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The humble bundle has a sale on for Royalty and Ideology.
So far my favourite is Biotech. All of the DLCs are great though. Royalty is the most lackluster in my opinion, but that's due to AI egregiously not using psycasts.
Ideology's worth a look, too, especially if you like to make colonies to a theme like mad scientists, tribal cannibals, or underground-dwelling, nutrient paste-loving organ harvesters (the latter seems to be normal for many pre-Ideology but now the colonists will actually like it because their religion says so!). Mods out there for Ideology allow a lot of new memes and precepts too, so you can make a colony of bushido-following monks who are honor-bound to help travelers or pirates hated by all civilized folk who love to raid and enjoy the presence of ruined junk from previous civilizations.
Royalty is probably okay, but I've just never felt like picking it up. It seems a bit narrower in focus, but may be right up some peoples' alleys.
I don't expect we'll see much of a sale on any of them any time soon, though Royalty has been as much as 10% off. Honestly, with how much people tend to play this game when it sinks its teeth into them (oh yeah, Biotech adds vampires, but they're sci fi vampires), I'd just splurge a little on one or two DLCs with holiday cash and probably feel good about the transaction for months to come.
With that said, Royalty is mandatory for vanilla psycasts expanded I believe, which is fantastic. Basically a better balanced rimworld of magic, still quite OP but at least it doesn't completely wrecks the game. If you like magic/classes, it's a no-brainer.
Biotech is good content all around, children are fun, mechanitors are fun, genetics are fun. You'll probably need several playthroughs to wrap your head around everything, so while Royalty can be blindly turned on with any other DLC, I don't recommend trying Biotech and Ideology at once. You can dodge some of Biotech's content if it's too overwhelming, but Ideology is definitely the one that's gonna get you killed if you don't take it slow. It doesn't add a lot of in-game content, the DLC is basically mostly pre-game menus changing your colony's mood modifiers, but most ideologies will completely turn the way you have to play upside down if you don't want your pawns to go insane. It takes a while to understand everything that ideology can change in terms of mood and rules, so I wouldn't recommend trying it alongside biotech at first.
Eventually you'll play with all three just fine, I doubt they go on sale though