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Most of the time the issue with performance doesn't come from the game itself but mods. Especially in the ~20 colonists range.
It's pretty fun on 1.5. I have been growing my little tribal army and am ready to throw them into the meat grinder.
Nah, 20 is the upper limit for actually enjoying the role playing experience of the game.
Past that you tend to stop caring about who's who and everyone just becomes fodder.
Depends on how you play really.
I run my colonies in families. When you start with just 3 pawns and two of them get hitched, have 4 kids you're up to 7 pawns. When you find an extra lover pawn for that third wheel you have another breeding pair, you now have another 3 kids and you got 11 colonists. You get a few drop pod colonists, that's 14. They get married too and have 2 more kids, that's 16. Add in a few family stragglers that get reunited or random joiners and you're easily at 20+ where each and every pawn is meaningful and connected to every other pawn in some way and is introduced in their own unique way to the colony.
The amount isn't the issue.
The issue is how you form your colony.
If you start mass recruiting from downed raiders it becomes boring and meaningless quick. Every pawn is just another soulless recruit you brainwashed into your colony, they don't have a history, no relationship connections or real presence in the colony. They're just another name and set of stats you added.
Thats why I dont recruit raiders.
I want to have an emotional connection to each of my colonists, build up their stories. That way when they die it actually means something.
But having them in base game is really freaking nice.
Also not that I have ever gotten past maybe a dozen Pawns (though now I've turned down the 'die on downing' setting maybe I will!), but I think I'd see it as my main group of x, plus the extras. Like in the Walking Dead or something 😂
Extras have a way of earning their way into the colony through heroic feats :)
Once I hit 10 Colonists my average FPS drops by 1, and CPU / GPU heats up slightly. Every 10 after that it gets a little worse. It only becomes a problem when I hit 20-30 colonists because I don't know who's what, and whens where on the map.
Good thing I have liquid cooling, and running 144+ FPS.