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They USUALLY won't walk into a trap unless one of two things is true:
1. going around the trap is a HUGE detour. I'm not sure how big the detour needs to be. and i'm not entirely sure about that.
2. something is dropped on the trap. this usually won't happen uless you park your traps next to your grow zones...or raiders drop goodies on the trap. it's almsot amusing when it's a wooden spike trap and your colonists have legendary marine armor, less so when they don't even have wooden plate armor...or it's a flame trap like you used.
It's in the mines where the bugs usually pop op. It makes sense to have it in a choke point. What doesn't make sense is that the game decided 'this is now the home zone' - so Bloody Stupid Bastard came to clean it.
I'm not forcing them to do anything. They're mindless morons who get what they deserve. What I want is a mod to make them less mindless.
Oh really? And this works for 1.5? I'll have to check =)
Thanks!
Valuable input, but not really what I'm after. As it is, when a moron colonist blows himself up, I replace part of him with cybernetics. That may not really get the message across, but makes them less vulnerable, so I win either way.
And it works! Or .. at least it loads without errors. You, Sir, are a gentleman and a prince! Good show.
I'm not. Piss off.
Hence, forcing them into the traps.
Yes, there's the whole home zone expanding thing, But like...the root problem is they don't have a detour such as hopping a fence to get past them.
Look. I already explained - in this thread - *precisely* why this happened. You are, quite simply, not right.
Now, please, for the sake of god and all that is holy, and with suger on top: ♥♥♥♥ off. It's already been solved.
It's weird that you'd create your own problem, then blame the game, and then also insult people who are literally telling you why it's happening and that you're the issue here. Just remove the home zone over the traps so they don't try to clean it next time.
This was 100% a you issue.
Can you do fall off a cliff, into a raging inferno filled with sharks, lions and ... oh, let's say dragons? And dinosaurs. Those too. And then, as you breathe your last, on fire, eviscerated by all manner of wild beasts both real and imaginary (and extinct) while lying among piles of broken glass and rusty nails that I just now remembered to include, you can ponder the fact that this whole thing - the entire thread, moron - is a joke? Can you do that?
I'm well aware that friendly fire from traps is ... part of the game. I find it repulsively stupid, but ... it's a real thing.
Now - ONE trap I placed at a choke point where my imbecilic pawns should never go. The game made it home zone. I know why: It's because I put in a door. I removed the home zone - but lo and be-♥♥♥♥♥♥♥-hold, there was a hole in the roof overhead. They went and repaired that, and made that bit home zone again. Then the bloody idiot went to clean.
It have a ton of other traps. Those - without exception - can be avoided. Except sometimes a caravan returns, and if one pawn blocks the path that let's you bypass the trap (in the process of bypassing it) other pawns, rather than wait or go another way, walk through the traps and explode themselves.
You can call that a 'me' issue if you like. Be my ♥♥♥♥♥♥♥ guest, random ♥♥♥♥♥♥♥ guy. I call that a game issue. And I asked for a way to solve that, which I got a LOOOOONG time ago, from someone with half a brain.
You, on the other hand, have shown yourself incapable of getting the joke, reading the thread - and/or understanding the issue - making me wonder if you are really one of my pawns.
Now. Please, kindly and politely - go ♥♥♥♥ yourself. I'll gladly take a ban to deliver this message to you. Have a nice weekend, and see you never.
Since no one answered his question and instead answered a question he didn’t ask, OP seems pretty justified in his irritation