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As far as wool, yes sheep are terrible, their wool is cheap and has awful stats. If you were to grow a field of hay and feed it to sheep, you could get more sheep wool than an equal amount of cotton grown, while also generating a decent amount of food over time. Sheep wool is better than cloth (except for heat insulation).
Alpacas are way better animals to keep (or shepherd?) than sheep but they are also slightly harder to obtain, depending on map of course but you'll generally have access to sheep quicker from traders although this won't matter that much.
They provide higher quality and value wool and the superior camelhide leather type, they are also pretty decent pack animals and all of this for only slightly more nutritional input.
Honestly Alpacas too good. I always prefer them over sheep and while sheep breed faster it won't matter in the grand scheme of things since you'll likely end up with a big alpaca gang that can support your meat, leather and wool demands.
Horses, best meat yield of any animal for nutritional input (aside from turtle and ibex but those are harder to maintain), I have no idea why they did that but it's true. Forget pigs, cows, boars etc you want horse meat instead as your staple meat source and can be utilized as amazing pack animals too. You can't go wrong with horses as an animal on your colony.
Cows, the second law of thermodynamics violating animal (theoretically you could turns its milk into nutrient paste and infinitely refeed them their own milk and get more milk out of it than you put in, it's magic!). They are one of the best animals in order to get fine meals using their milk as a substitute for the meat ingredient.
Chicken, they breed like chickens ... you'll believe me when you see it lol. You need about 2 laying hens per colonist to supply their daily meat intake in the form of eggs for fine meals. Setting up a egg box makes them incredibly powerful simple animals to keep as well as they require no maintenance this way and you can strategically place the egg box where they can be picked up by colonists with minimal work time. They are just amazing but dangerous if you let them grow out of control populations since they'll devour whole sections of the map with their ferocious appetite
Technically you don't need chickens if you get cows but it's nice for the variety imho. These are the three best animals to keep for food production. Kinda boring but it is what it is. These are our staple farm animals after all.
The only animal that I find a bit lacking is the pig. It honestly should be a better food source for meat imho and while it does breed faster than a horse, it doesn't quite have enough oomph to it to make it worth it.
Finally, Alpacas are a great choice for leather and wool.
Anything else you keep is either for their special fur / wool (megasloths) or just for roleplaying or convenience due to a lack of access to these other superior animals imho.
I haven't talked about hunting animals but that's a different topic.
Pigs can eat human bodies, turning raiders into pork for your non-cannibal colonists. That's their niche in the farm animal group.
On cloth: I usually grow a small patch of cotton for Medicine and Cloth Tribalwear to sell. It's a decent choice to skill up a Tailor with and can be produced quickly. (I sell them using Hospitality's shop and occasionally to traders.)
You need a lot of alpacas with their 45 wool or leather to achieve the same, and after You outfitted everyone with some clothing You would switch to any kind of leather or devilstrand for clothing anyway - and use wool or cloth for armchairs and the like for the color You like, or stuff to sell, because the worst leather is better than the best wool for protection - and money is never a problem in any colony i played so far.
Even if i give my pawns every second day some ambrosia i usually have like 500 in stock after a year, which translates into 5k or something money, who needs silver? Or later with the long range scanner You get 150 components for a three days trip with two drill arms, and when You wait till they found two - You have 300, which last for a while... I would need to actively avoid harvesting the free stuff to have money problems - without selling drugs. And when i do the human leather dusters on top of the normal crafting, no trader has enough money to buy them all and my storage runs out of space, so i don´t do it any more - or i transport pod gift them away for like +60 relations, which means i gave them 30k in items just to empty my storage a bit.
And except for the stuff which You can´t produce for Yourself - the traders rarely have something interesting to buy. It would be different if they would offer more masterwork or legendary gear. But usually they offer normal or good stuff - occasionally excellent. Like any mediocre crafter could do it, too.
Ye. :o)
Oh yea, and alpacas can carry stuff in a caravan. Sheep cannot.
Sheep make the less annoying sound, if they´re not on a caravan though...
Pure heresy
Also, there are no alpaca puns. ("Ewe? No, you!")
How many packs could an alpaca pack if an alpaca could pack packs?