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Remove mods until you can narrow down the culprit. Then see if its because the mod is out of date, or if the load order is wrong.
You can download the third party program Rimpy. and use that. It makes adjusting your mod list WAY faster and is pretty smart when sorting your modlist. It could solve your problem too.
i only started get the issues after the last update yet all my mods updated and i don't get any red errors that are not common sense i stack to many genes
yep its just annoying that sense i have a little over 100 mods
o its the load time that is my issue
but besides the pawns works like normal its just the power and draft thing is broken
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E12B22F7]
at MVCF.Commands.Command_VerbTargetExtended.GroupsWith (Verse.Gizmo other) [0x00015] in <bd349507d72b40c59572c4419209d92f>:0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected) [0x0006f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00206] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions) currentSelectable: null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Gotta admit, I have no idea how to parse this, and what the problem might be- can anyone help?
but with that one i have no idea as i am not on modder or understand code really
(well when i am load then save the new mod list so it doesn't throw crazy amount of errors do to missing mods)
i wish there was a mod that was a basic all patch for some bugs like other games have XD