RimWorld

RimWorld

AldouzTek Mar 17, 2024 @ 4:31pm
Rimworld 1.5 and hauling still sux, seriously Ludeon Studio WTH...
So for years Ludeon Studio never have any idea to improve hauling, amazing.
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Showing 1-15 of 28 comments
pauloandrade224 Mar 17, 2024 @ 4:33pm 
can u explain or no?
AldouzTek Mar 17, 2024 @ 4:34pm 
Originally posted by pauloandrade224:
can u explain or no?
Pawn, animal or mech only haul 1 item.
Hykal Mar 17, 2024 @ 4:37pm 
That's by design.

I mean, I don't personally like it either (Pick Up and Haul 4life) but I can see why Ludeon doesn't do it.
pauloandrade224 Mar 17, 2024 @ 4:39pm 
Originally posted by AldouzTek:
Originally posted by pauloandrade224:
can u explain or no?
Pawn, animal or mech only haul 1 item.
oh yeah? i think mine are diffferent
pauloandrade224 Mar 17, 2024 @ 4:39pm 
Originally posted by AldouzTek:
Originally posted by pauloandrade224:
can u explain or no?
Pawn, animal or mech only haul 1 item.
thanks for explaining tho.
AldouzTek Mar 17, 2024 @ 4:44pm 
Originally posted by Hykal:
That's by design.

I mean, I don't personally like it either (Pick Up and Haul 4life) but I can see why Ludeon doesn't do it.
Well they added Wall light so I hope they improve the hauling too.
Last edited by AldouzTek; Mar 17, 2024 @ 4:44pm
VitaKaninen Mar 17, 2024 @ 4:47pm 
If it is not in 1.5 already, then it is not going to get added in later. Maybe 1.6?
whatamidoing Mar 17, 2024 @ 4:53pm 
Originally posted by VitaKaninen:
If it is not in 1.5 already, then it is not going to get added in later. Maybe 1.6?
Well, the next letter in ribaorld is o... OverHaul?
Hykal Mar 17, 2024 @ 5:00pm 
I hope so. I love PUAH.
Dizzy Ioeuy Mar 17, 2024 @ 5:00pm 
Originally posted by whatamidoing:
Originally posted by VitaKaninen:
If it is not in 1.5 already, then it is not going to get added in later. Maybe 1.6?
Well, the next letter in ribaorld is o... OverHaul?
the next letter is S, not O... can't you see the pattern?
Temenat Mar 17, 2024 @ 5:40pm 
I've always wanted a mod for realistic hauling. It makes 0 sense for pawns to be able to haul literally anything regardless of weight
Rezonus Mar 17, 2024 @ 9:24pm 
Originally posted by Temenat:
I've always wanted a mod for realistic hauling. It makes 0 sense for pawns to be able to haul literally anything regardless of weight
pick up and haul might do that? i have definitely seen "too heavy to haul" when telling a pawn to haul something.
Astasia Mar 18, 2024 @ 5:15am 
Originally posted by VitaKaninen:
If it is not in 1.5 already, then it is not going to get added in later. Maybe 1.6?

It's never going to happen. Tynan has discussed hauling balance in the past. Making hauling smarter or more efficient to any degree would mean he would nerf movement speed, item weight, and/or hauling frequency so it takes the same amount of time/effort. That would be a waste of developer time, ending up in essentially the same position we are at now after all those changes, he said, so it's just going to stay as is.

Hauling is meant to be a significant task in the game, it's the core of logistics, it's balanced around how long it takes now and needing a proportionately large number of haulers to keep up with things. A mod like "Pick up and haul" is not QoL here, it completely goes against the intended developer balance in the game and diminishes the usefulness of things like hauling animals/mechs/dryads.

Everyone is going to have different opinions on this, and there are multiple flavors of mods to adjust it to what you want it to be. I use a mod to increase stack sizes so more can be hauled at once, and a mod to increase the frequency non-human haulers check for new hauling tasks. How it works now though is a deliberate design decision and how the developers want it.
ParGellen Mar 18, 2024 @ 6:57am 
Originally posted by Astasia:
It's never going to happen. Tynan has discussed hauling balance in the past. Making hauling smarter or more efficient to any degree would mean he would nerf movement speed, item weight, and/or hauling frequency so it takes the same amount of time/effort. That would be a waste of developer time, ending up in essentially the same position we are at now after all those changes, he said, so it's just going to stay as is.

Hauling is meant to be a significant task in the game, it's the core of logistics, it's balanced around how long it takes now and needing a proportionately large number of haulers to keep up with things. A mod like "Pick up and haul" is not QoL here, it completely goes against the intended developer balance in the game and diminishes the usefulness of things like hauling animals/mechs/dryads.

Everyone is going to have different opinions on this, and there are multiple flavors of mods to adjust it to what you want it to be. I use a mod to increase stack sizes so more can be hauled at once, and a mod to increase the frequency non-human haulers check for new hauling tasks. How it works now though is a deliberate design decision and how the developers want it.
Yeah I don't get why Tynan thinks hauling has to be so awful. I play with PUAH and OgreStack (or whatever it's called) and the only thing it breaks is making me sit for hours watching pawns waste my time.
Last edited by ParGellen; Mar 18, 2024 @ 6:58am
The Blind One Mar 18, 2024 @ 7:01am 
I'd say it's just a design decision I'm strongly against. The same goes for how the combat is handled in the game. It's balanced so that melee vs gun is viable but that's precisely why it's a stupid balance in a game where you have guns since the end resulting balance is closer to pike and shot from the 17th century than modern tactics.
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Date Posted: Mar 17, 2024 @ 4:31pm
Posts: 28