RimWorld

RimWorld

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Shouldn't this game run better considering the graphics?
I feel like the play area is small and the attention to detail is really bad, is this ever gonna be fixed or are they just going to make a new rimworld altogether. I feel like this has never been raised as an issue of all the years of me playing rimworld but it is time it got the spotlight it deserves :theskull::theskull::theskull::theskull:
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Showing 16-30 of 94 comments
Originally posted by Astasia:
Originally posted by Morale -10:
Well, I mean the game is general, even though i like to play with mods. I want a bigger play area but the ai will break at that point.

You can play 400x400, the AI will not break, and it will run fine if you have a decent PC. I always play on 400x400 these days, there's no issues. I also use 200-300 mods, and typically maintain 500-900 TPS into the late game (using a mod that allows me to increase the game speed further than normal). I don't use any performance boosting mods, and at this point I'd rather see more new content for the game in updates instead of pointless optimizations, though I know not everyone has a good PC and that's just my own selfish opinion.

The only downside of 400x400 is it can take colonists so long to do things that it can be frustrating. The reason the game recommends against it is not because the game or AI can't perform well on those bigger sizes, but that traveling across the map just takes too long to be viable. A colonist goes to mine something on the opposite side of the map and by the time they get there they are hungry and exhausted after what could be a full day long trip depending on the terrain and move speed. A tundra map during a snowstorm with a slow peg legged pawn, they might die trying to go haul something from a cargo drop. Functionally maps larger than 400x400 really wouldn't work for that reason.

My bad but i play on the recommended settings because it clearly states it might break the ai playing on any higher, I have once installed a mod that would let me expand it to 600 but all of the animals would get stuck at the borders of the map
Originally posted by Vintorez:
Multiple reasons.

1) Even parallel processing/multithreading within just the CPU isn't something you can just add in, it would require rebuilding the game from the ground up. Mods have tried, they're all jank and unstable.
2) Mod support. The game is built from the ground up to be very accessible for modding. Many aspects can be interacted with in simple XML. This does impose some limitations in efficiency in favor of modding accessibility.
3) GPUs do a very specific kind of processing. You can't just turn them into a second CPU to run whatever you want. Nvidia's new 5000 series GPUs for example are built very specifically to run their DLSS4 AI upscalers and frame generation. Only some of this stuff is lightly accessible for the likes of GPU acceleration.

You say it is harder to program but i want it in despite of it. I want a bigger map and a better game just like any other person would.
Vintorez Jan 17 @ 4:56pm 
Of course we all do, it's just a matter of fact that that's something that would have to be done for a theoretical Rimworld 2 that could take advantage of the latest advances. It's just not something that is feasible to put into the existing game, the amount of work would, well, be equivalent to making a Rimworld 2.
What good is a (significantly) larger map? The game is balanced around current map sizes. Expanding the map would require a significant refactoring of movement speed or time in general. The former would be weird, the latter would be a massive undertaking and slow the pace of the game down.
Last edited by whatamidoing; Jan 17 @ 4:57pm
Originally posted by whatamidoing:
What good is a (significantly) larger map? The game is balanced around current map sizes. Expanding the map would require a significant refactoring of movement speed or time in general. The former would be weird, the latter would be a massive undertaking.

A bigger mountain would be one of them, because i always feel like i am running out of space for one reason or other.
I've always wanted to build outposts at the outskirts of my base that almost function like a second base but almost everything is controlled by one super structure, and I think most people tend to agree with that.
Last edited by Morale -10; Jan 17 @ 5:04pm
About the best thing you could do, absent starting with characters who already have bionics for movement speed boosts, is to use the mod that increases pawn speed while not in combat. It makes larger maps more viable, but still makes combat challenging since their speed is set back to normal while drafted/in combat.

I don't remember the mod name now since I don't use it, but searching for pawn walk speed on the workshop should probably bring it up pretty quickly.
Last edited by Radiosity; Jan 17 @ 6:23pm
Also has people noticed all the texture artifacts?
It is incredibly obvious if you get a mod that lets you zoom in, i am probably gonna get a 4k monitor so it will be there despite of any mods :happy_seagull:
Yes. Tynan wants people who don't have 4K monitors and the latest hardware to be able to play his game. If it bothers you, do what everyone else does and download high-res texture mods like Vanilla Textures Expanded and Gerrymon's Upscaled Vanilla Textures.
bliznots Jan 18 @ 5:17am 
Originally posted by Radiosity:
Yes. Tynan wants people who don't have 4K monitors and the latest hardware to be able to play his game. If it bothers you, do what everyone else does and download high-res texture mods like Vanilla Textures Expanded and Gerrymon's Upscaled Vanilla Textures.
That still won't be good enough for this guy
Originally posted by bliznots:
Originally posted by Radiosity:
Yes. Tynan wants people who don't have 4K monitors and the latest hardware to be able to play his game. If it bothers you, do what everyone else does and download high-res texture mods like Vanilla Textures Expanded and Gerrymon's Upscaled Vanilla Textures.
That still won't be good enough for this guy

I don’t know about that, these aren’t even high expectations if you ask me.
But if you really think that please tell me how, this game shouldn’t me graphically demanding, I don’t have that kind of respect for this game.
Originally posted by Morale -10:
I don’t know about that, these aren’t even high expectations if you ask me.
But if you really think that please tell me how, this game shouldn’t me graphically demanding, I don’t have that kind of respect for this game.

PC game dating from the 2010s.
If that is not good enough for YOU, then that is entirely YOUR problem , and you have no business whining about it.
Originally posted by apud.harald:
Originally posted by Morale -10:
I don’t know about that, these aren’t even high expectations if you ask me.
But if you really think that please tell me how, this game shouldn’t me graphically demanding, I don’t have that kind of respect for this game.

PC game dating from the 2010s.
If that is not good enough for YOU, then that is entirely YOUR problem , and you have no business whining about it.

So the hardware doesn't scale, doesn't that sound a problem to you?
Older games usually can get thousands of frames without any particular issue just because how greatly optimized they were for its time.
Don't take this as me complaning or a personal grudge, at that point just make a new rimworld.
Astasia Jan 18 @ 6:34am 
Originally posted by Morale -10:
Older games usually can get thousands of frames without any particular issue just because how greatly optimized they were for its time.

As you can in RimWorld. Mostly vanilla with just a speed uncapper mod you can hit like 5k TPS pretty easily with modern hardware.
Originally posted by Morale -10:

So the hardware doesn't scale, doesn't that sound a problem to you?
Older games usually can get thousands of frames without any particular issue just because how greatly optimized they were for its time.
Don't take this as me complaning or a personal grudge, at that point just make a new rimworld.

My PC from 2017 is just fine, thank you very much. Carefully maintained equipment lasts longer.
Just because things work adequately well in its current state, doesn't mean it is externally limited in its scope in how it went about achieving this, things should be expanded upon is what i'm saying, for example you wouldn't be able to have two conceptually raids going on at the same time without having some kind of performance hit. I say frames as in a colloquially term but it can be in latency or whatever else that is going on at the same time.
Raiders almost never have mental breakdown, yet they would go through the same processes as if they were your colonists on your system??

Originally posted by apud.harald:
Originally posted by Morale -10:

So the hardware doesn't scale, doesn't that sound a problem to you?
Older games usually can get thousands of frames without any particular issue just because how greatly optimized they were for its time.
Don't take this as me complaning or a personal grudge, at that point just make a new rimworld.

My PC from 2017 is just fine, thank you very much. Carefully maintained equipment lasts longer.


Originally posted by Astasia:
Originally posted by Morale -10:
Older games usually can get thousands of frames without any particular issue just because how greatly optimized they were for its time.

As you can in RimWorld. Mostly vanilla with just a speed uncapper mod you can hit like 5k TPS pretty easily with modern hardware.
Last edited by Morale -10; Jan 18 @ 7:08am
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Date Posted: Jan 17 @ 3:48pm
Posts: 94