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Rimedieval
Medieval Overhaul
Vanilla Factions Expanded - Medieval
They are updated to 1.4 and work just fine. Unless ofc you're already running the beta 1.5 version, in which you'll have to wait for a while longer until everything is updated.
I used this mod in my "primitive playthrough" that just ended a couple of days ago, so it works perfectly fine on the current version of the game. The mod allows you to optionally disable all industrial items, limit technologies, and/or deactivate factions that use industrial items (including mechanoids and humans). And most importantly for me, the mod doesn't add any new items.
Perfect, thank you very much!