Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why?
Ideology is a good second though because of the way you can tailor your colony to your liking and the way it interacts with your pawns. It's far less "hard" content than Biotech but you can fine-tune your colony greatly.
What about '''Royalty''? Seems is not very popular
it was first, and the amount of content has certainly increased since.
I wouldn't dare say it isn't worth the money. I just prefer the others. I think that being the first expansion, it comes across a more stuff on top of stuff, but the more meaningful additions came in the later expansions. Even the ending is shameless repetition. I'm much more likely to use the other content a lot more, game to game. With royal titles, I hesitate if I don't actually have a acetic. If I do, it's the last thing I tend to concentrate on.
It also added some new quest stuff, but other than letting you get honor to increase your Royal level, most of the quest stuff is not very developed. For example, it seemed like at release there was a plan to have a 2-path system where there would be unique content for if you sided with or against the Empire, but this just never happened.
The Psycast system seems extremely underdeveloped also, when your characters are the only ones who are ever going to cast a single psycast ability in the entire game. NPCs have absolutely no ability to ever use their abilities. This makes psycasts seem basically meaningless, especially if you dont choose to be a Royal.
The Empire should be recoded to actually USE their psycasts, even if it was dependent on difficulty level or a storyteller setting. With this, royals from the Empire would actually be a threat and a power to be contended with. As it stands now, they are basically a joke.
i always got the impression there was supposed to be more as well. no idea if thats really what they intended, or the project ran over time or budget and got slimmed down or what. its probably too late, but i guess never say never.
Wanna be a techno-cult that eats only paste, while needing... NEEDING to also be nudest? Got you covered.
Wanna be a buncha light fear cannibals that wish to remove their own eyes?!?! You got it.
Wanna spread Islam while also be a tree loving hippie at the same time? It's in 'ideology.'
ideology allows you to vastly change the games play style.
Biotech further-more allows you to change the game.
Base game 4/10 ( 10/10 modded )
Royalty 5/10
ideology 10/10
Biotech 7/10 ( 10/10 with ideology though )
I am not agreed with your 4/10 in the base game without mods). When I discovered '''Rimworld''' a few years ago, it seemed to me something totally original and different from what I was used to. It was a mix of '''The Sims + Space Engineers + Resident Evil + Oxygen Not Included + Europa Universalis = Rimworld'''. The first day I played the hours passed very quickly and I didn't have a time control. There's a reason it's extremely positive on Steam and they've released so many expansions, due to the success of the base game, that's why I don't agree with your score.
Royalty is just meh to me. I honestly havent used much of the psi powers, even with a level 5 psilink character I think I only used powers twice so far
The psi level 6 are the most powerfull and usefull. The rest of levels are meh, but level 6 is OP as hell.
Ideology would be the second best dlc for me. It doesn't add a lot of raw content but the ideology system is awesome and very complex, it adds a lot of replayability aswell because of all the different playstyles you can get depending of what kind of ideology you make.
The Royalty is the "worst" dlc but it's still a good one. It's raw content, weapons, armors, a new faction with quests and all that. There isn't much to say about it, it's good but it's not a gamechanging dlc. But you should buy it anyway at some point. Some awesome mods need this dlc to work.