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On a more serious note, the game has a NG+ mode where you will retain all levels and equipment and easily overpower opposition for easy A-ranks.
However, if you know what you're doing and make correct plans, you can absolutely achieve full wipe A ranks in every mission on a clean NG.
If you want a slightly better reward system, look into Gallian Crossfire. It's a much harder mod, but rewards were revamped to have only 25% come from rank.
If you want to try playing with less ridiculously low turn counts, I've made additional changes to Crossfire, where battles can be played semi-lazily (still on hard++ difficulty and with a lot of baggage of their own, though) and last approximately 7-8 turns (min-maxing will bring you lower) with A-ranks moved to comfortable 10.
Both mods can be found in Steam guide section (Gallian Crossfire and Imperial Onslaught respectively).
Edit: Never mind, I beat it by practically suicide rushing the flag with a couple of shock troopers and Alicia. Felt dirty and not like a real victory but whatever, I was sick of this level anyway.
Alternatively, you can destroy the wooden boxes or stacks immediately to the right of the main entrance to the supply base and attack the camp also without having to contend with the tank
And of course, there's the brute force method of hammering the Lupus until you destroy it or drop it to below half HP (he automatically retreats as well as any remaining Imperial unit if that happens) :P
Two for the future missions, I guess:
1) One cannot attack that which he cannot see. Yes, hiding tanks is a thing just as much as hiding infantry is.
2) Tanks have 2 HP bars for a reason. You rarely need to worry about the second one, but this is one of the cases where it can be used quite effectively.
Levelling your units, upgrading their gear and learning orders and potentials. Don't count on many A-ranks if you're on your first playthrough with low level units, sh¡tty weapons that miss a lot, etc. It's doable but you have to know the game beforehand.
You have NG+ to improve ranks on any missions you need, and NG+ allows you to replay story missions unlike NG.
There's also the fact that a lot of missions feel like trial-and-error puzzles, utilizing cheap gimmicks and throwing unexpected stuff at you. Right now I've decided to play the story missions in a "sensible", tactical way even if it gets me a low rating, and save the skirmishes for experimenting.
Ironically, there's no gimmick in skirmishes. Those (barring NG+ Hard and Expert ones) are carbon copies of campaign minus most unique parts that aren't level geometry. Aka it's always straight combat for the camp.
But yeah, in VC1 you're not supposed to achieve a perfect score on your first playthrough, savescumming or straight up going to a previous save and replaying a chapter after seeing what it has to offer nonwithstanding.
Just remember to prioritize Aged Gentlemen over the Drill Sergeant.
It might be the easiest way but definitely not the only one. You can still A-rank without using orders or power-levelling if you have a good strategy, as I'm pretty sure some player on Youtube already did. In fact Expert Skirmishes have to be done without Orders because you don't have the Edelweiss.