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Rimworld doesn't offer much in the way of biome variety, it mostly boils down to "less fertility than temperate forest", which isn't exactly exciting
Boreal forest would be a close second, I like the winter aesthetic
Can't say I have a particular favorite Biome though I do lean towards colder rather then warmer preference wise. Maybe it just feels homier having snow.
biome choice matters to me a lot less than features. I always settle near a major road or ancient highway, and generally large hills for most colonies, mountain for mechanitor colonies. If i can get lucky ill have useful lakes that can be used as defensive points (deep water is basically a wall you can shoot over, great point for uranium slug cannons and autocannons), but that cant necessarily be relied upon. That being said, i have a lot of different colonies i want to run, i think my next one is going to be a slaver colony in a boreal forest, but currently im a tribe near the ocean, which is definitely new for me. I guess i just dont need to defend my southern flank now because i dont think things are spawning in the water down there.
I'm unlikely to start with sea ice purely because I'm not masochistic enough for that kind of survival challenge and would rather have base building in a reasonable amount of time instead of cannibalizing whoever comes over.
I'd take temperate forests or jungles if I'm avoiding the cold.
Seconding temperate forest.
I don't know if I just play the game differently than most people, but space is a big concern for me when it comes to base building. I play on the largest map size and am still usually encroaching on the sides of the map. I can imagine version of rimworld where building restrictions are fun to play around, but it's not what currently exists. Mud and marsh getting in the way would be forgivable if I knew I could just keep panning left, but I can't.
Like, I've done enough early-game that I'm not looking for the challenge there anymore; and starting in a desert only slows down my ability to get to the part of the game I enjoy.
So more often than not, I start in the easy biome then later find an excuse to migrate to a new location. I do it the same way as I do my fluid Ideoligion - whenever it would make sense in my colony's story for something to happen, then I will do the gameplay steps to reflect that.
Tundra is fun and challenging in a way that you need to gather enough food or make a greenhouse before the short growing period ends.
But after that... it is not much different than anything else.
Desert is the same thing, except your issue is heat instead of cold, and crop space instead of growing period.
Temperate forest and Arid Shrubland are honestly the most optimal for the most part. Decent amount of resources, not too frustrating.
I have also found tropical rainforest to be hilariously fun IF you are sustaining yourself mostly from hunting, foraging and woodwork.
If you limit yourself to wooden structures only, every wildfire becomes... fairly exciting out there, especially when most of your colony is also struck with malaria.
Either way, I do like a mountainous area. Usually use map designer to set up for a canyon and then pick a hex with a road running through it, tilting said canyon to match the road. Then I cross my fingers and hope for a box canyon off to one side or maybe a nice, undefended ruin to fix up temporarily.