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As it was said in the dev blog: "The expansion begins when your colonists accidentally provoke a mad superintelligence. From then on, madness manifests"
In other words, you may not need to disable the expansion, just leave it perpetually untriggered or until you feel like spicing up the endgame.
Edit: Basically its seems reasonable to assume it'll be something similar to the Mechanitor progression in Biotech, which is entirely player controlled.
It's like looking at a new zelda game and having concerns that Link won't be in it, there's no reason to assume that to begin with
Any DLC would have "more things for you to watch out for", that's kind of what DLC does, it adds stuff and you have to deal with it in some way. Yet if you're able to play Ideology/Royalty/Biotech at the same time, with all the added stuff to watch out for in them, there probaby won't be an issue with adding Anomaly on top. Whatever the new threat is, you adapt.
Intertwining the Cthulhu-esque horrors with the Archotech is arguably the best way to rope the entire DLC back into the setting. It's possible that these horrors are potentially experiments by the Archotech, Zombies are a result of the Resurrection Mech Serum gone wrong for instance and they escaped, etc. etc.
You can have fluid, set or fully removed ideoligions, and the DLC tells you how to do all that at the start of the game when you have Ideology.
You can remove all xenotypes, specific xenotype factions, children and childbirth and completely ignore genes, mechanitors and sanguophages in Biotech.
Do you REALLY think you won't have a say in what- or even IF- horrors will spawn, attack you and whatnot? You'll still likely be able to utilize all the new freebie stuff like the mentioned Flamethrowers, Hellcat rifles and the new Crossbow, even if you disable the Anomaly stuff from starting.
And bro... Anomaly is adding MULTIPLE horror tropes... This isn't your regular "I add 3 neat new concepts to the game", it's "every horror trope is fully realized, you decide to become/join with them or crusade against them". Even if all they've announced as of yet is all we get, I'd say we still got plenty!
So please, don't worry. RimWorld is still going to be RimWorld after Anomaly has released.
That being said 1.5 is so good. I hope next expansion expands the tribes and city content now that the game can handle more pawns.
If the other DLC's were expansions, this DLC seems more like an overhaul.
It'll most likely be fun, but i think i'd much rather of gotten a DLC focused on expanding the worldmap and expanding on factions.
I kind of agree but I will say check out 1.5 in the beta- a lot of the stuff I'd want in this dlc we got for free. And I'm sure there's a few items but like I don't play ideology rules for example and sometimes I shut out insects for a bonus human faction. These things are usually optional.
I'm not sure if I just skipped past something but it doesn't appear the DLC will add much that kind of naturally blends into the experience, most of it seems to be on triggers.
I guess Royalty was sort of like that as well but Biotech adds a lot of things that just improve the base experience. Everything is subjective, I get that. But with all that being said, it'll make for an interesting alternate experience I suppose.
Looking at the screenies i really hope we can eat, make clothing and tame some of these monsters, id love to have some kind of symbiotic colony where this is both a defence and a food source
https://cdn.cloudflare.steamstatic.com/steam/apps/2380740/ss_7d7b26a612e1e801e106e46093c3e21162ad69f6.1920x1080.jpg?t=1710348618
Also hoping they are compatible with other dlc's and get relic flame throwers
https://cdn.cloudflare.steamstatic.com/steam/apps/2380740/ss_b3bcfeae27b32f1253b3b686e1c14e932ec354a0.1920x1080.jpg?t=1710348618
Im starved for news looking forward to new updates!
Tremors
space marines
cthulhu
star trek
all of these are sci-fi and that is what I think of when I see the pictures for anomaly
The systems definitely have me thinking like a quality rimworld player, I'm actually very excited.