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https://rimworldwiki.com/wiki/Hydroponics_basin
but fungi is abysmall fertility sens no ?
if you cant make meals, rice will have a mood debuff for raw, while berries wont.
they also take less worktime, 75% of the work for 86% yield (from the wiki) compared to rice, so if labor is a problem, berries may have an edge case as a solution.
the wiki also mentions that a noble will eat them raw, and i guess the usefulness of that is pretty situational.
but if you are going to pay the material cost for hydroponics, maybe invest in kidnapping a planter.
If you don't have enough space for nutrifungus then rice in hydroponics is probably the best choice but rather costly in comparison.
So we have Potatoes at 40% fertility sensitivity and 0.55 nutrients every 5.8 days (base), Rice at 100% fertility sensitivity and 0.3 nutrients every 3 days (base), and Strawberries at 100% fertility sensitivity and 0.4 nutrients every 4.6 days (base).
Potatoes can also be ruled right out for their low fertility sensitivity.
So you're down to Rice and Strawberries. Rice offer 0.1 nutrients per day x fertility and requires labor 3x (planting, harvesting, hauling) every 3 x fertility days. Strawberrries offer 0.87 nutrients per day x fertility and requires labor 3x every 4.6 x fertility days.
So strawberries offer 13% less nutrient efficiency but require roughly 30% less labor. So strawberries are a viable option if you want to cut back on labor.
Indeed, but the main issue for me with indoor farming is the power draw of sun lamps, so the effectiveness of the crop isn't really my main issue (I tend to use mech's for the actual farming and 1 mech can plant/harvest a rather large farm).
And you can add 41 extra Hydroponics basins (-70 W each) for the power consumption of 1 sun lamp (-2900 W), So if we are talking "Gain for electricity" Nutrifungus will always win when it comes to the food crops.
Since farming nutrifungus has a low power consumption its also a very effective crop when it comes to turning into chemfuel and running chemfuel generators.
Off course its even easier if we are talking a colony with the tunnelers ideology that can just plant Nutrifungus in Fungal gravel (under mountains) without even needing the Hydroponics basins.
I might consider straberries in a late game colony, then.
Strawberries/berries mean you won't take direct mood debuffs for colonists eating them raw, but you still have a food poisoning risk. I don't think it does anything to boost the mood from meals made with it but i haven't exactly paid super close attention.
Meals made with insect/human meat definitely gain mood debuffs.