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I was suspecting that. Also, I realized that I play less often on triple speed during late game. Probably because I am mostly done with building by then. Which obviously makes it seem like it takes longer.
There is a factor that can change caravan arrivals during the game though, that is map temperature. If you get like a climate change incident that shifts temperatures for some duration of the year outside of the "safe" range, then caravans can not show up during those times. Safe temp range for caravans is -40C to 45C, for all unmodded factions.
Pirate/slave traders are removed from the pool above around 7 pop, this doesn't affect the overall frequency of traders, but I feel I should mention it since it is the one thing about traders that does change during the game.
♥♥♥♥♥♥♥♥♥ I'm glad to have that answer. was literally going to ask how the slave traders worked. I had them show up like One time on a totally vanilla run when I first started playing, and then I never saw them again. Seems like a silly choice to limit them like that when so many Ideologies involve slaves. Sure the tribute collectors come around but you won't get silver for them taking your Unwaveringly Loyal people
Honestly don't see why it has to be that way though, given that caravans don't necessarily come frequently, slave caravans aren't guaranteed to be the one chosen to appear when they do, you don't get that slightly better price adjustment trading from home, and you still have to pay the upkeep for keeping many slaves penned (and manage prison break risks, unless you're callous enough to do the ol' leg removal thing) until sale (which, if you fail to roll the right caravan several times, could mean whole quadrums of waiting). Slavers should have a choice of selling to inbound slave caravans or going out there themselves.
That said, if anyone doesn't care for that and also wants more regular caravans, this mod should help:
https://steamcommunity.com/sharedfiles/filedetails/?id=2876541977