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They are xenohumans, which is described as a human subspecies i.e. they were in this case born with the Highmate genetic makeup. If two Highmates reproduce, they spawn a Highmate child, iirc.
Regardless, it feels counterproductive that the game should come up with these types of characters.
Regardless of whether this is correct, as I said in my previous post, I don't feel like this really matters. Although, it would mean the Wiki needs correcting, as it describes Highmates as a subspecies.
The main problem is characters who's racial traits and background traits cancel each other out. The character is incapable of both violence and social skills, which makes no sense no matter which way you look at it.
I haven't watched much Lexx, but I suppose Xev Bellringer holds some actual interesting qualities, as opposed to a Highmate with a paradoxical background, which just ends up being a nothing-burger.
Just because Pigs suck at crafting, doesn't mean you won't see a pigskin pawn with 12 crafting and a background of crafting and sniping.
It is correct and it absolutely matters. The pawn could have been turned into a Highmate yesterday, their backstory is what they did in the past. Maybe they got tired of being an assassin and willingly decided to remove that part of them, or maybe as Khan said they were captured and forced into being a sex slave (which is what many Highmates are created for).
From a realism point of view this doesn't matter, there are a lot of pawns incapable of a lot of things, it's easily explainable. From a gameplay point of view, it's a non-issue because it's trivially easy to change, implanting any gene into a xenogerm xenotype like Highmate will remove all the Highmate genes. You can "fix" the pawn for free with minimal effort, if you don't have any spare genes on hand just extract one from the Highmate, hope it's the beauty gene, then implant that one gene you extracted back into them which will delete all their other genes and make them capable of combat again.
This sounds more like apologism for an oversight rather than an actual argument. I'm not looking for a fix for something that I feel shouldn't be in the game either.
The way the game handles these types of situations is lacking. If a character's backstory is that they were an assassin that later decided to become a Highmate, then Highmate traits such as social skills should be present. But they are not. They are not even trainable. They are just mutually cancelled out, so that the character has neither assassin/athletic traits, nor Highmate traits.
If the character is to be paradoxically gimped into oblivion just as a "♥♥♥♥ you", then the game should generate a background that clearly reflects that particular scenario. The mechanics that created this instance of character creation need improvement.
Your opinions on this matter are subjective. You are not an authority on this matter, nor in a position to pass judgement. Hence, you're not in a position to claim that my opinions on this are wrong. You are in fact taking this even further by ragging on me as a person. That is not constructive. It's taking things too far, and you should stop.
If you think that I don't understand that characters in games like these are supposed to have flaws, even detrimentally so - you have either failed to understand or respect what I'm saying.
There is a difference between what's an entertaining detriment and what's lacking game design. In this instance, the game has fallen into the latter category.
Not really, because that's how the game works. You can either understand and accept it, or you can continue to waste your breath complaining about it. I'm not the one calling for change, I don't need to make any argument. I've made an attempt to explain to you how it is and why it is, maybe when you cool down you will understand what I meant and learn to appreciate it, or not, that's up to you. You know as well as I that your rant on the Steam forum isn't going to accomplish anything though.