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I have stopped double walling my freezer since electricity is practically free, and instead just crank the temperature down low enough that it will never have time to thaw out if a solar flare hits.
I have animals being slaughtered every day so there is a constant source of meat, and I don't even need a freezer, if I didn't want to have one. I just don't like to hear the notification that meat and meals have rotted away in storage.
In my last playthrough, I have just been building my pens indoors around my hydroponics and letting the animals eat the hay from there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3190893351
https://steamcommunity.com/sharedfiles/filedetails/?id=3190892000
https://steamcommunity.com/sharedfiles/filedetails/?id=3190896754
Regarding freezers... double walls helps. But what you really wanna have is 'mountain roof' if you want the best insulation. There's a 'house' icon in the lower right that will show roof types; you want the dark green stuff.
That said... eventually I just stopped caring for animals. Now the last thing I wanna do is tell you how to have fun, but IMHO animals just aren't worth the effort. I would put in a ton of effort to keep them safe/fed/etc. But at some point, you really need to look at what you're getting for all the effort/time.
I don't keep the grain/herbal medicine in the freezer because I am worried about it spoiling, I do it so that the freshness numbers all match. OCD, or whatever.
My current freezer is partially in a hill, but the area didn’t have many mountains.
I haven’t used many mods, but good to know. I was curious if there were storage shelves I’d overlooked..
Kibble and bay definitely take up a lot of space, but they don’t last, and it seems like I waste a lot of time making it..
And no offense, animals definitely are, taxing.. They require a lot of boring micromanagement.. It seems more fitting to only have a few animal types, but there are so many to chose from!! I have a few of anything that wonders through my territory. I’ve been told animals like chickens are great, but somehow haven’t encountered any..
Most of my money comes from medicine, which is apparently weird? I grow a field of it every summer, then pack it away. It seems for a ton, and I like backing a lot to spare. I ended up tiling my floor with silver because I didn’t really know what to do with it..
The one animal I highly recommend is a horse. A small herd of horses is easy to keep, and they're dynamite for sending out micro-caravans. Send one guy with a few horses, bunch of silver and head to the closest 'purple' village. Buy stuff, get alliance points, instead of a pile of silver that just increasing raid size. The horse-borne caravan can get there and back in a few days, especially when your starting location is picked for proximity to said purple town. And be sure to schedule your next caravan after the market resets.
Oh and ♥♥♥♥ chickens. I've had 'em. Aside from the lag... nothing worse than your coop getting damaged, and you got a ton of chickens running around the map after you just went thru a nasty raid.
And medicine is legal drugs always remember that
It runs fine at 1x speed. The most I have had at once was around 200 and my pc had a hard time with that amount mostly from the number of animals and crops needed to feed them all.
Now if the goal is to just produce the ultimate freezer. I recommend people read this guide:
https://old.reddit.com/r/RimWorld/comments/ynlhgu/a_definitive_guide_to_efficient_freezers_14/
You can abuse some of the rimworld mechanics to get insanely powerful freezers for the cheap by doing some trickery.
The best standard freezer you can probably build in the vanilla unmodded game is the 'Open Airlock Chimney' variant.
As I recall, I had a lot of random animals, like llamas, pigs, guinea pigs, and some larger animals too. I vaguely recall attempting to taim one of those really aggressive animals with a lighting hold horn. I think I had an inspired handler, but don't recall if they were skilled enough to maintain the creature once taimed.
I think I let the pigs eat dead bodies due to a lack of food..
The guinea pigs went on a 100+ hour binge because I brewed beer in the stables.. I need d someplace temperature controlled and I didn't realize the beer was being dropped on the floor and stolen but the animals.
The llamas and other animals produced fit and milk which I used to make sandbags and to prevent starvation.
Etc.
The creature I had the most of by Far, were polar bears.. I had over one per colonist. They made a huge mess of my floors and dormitories, but they could move items, which was a lifesaver.. That was their main function for me. It freed up humans to do production work, and sweeping floors.. They also made excellent bullet sponges during raids, because I could lose a bear and simply train a new one. Eventually I had tooany to reliably train.
I also had some sort of giant pack animal, and while they could haul a lotz I suspect they're eating too much.
Taming wild turkeys is a better solution in my opinion, since you get bird leather when you slaughter them, so you get a lot more money and crafting materials.
I use a mod that makes Thrumbos clean for indoors, so I use them for my hauling as well as riding.
Here is a guide that compares the profitability of the different animal types with a nice spreadsheet.
https://www.reddit.com/r/RimWorld/comments/p92wwt/13_animals_guide/
And yeah ranching is the problem if you run out of food in winter. Either play on eternal summer maps, OR overproduce food by a ton before winter comes, OR be ready to just kill your animals midwinter when you realize they'll bring you to starvation