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or using the Edelweiss to block selvaria?
As for Selvaria, you know where she starts from and that she will charge down the ramp, so keep your people out of sight or order them to retreat as necessary. You only need one scout hiding behind some terrain to dash over to that last radiator, the rest of your squad doesn't really matter at the end.
just quit while your ahead. this mission ruins the whole game and proves why sega is a mostly trash company and should stop making games lol. the mission is literally one of those rng nightmares especially for someone on their first second or third ect ect try at it. if you do make it past the mission, i hear from my friend that it gets really enjoyable though so good luck.
i almost beat it earlier today by having a scout wait to ambush the batomys but my edelweis got destroyed right before it was about to be my turn and get my win. idk why they thought it would be a good idea to add this mission, let alone add it this early in the game.
Not moving your edelweiss could save cp, but at least have Dallas or Karl near edelweiss to heal it.
Also by using the edelweiss as a shield against selvaria means that just use the side of the tank to block selvaria, if your tank got destroyed by selvaria you have clearly done something wrong.
The only problems most of VC players get is trying to get A rank.
Not saying you're trash, but people literally play hard game because they like challenges, the fact that you could pass the level C rank and could still continue with the story is fine.
You can also train your tactics in skirmish since I have considerable experiences when using scouts because of skirmish.
Selvaria on the other hand ruins the mission right away. As soon as she appeared without a warning, she ran halfway across the map and slaughtered 2 of my units, both in cover. And getting them back up is impossible considering her range of sight, as well as lack of cover to get in between her overwatch bursts in the area I left my men at.
Yes, I've since learned I can use Edelweiss to block her, but that's only after 1) falling for the trap once and 2) using external sources for that info. If the game cannot feasibly be beaten on 1st try (not saying it'd be easy or even at all likely), then it's poor design.
I'll stick with it as it's one bad mission, but hope to never play this mission again after I complete it.
Deploy 2 lancer and rosie near Edelvice
Deploy 1 engineer in your basecamp
Deploy largo and another lancer in the ruins with alicia closes to the temple
Turn 1
Have alicia rush the ace sniper then have her face (but do not attack) the large blob of enemies
(optional) Edelvice fires on the nearest side machine gun cupola and faces towards the batomys
Move engineer in base spawn to secon trenchline near your tank
Spawn another engineer in your second base camp
Turn 2
Edelvice damages the 2 side machineguns nearest it till they are 1 shots (do waste shot on frotn and rear mgs) also use the tank as a shield for lancers
use lancers on both sides to kill mgs (wherever possible by runing under the guns where they cant shoot you)
Have the spawned enginer frag the pillers to block the landships path then fall back to the lancers
(Possible) May need to finish enemies with alicia or use healing request on her possibly fall back to main camp but the trench by the map egde is best
Turn 3
Regroup trench lancers +engineer by the sandbacks or your spawn base that were knocked over
(optional regroup largos lancers and the spwan in engineer as well)
Turn 4 batty fires
Swarm both flanks of the batty with lancers climb ladder and damage all radiators but destroy the one on the right side.
(optional) repair your tank using your enginneer)
(from here on things get more murkey)
Next time batty fires destroy the rear radiator with a lancer causing slevaria to spawn
Place your tank by faceing the ramp/trenchline coming down the hill where the enemies come to gun down enemies as they move past
Regroup all troops (except alicia) by the sandbags of your spawn base camp (before selvaria reaches the lower level)
Finish off the last radiator with your tank (You remebered to weaken it to a oneshot right) . Use remaining movement to physically block selvaria's line of fire with your tank
Fire everything you have at the landship
Once you take out the anti-personnel turrets, there's literally no reason why there should be any Lancers or Snipers down there; Retreat them and move them to the base camp.
On the same token, there's no reason why you shouldn't have an Engineer or two on your Lancers while the turrets are still up. Even if you miss a lot, you can keep firing as long as someone can resupply.
Literally the hardest part of the mission is gambling on where the Lance shots are going to end up. Always assuming you're going to hit straight is always a bad idea.