RimWorld

RimWorld

iCH Mar 18, 2024 @ 11:54am
[1.5 Feature Request] Allow to change/create new Ideology for new colonists after deaht of previous group
It would be better to have such a feature. During my playthrough, some of my colonists had a different ideology, and when Randy sent death to my colony, the first colonists to die were those with my ideology. After their death, a different ideology became the main one. So, when everyone died and I started to create a new group to take over what was left, I noticed their main ideology wasn't mine, but the one set during the raids. So yeah, it kind of sucks that I now have to play as some vegan raiders. A feature to select ideology when creating a new group would help...
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Showing 1-12 of 12 comments
Païtiti Mar 18, 2024 @ 12:02pm 
You can use dev console for situations like that.
The Blind One Mar 18, 2024 @ 12:05pm 
Dev Mode is your friend.
iCH Mar 18, 2024 @ 12:10pm 
It may be a good friend to most of us, but not for more hardcore part of community who perma disable debug mode
Narrowmind Mar 18, 2024 @ 12:40pm 
If you're hardcore, then why can't you prevent yourself from using it for valid purposes? Nothing is holding you back but you.
PYRACOR Mar 18, 2024 @ 12:46pm 
Originally posted by iCH:
It may be a good friend to most of us, but not for more hardcore part of community who perma disable debug mode

If you play with mods, perma disabling debug mode is just silly. Having the discipline to only Dev mode to circumvent impossible/broken/non existent mechanics is the key to this game.
iCH Mar 18, 2024 @ 12:55pm 
Btw how to add new ideology to the game through dev mode? With "Set ideo" there are now no my ideology and I don't see how to add new one. Also, don't want to Dev Edit existing ones
Astasia Mar 18, 2024 @ 5:19pm 
Edit your original Ideology and set ideo on your new pawns to follow it. "New" ideology.
Hykal Mar 18, 2024 @ 5:26pm 
This definitely should be a default option instead of needing to use devmode. I want my original transhumanist cyborg colonists who died to be replaced by a bunch of tribals, preferably with Research being reset. As is, the only requirement is 18 hours. I want to see a completely ♥♥♥♥♥♥ up base that's become part of nature.

I know Dwarf Fortress does this but can DF vet explain how it works? Does it have a timeskip or something like that?
Last edited by Hykal; Mar 18, 2024 @ 5:26pm
iCH Mar 19, 2024 @ 1:52am 
Originally posted by Astasia:
Edit your original Ideology and set ideo on your new pawns to follow it. "New" ideology.

My original ideology is no longer in a list since it went instinct…

here is a case where not everything could be covered up with dev mode…
iCH Mar 19, 2024 @ 2:05am 
Originally posted by Hykal:
This definitely should be a default option instead of needing to use devmode. I want my original transhumanist cyborg colonists who died to be replaced by a bunch of tribals, preferably with Research being reset. As is, the only requirement is 18 hours. I want to see a completely ♥♥♥♥♥♥ up base that's become part of nature.

I know Dwarf Fortress does this but can DF vet explain how it works? Does it have a timeskip or something like that?

I like an idea of resetting some technologies and to those add some research bonus. That would be quite neat punishment, since now you can infinitely create new colonists so this no longer be abused
HunterSilver Mar 19, 2024 @ 2:15am 
Using a fluid ideology couldn't you just change back into your old ideology over time?
Astasia Mar 19, 2024 @ 9:24am 
Originally posted by iCH:
Originally posted by Astasia:
Edit your original Ideology and set ideo on your new pawns to follow it. "New" ideology.

My original ideology is no longer in a list since it went instinct…

here is a case where not everything could be covered up with dev mode…

That's not a thing that happens though. Your starting ideology always exists and is always listed as your starting ideology even if there is nobody on the planet alive (or dead) following it, if it becomes inactive in your colony it drops to the bottom of the Ideology list but has a symbol next to it identifying it as your starting ideology. Further, if you keep playing the game will still spawn pawns that follow that ideology allowing you to recover and keep playing as that ideology even without dev mode.
Last edited by Astasia; Mar 19, 2024 @ 9:25am
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Date Posted: Mar 18, 2024 @ 11:54am
Posts: 12