tank mortars. Since there's no APC or Direct Command ability like the other games, you have to deal with the Lancers' low AP, and even taking the extended AoE range of the mortar into account to land hits while technically outside of range, you'll just barely outrange Shocktroopers at the best of times, worst case, you'll eat a few shots from them before you walk back out of range to fire.

Realistically, you'll only want them when you're unwilling/unable to use Orders; and you're fighting heavily entrenched enemies and/or crawling enemies that are still hidden and you can't get your tank to them easily, thanks to the large area of effect compared to other anti-entrenchment weapons.
Slap Happy Pappy Nov 29, 2018 @ 12:22am 
Effects are always a net LOSS in enemies killed per turn.
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Date Posted: Nov 4, 2018 @ 3:37am
Posts: 10