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I think this satisfies your requirements as some of the modules introduce new ways of playing, such as becoming a rebel cell against the empire in game, or mechanics where you are expected to travel to mechanoid bases/dropships and destroy them, before they can upgrade their gear and become stronger.
There are a lot of big chunky content mods that slap extra stuff and challenges to the base game, usually that you can mix and match to create something pretty monstrous (in size/scope). The Vanilla Expanded mods, the Alpha mods, Save Our Ship, etc. A lot of mods are going to be pretty focused though, if you want say more genes you look for gene mods, if you want more implants you look for implant mods, etc.
Vanilla Expanded is ~100 different mods, and most of them appear to just be new weapons, new furniture, etc. (no gameplay changes). Was there one or more specific Vanilla Expanded mods that you recommend if I'm looking for some new challenges?
I enjoyed RimWorld the first `n` playthroughs, but I am kinda burnt out of the traditional gameplay loop at this point. Something that is mostly the original Rimworld but with one new encounter every 50 isn't sufficient to get me to go through it all again, which is why I'm looking for an Overhault.
I like the game conceptually still even though I'm "bored" of the primary game content, and I know that often times modders can take a good game and really run with it to create novel experiences, which is what I'm hoping to find.
Do you have any recommendations for mods that significantly change up the gameplay via genes, like the XP/RPG xenotype thing you mentioned?