RimWorld

RimWorld

Dizzy Ioeuy Mar 13, 2024 @ 4:54pm
Pawns on another render thread... is HUGE. OMFG
That hidden update tucked away could likely have HUGE ramifications for performance.
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Showing 1-15 of 29 comments
pauloandrade224 Mar 13, 2024 @ 5:08pm 
did they update the game?
Halospartan005 Mar 13, 2024 @ 5:10pm 
Is it finally multithreaded??!!
Dizzy Ioeuy Mar 13, 2024 @ 5:11pm 
Originally posted by pauloandrade224:
did they update the game?
Yes the 1.5v beta testing.

It's part of the patch not the DLC. This is really potentially huge.
Dizzy Ioeuy Mar 13, 2024 @ 5:11pm 
Originally posted by Halospartan005:
Is it finally multithreaded??!!

One specific thing that is one of the biggest bottlenecks is, yes, to my understanding.
Halospartan005 Mar 13, 2024 @ 5:13pm 
SWEET and maybe its a bit far-fetched to say this but it seems possible to have a high population colony with this update!!
Dizzy Ioeuy Mar 13, 2024 @ 5:25pm 
Originally posted by Halospartan005:
SWEET and maybe its a bit far-fetched to say this but it seems possible to have a high population colony with this update!!
My fingers are sooooo crossed!
Max Planck Mar 13, 2024 @ 5:53pm 
I just watched AdamVs spawn 138 pawns and set them to mine and chop the entire map. Seemd to run just fine.
404 Mar 13, 2024 @ 5:58pm 
oh i am that much more hyped now!
massive colonies is the dream!!!!
Pazik Mar 13, 2024 @ 6:00pm 
I am no longer mad about my 200 mods. Thank you.
pauloandrade224 Mar 13, 2024 @ 6:14pm 
Originally posted by Dizzy Ioeuy:
Originally posted by pauloandrade224:
did they update the game?
Yes the 1.5v beta testing.

It's part of the patch not the DLC. This is really potentially huge.
OH YEAH UR RIGHT
Astasia Mar 13, 2024 @ 7:07pm 
It only says pawn rendering is in another thread. Pawn AI is what is the main bottleneck for the game. Rendering is graphics, FPS, probably will not have a huge effect on TPS. It will be enough of a bump in performance to allow the game to continue to run smoothly with all the new things added by the DLC going on. It's not going to fix your 200+ mod lists with dozens of complex pawn AI and pathfinding alterations.

Originally posted by Max Planck:
I just watched AdamVs spawn 138 pawns and set them to mine and chop the entire map. Seemd to run just fine.

Did he do it with a comparison with 1.4? On my PC with the current version, without mods, I can also replicate that same thing without any issue. 150 colonists mining/chopping/deconstructing/hauling the entire map is still above 360 TPS at game start.

Originally posted by Halospartan005:
Is it finally multithreaded??!!

It's been multithreaded for many years. New things are threaded with most major updates. Typically the intent is to maintain performance to allow new content and systems to be added without slowing things down.
Max Planck Mar 13, 2024 @ 7:17pm 
Originally posted by Astasia:
Did he do it with a comparison with 1.4? On my PC with the current version, without mods, I can also replicate that same thing without any issue. 150 colonists mining/chopping/deconstructing/hauling the entire map is still above 360 TPS at game start.

He said it seemed a lot smoother than before, and also tested on an old and very busy save that also seemed remarkably improved.
You could see for yourself, but the stream is still going so I can't give a timestamp.
Garatgh Deloi Mar 13, 2024 @ 7:27pm 
Originally posted by Max Planck:
He said it seemed a lot smoother than before, and also tested on an old and very busy save that also seemed remarkably improved.
You could see for yourself, but the stream is still going so I can't give a timestamp.

Unless i am mistaken he said that the reduction in performance has moved from game ticks (effecting the pawns and their behavior) to FPS (effecting how smoothly your camera moves and stuff of that nature instead). If that is a improvement or not is subjective, it depends on what you prefear.
Antearz Mar 14, 2024 @ 3:41am 
I hope so.
Considering how Old the Basecode for the Game is. This was likely an Insane amount of Work which I never expected them to actually do.
But hey. If this is what I think it is then I am Happy to have been Wrong.

Having Pawn Calculations on a different Core has the Potential of Literally Doubling the Number of Pawns one can Run Properly.
Antearz Mar 14, 2024 @ 3:44am 
Originally posted by Halospartan005:
Is it finally multithreaded??!!

Partially.
Its still a Far Cry of True Multithreading. As that would mean that the Game Actually uses 4-8 Cores to Distribute almost all of the Games Processing Requirements.
While this Update basicly just pushes some Requirements to a Different Core.

But just this Single Part (Which is one of Biggest Performance Draws in the Game) being Delegated to a different Thread could Literally mean that we can have Twice as many Colonists before things get Laggy.
Which is BIG.
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Date Posted: Mar 13, 2024 @ 4:54pm
Posts: 29