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Vanilla Furniture Expanded - Farming features a scarecrow building that causes animals muffalo-sized and smaller to flee. Fleeing is random directions, but can get the job done.
I usually only build a wall around the farm and the pen, so the plants and animals are safe. Fences are crap.
The horse mostly ignored the scarecrow, probably the hunger overrode it, and the megasloth completely ignored it, as expected, but the rest were kept away, so I think it works.
Haven't had anything inside in the past 50 days or so either.
It's a very pleasant solution. Thanks again.
I do tend to use triple doors, and they do tend to be way too slow (unless I make them autodoors), but the idea is to make them unappealing to the raiders. But you may be right that two with a space between them would be better, and with an open path to the inner base elsewhere, the raiders shouldn't try for the doors. Hopefully.
It's not always I can make sense of how raiders path. In my last game I had a trap corridor with traps on the right and fences on the left and the raiders didn't like it. Then I switched the traps to the left and fences to right and then they suddenly had no problems entering.
There was no meaningful difference; neither layout blocked anything.
Throw these babies into corridor, free meat delivery. (don't forget to enable animals hitting traps in the options)
Removing the mod again made things work.
I'll try to add it when I start a new game.
It is annoying when I don't notice it until the bear has already torn the cat to pieces and now someone's gonna have a mood defuff for the next few days.