RimWorld

RimWorld

Pong Mar 16, 2024 @ 4:40pm
1.5 Wall Light lag?
Last I knew about wall light mod was each light cost ticks that add up significantly when you've built many. But that using Rocketman fixes that, and, Owlchemist made a wall light from scratch that is supposed to be quicker. I'm wondering what method the official 1.5 wall lights use - in terms of lag.
< >
Showing 1-1 of 1 comments
Astasia Mar 17, 2024 @ 5:42am 
Originally posted by Pong:
Owlchemist made a wall light from scratch that is supposed to be quicker.

He did not. Owlchemist's wall lights just use normal vanilla light emitters. The older "Wall Light" mod has a bunch of extra features like radius displays and customizeable power and radius sliders, and those extra features are I believe what might make it perform slightly worse (I never noticed a difference).

AFAIK there are no special modded lights anyone can make. An object either gives off light in an area or it doesn't. The lighting system ("glowgrid") and map update system handle the rest, and those can be rewritten or adjusted to make all lights in general more or less efficient. RocketMan changes the glowgrid to update differently, it gives it a more consistent negative impact on performance as it constantly tracks lights by area, but makes things less spikey when you add a new light to a map with a lot of lights. Basically it can reduce light related stutter by adding a small reduction in overall performance (and it gains performance in other areas like by reducing AI tick rate). Whether that is preferable to you or not is up to you.
Last edited by Astasia; Mar 17, 2024 @ 5:42am
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Mar 16, 2024 @ 4:40pm
Posts: 1