RimWorld

RimWorld

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Torasko May 19, 2024 @ 6:00am
1
Rimworld 1.6 and future DLC wishlist
With the release of Rimworld version 1.5 and the new Anomaly DLC behind us, it’s time to look forward to the next major update for Rimworld. Let’s discuss in this thread what we would like to see.

For me it’s the following, in the order of most wanted to less-most wanted.

1. Deeper faction interaction and politics.
2. Deeper economy and trading systems.
3. Water content. Do something with oceans and make rivers more useful than for power and defense.
4. Darker nights and flashlights. Anomaly touched on this a bit with one of the events, but come on, generally speaking nights just invite all players to 3x speed the game until morning. Let the nights be scary. And perhaps certain enemies or animals exploit the night for some dubious things against you.

Would love to hear what you think!
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Showing 1-15 of 85 comments
Red Bat May 19, 2024 @ 6:22am 
Given Anomaly is something I couldn't have pictured for a DLC I'm going to not try to paint a picture of what I think a future DLC should look like because clearly ideas way out of left field can work.

I will agree there needs to be deeper faction interactions though. I think most long time Rimworld fans will admit that's one of the game's biggest weak points. We got one faction with unique mechanics with Royalty, but since then all we got was xenotype and ideological variations of default factions, and a hidden raid only faction. The default faction interactions never really got an update.

That said, I'm not entirely sure what exactly should be done to improve them.
Crystal Sharrd May 19, 2024 @ 6:29am 
Originally posted by Red Bat:
Given Anomaly is something I couldn't have pictured for a DLC I'm going to not try to paint a picture of what I think a future DLC should look like because clearly ideas way out of left field can work.

I will agree there needs to be deeper faction interactions though. I think most long time Rimworld fans will admit that's one of the game's biggest weak points. We got one faction with unique mechanics with Royalty, but since then all we got was xenotype and ideological variations of default factions, and a hidden raid only faction. The default faction interactions never really got an update.

That said, I'm not entirely sure what exactly should be done to improve them.
Perhaps more interactions with other factions' base instead of just trade and attack?
Tohtori Leka May 19, 2024 @ 6:46am 
6
What DLC do I want? None. Games aren't supposed to get constant dlc spam, and forcefully adding more and more content in a game that wasn't originally designed for it always ends up making the game a messy pile of ♥♥♥♥. There's enough dlc already and they should focus on a new game entirely instead of trying milk this one into eternity.
Mringasa May 19, 2024 @ 7:13am 
I would like to see more 4x style content, with faction interaction, more map events and things to do there (clear a base for a cooldown timer where that faction won't attack as an example), more ruin style places where you can explore for rewards, new rewards (interactables that give an inspiration to a pawn, items that can give a mood boost with a downside, etc). Anything that really expands upon the faction relations.



Originally posted by Tohtori Leka:
What DLC do I want? None. Games aren't supposed to get constant dlc spam, and forcefully adding more and more content in a game that wasn't originally designed for it always ends up making the game a messy pile of ♥♥♥♥. There's enough dlc already and they should focus on a new game entirely instead of trying milk this one into eternity.

I'd rather see them milk it into eternity. Upgrading the base game is what a DLC is for, and they've done a great job of incorporating new aspects to it. All of them provide an excellent base for modders to build from, which is ridiculously rare in the video game industry. As long as the content is unique and original, it is definitely welcome. IMO at least.

The only thing really missing in the DLCs is cross-DLC interaction. There could be a lot more of that. There is some, but I think that the DLCs should be more interactive with each other.
Ghaladh May 19, 2024 @ 7:19am 
The only thing I wish for is multi-floor colony building. Creating a multi-leveled underground vault or an industrial archology would be awesome. The game offers too many things to do and to take care of already as it is, soI don't feel the urge to add more stuff to do or aspect to keep in mind.
Last edited by Ghaladh; May 19, 2024 @ 7:20am
whatamidoing May 19, 2024 @ 7:20am 
Originally posted by Tohtori Leka:
What DLC do I want? None. Games aren't supposed to get constant dlc spam, and forcefully adding more and more content in a game that wasn't originally designed for it always ends up making the game a messy pile of ♥♥♥♥. There's enough dlc already and they should focus on a new game entirely instead of trying milk this one into eternity.
This game was designed around long-term development and expansions, though, and this game's expansions have helped it not only keep but expand its relevance.
MadArtillery May 19, 2024 @ 7:49am 
Water, dear god finally do something with water. I'd also rate faction interaction as pretty high up as well
sbmarauderman03 May 19, 2024 @ 8:54am 
Let's go ahead and talk about 1.7, 1.8, and 1.9 so we can jump to 2.0 and then talk about 2.1, 2.2, 2.3....
:steamfacepalm:
Pong May 19, 2024 @ 4:09pm 
Rimworld's "quest" scripting is so half-baked even the devs don't use it as envisioned anymore. This is the facility that modders would use to script story/event/quests in a self-proclaimed "story generator".

So I had hoped 1.5 released with the storyline-driven Anomaly DLC would feature a serviceable story engine for modders.
I would love to see a sort of combo of economic and faction interaction increases. Maybe if you trade enough with a certain merchant ship they realize you're a good supplier and you can get discounts or special quests, or can rent out storage space to them or something.
Hykal May 19, 2024 @ 5:16pm 
Tynan said on his Twitter that he's not interested in turning RimWorld into a 4X game. I'm fine with more faction interaction but I don't think it'll be as in depth as dedicated 4X games.

More water stuff would be nice.
Originally posted by Torasko:
With the release of Rimworld version 1.5 and the new Anomaly DLC behind us, it’s time to look forward to the next major update for Rimworld. Let’s discuss in this thread what we would like to see.

For me it’s the following, in the order of most wanted to less-most wanted.

1. Deeper faction interaction and politics.
2. Deeper economy and trading systems.
3. Water content. Do something with oceans and make rivers more useful than for power and defense.
4. Darker nights and flashlights. Anomaly touched on this a bit with one of the events, but come on, generally speaking nights just invite all players to 3x speed the game until morning. Let the nights be scary. And perhaps certain enemies or animals exploit the night for some dubious things against you.

Would love to hear what you think!


1. More resource materials - advanced resource tiers.

2. Invasion of mechanoid facilities since they are a bane of our existence in game for so long.

3. Late game Ocean exploration, it can have its own risk of deep sea terrors.

4. Under ground exploration, diamonds, rubies, gemstones, etc used for studying, making laser defense systems.

5. Multiple floor levels with structural integrity allowing for outside of window sniping as well as look out towers to spot incoming raids sooner.

6. More big game disasters that can affect the entire game world for many days, like hurricanes, tidal waves ((making living next to coastal regions more risky)) Area flooding affecting movement speed of caravans, volcanic eruptions allowing for more distribution of new resources.

7. More trap options/types

8. Overhaul to medical and disease system, more diseases.

9. New Enemies/enemy designs, accentuating on the xenotypes from the bio DLC.

10. TANKS.

11. Accentuate on the prisoner system, add torture for getting information in order to find whereabouts of the enemy raiders encampments to start quests to destroy them or offer peace talks.
Hykal May 19, 2024 @ 6:08pm 
Listen, to anyone who wants Z-levels, you might as well wait for RimWorld 2. It would take an inordinate amount of resources to add in a proper Z-level.
Originally posted by Hykal:
Listen, to anyone who wants Z-levels, you might as well wait for RimWorld 2. It would take an inordinate amount of resources to add in a proper Z-level.

Making Z levels ""interactive"" ((I.E A turret on Z level 2 shooting a pawn on Z level 1)) between all Z axis elements is the tricky part, but currently there is an easy work-around to making multi-level floors in the same sense you can have several colonies within the game at once, in addition to the void space from the warped obelisk.

Basically you can set up an "Exit" and "Entrance" to allow going in and out of that space which would teleport you somewhere else, but would not actually be below or above your current axis but would just be a seperate tile set. Simple locomotion would not be difficult.

Creating multi-layer floors is relatively easy especially for tile-based games however.
Last edited by DemonchanSama (Lilyia); May 19, 2024 @ 6:27pm
Deylendor May 19, 2024 @ 6:32pm 
Mounts..... and VEHICLES.
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Date Posted: May 19, 2024 @ 6:00am
Posts: 85