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Сообщить о проблеме с переводом
Announcing a brand new DLC and its not coming in 5 months, but in 3 Weeks!
Also why lock flamethrower behind all this nonsense? Why do my colonists first need to research some unholy creature before they can craft a crossbow? It's all so arbitrary.
I'm hoping it's implemented in a way that adds more to the late-game gameplay loop. Could be fun to go out and hunt a bunch of monsters to fuel some archotech magic. Really curious to see what the psychic rituals are about.
Maybe adds a new way of harvesting raiders by turning them into the monsters and then harvesting bioferrite from them.
Plus weaponizing a bunch of ghouls and corpses with IED corpse dust. It's looking pretty sick so far.
honestly will ruin the game unless you can disable the content completely, not every run is suited to having zombies, fleshbeasts, and parasites in it.
really looks more like a mod still than an actual DLC.